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{{Featured}}
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{{Infobox Website
{{Infobox Game
|title = Deep Fancy Island
|title = Deep Fancy Island
|image = deeptope.jpg
|image = Rfitlpc.png
|imagecaption = The image that redirects you, again.
|maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, and fantasy person)
|maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, and fantasy person)
|type = Website
|type = Video game website
|registered in = January 6th, 2023
|date = January 6th, 2023
|written in = HTML5
|platform = Lomando.com
|status = Active
|engine = HTML5
|first = [[Lomando.com]]
}}
}}
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The game is set on a page called Deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The expansion occurs underground, presumably connected to the abandoned Fancy Island Amusement Park.


== Website content ==
The game is set on a page called <code>Deeptop.html</code>, which features a possessed and realistic version of Mimi with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.
== Gameplay overview ==
The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.
The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.


== Gameplay ==
== First kanji ==
Each of these buttons leads to a secret code that can be used in the gallery page Deeparchive.html.
[[File:DeepFancy11.png|thumb|left|180px|The player find themselves inside a sewer area.]]
(gallery of the puzzle here)
(picture of the kitchen illustration here)
The first kanji leads to <code>Deepgesui.html</code>, guiding the player into a sewer. By clicking down, they advance until a rusted door appears after three "steps." Clicking on the door once results in blood splatter, and clicking again leads to another page, <code>Deepdoukutu.html</code>. There is a chance that a woman named Franjyou appears, accompanied by the traditional [[Lomando]] scream.


===First button===
<code>Deepdoukutu.html</code> introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a ''Jizo'' statue. Clicking on it progresses to the next page <code>Deepdassyutu.html</code>. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.
=== Deepgesui.html ===
[[File:DeepFancy11.png|thumb|left|180px|The player find themselves inside a sewer area.]]
When the player clicks on the first kanji, they are met with a POV of the visitor inside a sewer area. The player can walk down the corridor to reach a new section, but there is a 25% chance that Franjyou (a ghost woman with a bruise surrounding her right eye, bloodshot eyes, and stitches on the left side of her face) may pop up with deep laughter and kill the visitor. If Franjyou didn't appear, the player may click the rusted door to proceed to the new page.


=== Deepdoukutu.html ===
<code>Deepdassyutu.html</code> introduces a locked purple door secured by a keypad. The player navigates various sections using left and right arrows on their screen. These include a locked cabinet with three shapes below it, a painting featuring differently-colored heads and numbers, a sinkhole with a key underneath, and a desktop setup on a table with two chairs. The player has a 50% chance of encountering either Chaori or a Half-melted woman during the sequence, resulting in a game over. To solve the puzzle, the player must:
The player/visitor is met with the entrance of a cave where they can walk down the cave, clicking the entrance may bring the player to another part of the cave. The cycle may repeat 3 or 4 times until they find a Jizo statue. However, there is a 1 in 7 chance that Mummy man may pop up with a roar, and the game over screen is shown meaning that Mummy man killed the visitor. They can also appear if the player is idle after entering halfway through. At this point, when the player is lucky enough not to encounter Mummy man and manage to get to the Jizo statue, they can click on it to proceed to the new page.


=== Deepdassyutu.html ===
*Locate the desktop setup and click on the monitor, revealing a [[wikipedia:Windows NT|Windows NT]]-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."
The player initially encounters a light purple door secured by a keypad and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-colored heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. A [[wikipedia:Windows NT|Windows NT]]-styled operating system displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0". These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) colored red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colors produces code "5382". Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half melted Woman, both of whom will result in the player's death and a Game Over.
*Inputting these numbers triggers the sound of running water. Going to the sink reveals a key pushed up by the water in the hole, unlocking the cabinet.
*Inside the cabinet is a light switch that, when turned off, displays colored digits on the screen (A red +3, A blue +1, A green +4, and a yellow +1), corresponding to numbers in the cryptic painting. Adding these numbers produces the code "5382." Entering this code into the keypad unlocks the door, allowing progression to the next webpage, <code>Deepmachigai.html</code>.
[[File:Paper2.png|thumb|right|200px|The solution for the "alternate puzzle" in ''Deepindox.html'']]
<code>Deepmachigai.html</code> presents a [[YouTube]] [[video]] featuring two illustrations of a kitchen. The player must identify and mark the differences. Correctly identifying all differences triggers a hidden door accompanied by a low-pitched laugh. This door leads to <code>Deepmemo9128.html</code>, revealing a folded paper disclosing the solution to the "alternate puzzle" in <code>Deepindox.html</code>.


