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Mario3.exe: Difference between revisions
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The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface. | The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface. | ||
The first level opens with thick black fog. Defeating enemies will sometimes trigger graphic images with [[The Maze]] scream. Defeating a Koopa triggers one of two images involving animal cruelty: | The first level opens with thick black fog. Defeating enemies will increase the fog and sometimes trigger graphic images with [[The Maze]] scream. Defeating a Koopa triggers one of two images involving animal cruelty: | ||
* Internal organs being removed from a flayed bird. | * Internal organs being removed from a flayed bird. | ||
* A decapitated turtle head possibly from a roadkill or an animal slaughter. | * A decapitated turtle head, possibly from a roadkill or an animal slaughter. | ||
Goomba kills produce one of three images involving accidents: | Goomba kills produce one of three images involving accidents: | ||
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*An older white man with most of his head destroyed (from [[Discharges.org]]'s ''holywtf.swf''). | *An older white man with most of his head destroyed (from [[Discharges.org]]'s ''holywtf.swf''). | ||
*A crushed and malformed head from a blunt force trauma accident. | *A crushed and malformed head from a blunt force trauma accident. | ||
*A woman with | *A woman with the left side of the face severely injured. | ||
The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of | The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of an image of [[Pazuzu]] from ''[[wikipedia:The Exorcist|The Exorcist]]'' using the aforementioned scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on. | ||
The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown. | The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown. | ||
A version exists without graphic images and with Pazuzu's face edited to have red eyes with black sclera and blood running down from them. | |||
==Links== | ==Links== | ||
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* archive.org/details/mario-3 | * archive.org/details/mario-3 | ||
* archive.org/details/mario_202403 | * archive.org/details/mario_202403 | ||
* | * {{IPFS|1=bafybeiarlbqaumtcvfnh4gcat3t4gz4idwmtmtneey36nmt2osg3ezd4gq?filename=Mario3.exe}} | ||
* '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM | * '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM | ||
* '''Version without graphic images:''' gamejolt.com/games/mario3execensored/988836 | |||
<font color=yellow><u>NOTE</u>: The following images contain extremely [[graphic content]]!</font> | <font color=yellow><u>NOTE</u>: The following images contain extremely [[graphic content]]!</font> | ||
* '''All images''': <s>archive.org/details/mario3exe-gore-images/image%200.png </s> | * '''All images''': <s>archive.org/details/mario3exe-gore-images/image%200.png</s> | ||
===Languages=== | |||
*[[Mario3.exe/Russian|This article is also available in Russian]] | |||
{{Gamejolt}} | {{Gamejolt}} | ||
{{Comments}} | {{Comments}} | ||
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[[Category:Turn up your volume]] | [[Category:Turn up your volume]] | ||
[[Category:Flashing lights]] | [[Category:Flashing lights]] | ||
[[Category:Discharges.org]] | |||
Latest revision as of 14:43, 5 March 2026
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Content Warning! |
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This page is about a screamer or shock site, whose original copy has been deleted. |
Mario3.exe (styled 3.exe) was a creepypasta-style game developed by lalalupsi and released on GameJolt in 2014, modded from Super Mario Bros. 3. Notable less for its gore imagery than for triggering Nintendo copyright claims (mirroring the legal circumstances of what happened to that I HATE YOU.EXE).
The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.
The first level opens with thick black fog. Defeating enemies will increase the fog and sometimes trigger graphic images with The Maze scream. Defeating a Koopa triggers one of two images involving animal cruelty:
- Internal organs being removed from a flayed bird.
- A decapitated turtle head, possibly from a roadkill or an animal slaughter.
Goomba kills produce one of three images involving accidents:
- An older white man with most of his head destroyed (from Discharges.org's holywtf.swf).
- A crushed and malformed head from a blunt force trauma accident.
- A woman with the left side of the face severely injured.
The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of an image of Pazuzu from The Exorcist using the aforementioned scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.
The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.
A version exists without graphic images and with Pazuzu's face edited to have red eyes with black sclera and blood running down from them.
Links
NOTE: The following game contains screamers!
- archive.org/details/mario-3
- archive.org/details/mario_202403
- Permalink (IPFS): dweb.link/ipfs/bafybeiarlbqaumtcvfnh4gcat3t4gz4idwmtmtneey36nmt2osg3ezd4gq?filename=Mario3.exe
- Showcase video: youtube.com/watch?v=pkNEOx13SdM
- Version without graphic images: gamejolt.com/games/mario3execensored/988836
NOTE: The following images contain extremely graphic content!
- All images:
archive.org/details/mario3exe-gore-images/image%200.png
Languages