====Deepmachigai.html====
==Second kanji==
Deepmachigai.html is a webpage that follows after the completion of Deepdassyutu.html. The webpage presents a [[YouTube]] video that the player is required to engage with to progress. The video features two illustrations, and the player is tasked with identifying and marking the differences between them. Correctly identifying all the differences by selecting the appropriate squares will trigger the appearance of a door, accompanied by a low-pitched laughing sound. This door redirects the player into Deepmemo9128.html, which contains a folded piece of paper that reveals the way to solve the "alternate puzzle" in the Deepindox.html.
The second kanji leads to <code>Deepskull.html</code>, a webpage showcasing a series of numbered skulls that reshuffle every six seconds. Solving the puzzle involves using a [[YouTube]] [[video]] to reorganize the skulls based on the new order presented in the video, with the correct order being 3-5-2-1-4. Upon solving it correctly, the skulls briefly display eyes before disappearing, unveiling a door that redirects the player to <code>Deepcurtain.html</code>.
====Deepdashtwoes.html====
Deepdashtwoes.html is a webpage that can be accessed via an alternative puzzle in Deepindox.html. The page comprises four rooms, with the player initially encountering a door that is sealed by a ghost. Upon clicking right, the player will enter a room with an incomplete puzzle consisting entirely of white pieces. Moving right from this room will reveal the presence of the Karakuri doll. Tapping her head will cause her to shake her head and laugh while tapping her head five times will award the player with a black puzzle piece. Inserting this black puzzle piece into the puzzle from the previous room will prompt corrupted text to appear at the bottom of the page when interacting with it. If the player tries to leave the Karakuri doll's room without clicking her head five times again, the attempt will fail, and the player will remain in her room. Her laugh is also deeper when her head is tapped. If the player attempts to leave her room three times, the Karakuri doll will jump at the player and end the game.


To proceed, the player must refrain from using the black puzzle piece and click the Karakuri doll's head five more times. This will reward the player with a can opener that can be used to open the can in the room located to the left of the starting room. Inside the can, the player will find a pile of coins that can be used to play the "SMILE or TEARFUL?" game in the next room. The player must guess which face will appear and click the corresponding "Smile" or "Tearful" button to win the game. Winning the game two times will cause a capsule to drop down, which can be clicked to acquire a white puzzle piece. After obtaining the white puzzle piece, the player can choose to insert the black puzzle piece into the puzzle instead. This will still trigger the trap. Upon inserting the white puzzle piece into the incomplete puzzle, the puzzle will disappear, revealing the Exorcism Laser Gun. The player can then use this weapon to shoot the door, effectively eliminating the ghost and unlocking the door. Upon entering the unlocked door, the player will be redirected to Deepomuk.html. However, the player also has the option of shooting the Karakuri doll. After firing twelve shots, the doll will vanish, and a golden door will appear. That door redirects to Deepdotsboy.html.
On this page, a curtain is prominently featured. Clicking on the curtain reveals various elements, including a grayscale version of a stuffed bear [https://lomando.fandom.com/wiki/Kuma Kuma], a Half-melted woman, a golden key available for the player to pick up, and a locked treasure chest. To advance, the player must collect the golden key and use it to unlock the chest. Inside, they will discover a sheet of paper that, upon clicking, displays the first secret code "gggj" for [[Deep Fancy Island#Archive|Deeparchive.html]].


==== Deeprouka.html ====
==Third kanji==
On March 29th, 2023, a new page was added that consisted of a dark hallway with a door at the end. The player could walk down the hallway to the door, but just before it became visible, the disembodied head of a woman called Wandering Neck would appear out of nowhere. She would jump at the player with a scare chord, but would not harm them. She will say, "It hurts...it hurts..." and "Where have my friends gone...?" and then disappear, revealing the door behind her and a note. Clicking the note will display a photo of J-ker and Wandering Neck when they were alive. Clicking the door will redirect to Deepdashtwoes.html.
In the third kanji, the player is directed to <code>Deepcryw.html</code>, where a section of young women is displayed in several rows, all opening their mouths, except for one in the third row who seems visibly concerned. Clicking on this particular woman results in a transformation of all others into crying ghosts. While most ghosts exhibit movement, one in the second row is observed putting her head in her hands. Clicking on this specific ghost initiates the appearance of a larger ghost in the center of the screen, though this entity poses no threat. After approximately 20-25 seconds, the ghost dissipates, unveiling a door leading to a folded paper containing the code "rain," crucial for progress in [[Deep Fancy Island#Archive|Deeparchive.html]]''.
[[File:Twinphoto.png|thumb|alt=A photo of J-ker (left) and Wandering Neck (right) when they were still alive.|A photo of J-ker (left) and Wandering Neck (right) when they were still alive.]]


====Deepomuk.html====
==Fourth kanji==
After leaving Deepdashtwoes.html, the player will find themselves in a room with dark blue tiles. Clicking on the door in this room will make the Spider monster appear, which will attempt to attack and kill the player. In this case, the player must use the Exorcism Laser Gun to eliminate the Spider monster. Upon defeating the creature, the player will gain access to the gallery page by clicking on the door.
====Deeparchive.html====
Deeparchive.html is the concluding page of ''Deep Fancy Island''. This archive page is accessible from Deepomuk.html and features ten sections, called Files, providing descriptions of the game's characters in both English and Japanese. Three secret sections can be accessed through codes found on other pages. These sections reveal extra content, such as early designs of Mummy man and information about Girl on the sign. Additionally, the probabilities of ghosts appearing in Deepslotkai.html and a pixel art rendition of Yukan no Shonen featured in Deepdotsboy.html are also included. Deeparchive.html serves as a comprehensive resource for players who want to delve deeper into the game's lore and characters.
===Second button===
====Deepskull.html====
The Deepskull.html page presents a puzzle that requires the player to use a YouTube video to solve it. The video displays a sequence of numbered skulls that reshuffle after approximately six seconds. The player must reorganize the skulls based on the new order presented in the video, which is 3-5-2-1-4. After arranging the skulls correctly and clicking the "Decision" button, the skulls will briefly display eyes before disappearing, revealing a door. Clicking on the door will redirect the player to Deepcurtain.html.
====Deepcurtain.html====
This page displays a curtain. Clicking on the curtain can reveal different elements, including a grayscale version of Kuma, a golden key that the player can pick up, a locked treasure chest, or a screamer of Half-melted woman. To progress, the player must collect the golden key and use it to open the locked treasure chest. Inside the chest, they will find a sheet of paper that, once clicked, will display the first secret code "gggj" used in Deeparchive.html.
===Third button===
====Deepcryw.html====
Upon clicking the third button, the player is redirected to Deepcryw.html where they are presented with several rows of young women, all of whom are opening their mouths, except for one in the third row who appears worried. Clicking on this particular woman causes all the others to transform into loudly crying ghosts. All of the ghosts appear to be moving except for one in the second row who is putting her head in her hands. Clicking on this ghost triggers the appearance of a larger ghost in the center of the screen, but this entity is harmless. After approximately 20-25 seconds, the ghost disappears, revealing a door that leads to a folded paper that has the code "rain" and is used in Deeparchive.html
===Fourth button===
====Deepslotkai.html====
[[File:DeepFancy13.png|thumb|190px|left|The slot machine from Deepslotkai.html. The player will receive 50 credits to play it.]]
[[File:DeepFancy13.png|thumb|190px|left|The slot machine from Deepslotkai.html. The player will receive 50 credits to play it.]]
[[File:DeepFancy12.png|thumb|190px|The score guide from the "How to Play" button.]]
[[File:DeepFancy12.png|thumb|190px|The score guide from the "How to Play" button.]]
The page features a purple slot machine that allows the player to engage in gameplay. A "How-to-play" guide accompanies the machine, which informs the player that clicking anywhere on the engine will start and stop the slots. Specific visuals can only be seen on a mobile device, such as a graveyard, a scoring guide, and a purple button. The guide outlines the objective of the game, which is to earn at least 300 credits to win. It further notes that the slot machine is randomized and that the likelihood of winning is 4%. The player begins with 50 credits and each play costs 3 credits. Failing to earn the required credits will result in a Game Over, as a purple hand will grab and kill the player. A scoring guide is (specifically) explained, with Three 7s earning a maximum of 300 points and activating a bonus that allows the player to score 15 points regardless of the combo. Two 7s and a BAR earn a maximum of 105 points and activate the bonus for a shorter time. Three bells equal 15 points, while three watermelons earn 3 points. A combination of one cherry and two other symbols earns 2 points, and three eyes result in a free restart.
The fourth kanji leads the player to a purple slot machine. Accompanying this machine is an instructional guide labeled "How-to-play" providing users with insights into the game's mechanics. This guide serves as a compass, directing players toward the objective of accumulating a minimum of 300 credits to advance. Players commence with 50 credits and must invest 3 credits per play.
 
The scoring guide provides a detailed explanation, highlighting that Three 7s yield a maximum of 300 points and activate a bonus, allowing the player to score 15 points regardless of the combo. It emphasizes that the slot machine operates randomly, with a 4% chance of winning. Upon reaching 300 credits, a door appears in the bottom right corner. Clicking on the door and agreeing to the warning redirects the player to <code>Deepmemosau111.html</code>. Notably, players can continue playing the slot machine even after the door appears until they run out of credits. After completing the game, they would be redirected to a piece of paper with the code "jkpt" for ''[[Deep Fancy Island#Archive|Deeparchive.html]]''.
 
Failure to reach 300 credits prompts a purple hand to extend from the machine toward the player's screen, resulting in a game over. While engaging with the slot machine, Abyss, Cursed Doll, Kubishime Onna, Eris, Borei, Dai kuchisake-onna, and Franjyou each has a 14% chance of appearing on the screen.
 
==Fifth kanji==
The fifth kanji showcases a folding window, which can be clicked up to three times. Upon the fourth click, the window will open, and Shadow head will fly into the room. This action results in the player being grabbed by Shadow head, ultimately leading to a game over. Additionally, the room will flash momentarily, and a thunder sound will be audible upon clicking the window. This page does not lead anywhere.
 
==Deepindox.html alternative route==
[[File:Twinphoto.png|thumb|right|140px|alt=A photo of J-ker (left) and Wandering Neck (right) when they were still alive.|A photo of J-ker (left) and Wandering Neck (right) when they were still alive.]]
After following the alternative puzzle hinted from the [[Deep Fancy Island#First kanji|first kanji]], the player is redirected to <code>Deepdashtwoes.html</code>, which features four sections in a room. Initially, the player encounters a door sealed by a ghost. Clicking right leads to a room with an incomplete puzzle of white pieces. Moving right from here reveals the Karakuri doll. Tapping her head causes laughter, and tapping it five times awards a black puzzle piece. Inserting this into the previous puzzle prompts corrupted text at the bottom. Trying to leave the Karakuri doll's room without additional taps results in failure, and remaining in her room. The doll's laugh deepens with each tap. Leaving the room three times prompts a jump-scare, ending the game.
 
*To proceed, the player avoids using the black piece and taps the doll's head five more times. This rewards a can opener.
*Opening the can in the starting room reveals coins for the "SMILE or TEARFUL?" game. Guessing correctly twice drops a capsule containing a white puzzle piece. The player chooses to insert the black piece, triggering a trap, or the white piece, making the puzzle vanish.
*The ''Exorcism Laser Gun'' is revealed. Shooting the door eliminates the ghost, unlocking it, redirects to <code>Deepomuk.html</code>. Alternatively, shooting the doll twelve times makes her vanish, revealing a golden door leading to <code>Deepdotsboy.html</code>.
 
On March 29th, 2023, a new page includes a dark hallway. Walking to the door summons Wandering Neck, who startles but doesn't harm. She says, "It hurts..." and "Where have my friends gone...?" Disappearing reveals a note with a photo of her and J-ker when they were alive (pictured). Clicking the door redirects to <code>Deepdashtwoes.html</code>.
 
After leaving Deepdashtwoes.html, the player enters a room with dark blue tiles. Clicking the door summons a Spider monster. Using the Exorcism Laser Gun defeats it, granting access to the gallery page.


Reaching 300 credits, however, will cause a door to appear in the bottom right corner. Clicking the door and agreeing to the warning will redirect the player to Deepmemosau111.html. Notably, the player can continue to play the slot machine until they have run out of credits, even after the door appears. While playing the slot machine, Abyss, Cursed Doll, Kubishime Onna, [[Lomando.com/Eris|Eris]], Borei, Dai kuchisake-onna, and Franjyou all have a 14% chance of appearing on the screen.
==Archive==
[[File:Archive page.png|thumb|200px|A screenshot of the ''Deeparchive.html'' page.]]
<code>Deeparchive.html</code> concludes ''Deep Fancy Island''. It features ten sections or Files describing game characters in English and Japanese. Secret sections, accessed through codes, provide extra content like Mummy man's early designs and information about Girl on the sign. The page includes probabilities of ghosts in <code>Deepslotkai.html</code> and pixel art of [[Yukan no Shonen]] from <code>Deepdotsboy.html</code>. The codes obtained from the other kanjis can unlock secret "files" in the game.


====Deepmemosau111.html====
The archive begins with a description of a large face encountered in the first room, providing insights about Franjyou who appears in the sewage area. Further details emerge regarding a mummy (known as "Mummy man") located in the cave area and a seldom-seen ghost in the [[Deep Fancy Island#Deepdassyutu.html|mystery-solving game section]]. The text then delves into a ghost intermittently present in both the curtain area and the mystery-solving game zone, hinting at significant events when a specific crying ghost stops. An introduction follows for a ghost situated in the [[Deep Fancy Island#Deepmachigai.html|spot-the-difference area]], also highlighted on the [[Lomando.com#Shingallery.html|centipede page]] in the regular edition of [[Fancy Island]]. The content proceeds to elaborate on a karakuri doll from [[Deep Fancy Island#Deepindox.html alternative route|Deepdashtwoes.html]], a monstrous entity emerging from another world, wielding scythe-like front legs, and a ghost making an appearance on the window page from the [[Deep Fancy Island#Fifth kanji|fifth kanji]], and finally, a backstory of J-ker's friend from their pre-deceased life—a girl in search of J-ker and her lost body.
This page leads to a dark room with a folded piece of paper, and this reveals the code "jkpt" for Deeparchive.html.


===Fifth button===
Additionally, the codes obtained from the other kanjis can unlock secret "files" in the game. The files reveal versions of the mummy man's appearance through multiple redraws, provide insights into the appearance rate of screamers in the slot machine game from the [[Deep Fancy Island#fourth kanj|fourth kanji]], a girl featured on a warning sign in the park cautioning against running, and a pixel art rendition of [[Yukan no Shonen]] from the original ''Fancy Island''.
====Deepmadoroom.html====
The page depicts a folding window, which can be clicked up to three times. Upon the fourth click, the window will open, and Shadow head will fly into the room. This action results in the player being grabbed by Shadow head, ultimately leading to a Game Over. Additionally, the room will flash momentarily, and a loud thunder sound will be audible upon clicking the window. This page does not lead anywhere.


== Gallery ==
== Gallery ==
:<blockquote>''Ironically, this is indeed the gallery of the game. You might be looking for Archive instead.''</blockquote>
<center>
===Deepdassyutu.html===
===Deepdassyutu.html===
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
<gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
DeepFancy1.PNG|A light purple door secured by a keypad.
DeepFancy1.PNG|A light purple door secured by a keypad.
DeepFancy2.png|A computer where the player must solve a puzzle.
DeepFancy2.png|A computer where the player must solve a puzzle.
Line 82: Line 93:
DeepFancy6.png|The keypad of the door.
DeepFancy6.png|The keypad of the door.
</gallery></center>
</gallery></center>
===Deepdashtwoes.html===
===Deepdashtwoes.html===
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
File:DeepFancy7.png|The door is sealed by a ghost.
File:DeepFancy7.png|The door is sealed by a ghost.
File:DeepFancy8.png|The "SMILE or TEARFUL?" game and a pile of coins used to play it.
File:DeepFancy8.png|The "SMILE or TEARFUL?" game and a pile of coins used to play it.
File:DeepFancy9.png|An incomplete puzzle piece with a missing piece, which can be obtained from that game.
File:DeepFancy9.png|An incomplete puzzle piece with a missing piece can be obtained from that game.
File:DeepFancy10.png|The Exorcism Laser Gun unlocked after completing the puzzle.
File:DeepFancy10.png|The Exorcism Laser Gun unlocked after completing the puzzle.
</gallery></center>
</gallery>
</center>


== Links ==
== Links ==
<u>NOTE</u>: The following website contains lots of [[screamers]]!
<u>NOTE</u>: The following website contains lots of [[screamers]]!
*lomando.com/deeptop.html
*lomando.com/deeptop.html
*'''Showcase Video''': youtube.com/watch?v=_aU3mXIgsCk
*'''Showcase video''': youtube.com/watch?v=_aU3mXIgsCk
*'''Lomando Wiki''': lomando.fandom.com/wiki/Deep_Fancy_Island
 
{{Lomando}}
{{Lomando}}
{{Comments}}
{{Comments}}
[[Category:Featured Articles]]
[[Category:Featured Articles]]
[[Category:Japan]]
[[Category:Japan]]
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[[Category:Gore]]
[[Category:Gore]]
[[Category:HTML5]]
[[Category:HTML5]]
[[Category:Ghosts]]

Latest revision as of 00:37, 29 June 2024

This article contains spoilers!
Please be advised that the following article contains spoilers for the screamer mentioned in the title or description. If you have not yet experienced the material and wish to avoid spoilers, we recommend that you proceed with caution or refrain from reading until you have done so.

Content Warning!
The following work contains content and material that some may find shocking. Reader discretion is advised.

Deep Fancy Island (Japanese: 深層ふぁんしーあいらんど) is a short expansion of Lomando.com, a Japanese screamer website that functions as a horror puzzle game. The expansion occurs underground, presumably connected to the abandoned Fancy Island Amusement Park.

Website content

The game is set on a page called Deeptop.html, which features a possessed and realistic version of Mimi with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.

Gameplay overview

The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.

First kanji

The player find themselves inside a sewer area.

(gallery of the puzzle here) (picture of the kitchen illustration here) The first kanji leads to Deepgesui.html, guiding the player into a sewer. By clicking down, they advance until a rusted door appears after three "steps." Clicking on the door once results in blood splatter, and clicking again leads to another page, Deepdoukutu.html. There is a chance that a woman named Franjyou appears, accompanied by the traditional Lomando scream.

Deepdoukutu.html introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a Jizo statue. Clicking on it progresses to the next page Deepdassyutu.html. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.

Deepdassyutu.html introduces a locked purple door secured by a keypad. The player navigates various sections using left and right arrows on their screen. These include a locked cabinet with three shapes below it, a painting featuring differently-colored heads and numbers, a sinkhole with a key underneath, and a desktop setup on a table with two chairs. The player has a 50% chance of encountering either Chaori or a Half-melted woman during the sequence, resulting in a game over. To solve the puzzle, the player must:

  • Locate the desktop setup and click on the monitor, revealing a Windows NT-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."
  • Inputting these numbers triggers the sound of running water. Going to the sink reveals a key pushed up by the water in the hole, unlocking the cabinet.
  • Inside the cabinet is a light switch that, when turned off, displays colored digits on the screen (A red +3, A blue +1, A green +4, and a yellow +1), corresponding to numbers in the cryptic painting. Adding these numbers produces the code "5382." Entering this code into the keypad unlocks the door, allowing progression to the next webpage, Deepmachigai.html.
The solution for the "alternate puzzle" in Deepindox.html

Deepmachigai.html presents a YouTube video featuring two illustrations of a kitchen. The player must identify and mark the differences. Correctly identifying all differences triggers a hidden door accompanied by a low-pitched laugh. This door leads to Deepmemo9128.html, revealing a folded paper disclosing the solution to the "alternate puzzle" in Deepindox.html.

Second kanji

The second kanji leads to Deepskull.html, a webpage showcasing a series of numbered skulls that reshuffle every six seconds. Solving the puzzle involves using a YouTube video to reorganize the skulls based on the new order presented in the video, with the correct order being 3-5-2-1-4. Upon solving it correctly, the skulls briefly display eyes before disappearing, unveiling a door that redirects the player to Deepcurtain.html.

On this page, a curtain is prominently featured. Clicking on the curtain reveals various elements, including a grayscale version of a stuffed bear Kuma, a Half-melted woman, a golden key available for the player to pick up, and a locked treasure chest. To advance, the player must collect the golden key and use it to unlock the chest. Inside, they will discover a sheet of paper that, upon clicking, displays the first secret code "gggj" for Deeparchive.html.

Third kanji

In the third kanji, the player is directed to Deepcryw.html, where a section of young women is displayed in several rows, all opening their mouths, except for one in the third row who seems visibly concerned. Clicking on this particular woman results in a transformation of all others into crying ghosts. While most ghosts exhibit movement, one in the second row is observed putting her head in her hands. Clicking on this specific ghost initiates the appearance of a larger ghost in the center of the screen, though this entity poses no threat. After approximately 20-25 seconds, the ghost dissipates, unveiling a door leading to a folded paper containing the code "rain," crucial for progress in Deeparchive.html.

Fourth kanji

The slot machine from Deepslotkai.html. The player will receive 50 credits to play it.
The score guide from the "How to Play" button.

The fourth kanji leads the player to a purple slot machine. Accompanying this machine is an instructional guide labeled "How-to-play" providing users with insights into the game's mechanics. This guide serves as a compass, directing players toward the objective of accumulating a minimum of 300 credits to advance. Players commence with 50 credits and must invest 3 credits per play.

The scoring guide provides a detailed explanation, highlighting that Three 7s yield a maximum of 300 points and activate a bonus, allowing the player to score 15 points regardless of the combo. It emphasizes that the slot machine operates randomly, with a 4% chance of winning. Upon reaching 300 credits, a door appears in the bottom right corner. Clicking on the door and agreeing to the warning redirects the player to Deepmemosau111.html. Notably, players can continue playing the slot machine even after the door appears until they run out of credits. After completing the game, they would be redirected to a piece of paper with the code "jkpt" for Deeparchive.html.

Failure to reach 300 credits prompts a purple hand to extend from the machine toward the player's screen, resulting in a game over. While engaging with the slot machine, Abyss, Cursed Doll, Kubishime Onna, Eris, Borei, Dai kuchisake-onna, and Franjyou each has a 14% chance of appearing on the screen.

Fifth kanji

The fifth kanji showcases a folding window, which can be clicked up to three times. Upon the fourth click, the window will open, and Shadow head will fly into the room. This action results in the player being grabbed by Shadow head, ultimately leading to a game over. Additionally, the room will flash momentarily, and a thunder sound will be audible upon clicking the window. This page does not lead anywhere.

Deepindox.html alternative route

A photo of J-ker (left) and Wandering Neck (right) when they were still alive.
A photo of J-ker (left) and Wandering Neck (right) when they were still alive.

After following the alternative puzzle hinted from the first kanji, the player is redirected to Deepdashtwoes.html, which features four sections in a room. Initially, the player encounters a door sealed by a ghost. Clicking right leads to a room with an incomplete puzzle of white pieces. Moving right from here reveals the Karakuri doll. Tapping her head causes laughter, and tapping it five times awards a black puzzle piece. Inserting this into the previous puzzle prompts corrupted text at the bottom. Trying to leave the Karakuri doll's room without additional taps results in failure, and remaining in her room. The doll's laugh deepens with each tap. Leaving the room three times prompts a jump-scare, ending the game.

  • To proceed, the player avoids using the black piece and taps the doll's head five more times. This rewards a can opener.
  • Opening the can in the starting room reveals coins for the "SMILE or TEARFUL?" game. Guessing correctly twice drops a capsule containing a white puzzle piece. The player chooses to insert the black piece, triggering a trap, or the white piece, making the puzzle vanish.
  • The Exorcism Laser Gun is revealed. Shooting the door eliminates the ghost, unlocking it, redirects to Deepomuk.html. Alternatively, shooting the doll twelve times makes her vanish, revealing a golden door leading to Deepdotsboy.html.

On March 29th, 2023, a new page includes a dark hallway. Walking to the door summons Wandering Neck, who startles but doesn't harm. She says, "It hurts..." and "Where have my friends gone...?" Disappearing reveals a note with a photo of her and J-ker when they were alive (pictured). Clicking the door redirects to Deepdashtwoes.html.

After leaving Deepdashtwoes.html, the player enters a room with dark blue tiles. Clicking the door summons a Spider monster. Using the Exorcism Laser Gun defeats it, granting access to the gallery page.

Archive

A screenshot of the Deeparchive.html page.

Deeparchive.html concludes Deep Fancy Island. It features ten sections or Files describing game characters in English and Japanese. Secret sections, accessed through codes, provide extra content like Mummy man's early designs and information about Girl on the sign. The page includes probabilities of ghosts in Deepslotkai.html and pixel art of Yukan no Shonen from Deepdotsboy.html. The codes obtained from the other kanjis can unlock secret "files" in the game.

The archive begins with a description of a large face encountered in the first room, providing insights about Franjyou who appears in the sewage area. Further details emerge regarding a mummy (known as "Mummy man") located in the cave area and a seldom-seen ghost in the mystery-solving game section. The text then delves into a ghost intermittently present in both the curtain area and the mystery-solving game zone, hinting at significant events when a specific crying ghost stops. An introduction follows for a ghost situated in the spot-the-difference area, also highlighted on the centipede page in the regular edition of Fancy Island. The content proceeds to elaborate on a karakuri doll from Deepdashtwoes.html, a monstrous entity emerging from another world, wielding scythe-like front legs, and a ghost making an appearance on the window page from the fifth kanji, and finally, a backstory of J-ker's friend from their pre-deceased life—a girl in search of J-ker and her lost body.

Additionally, the codes obtained from the other kanjis can unlock secret "files" in the game. The files reveal versions of the mummy man's appearance through multiple redraws, provide insights into the appearance rate of screamers in the slot machine game from the fourth kanji, a girl featured on a warning sign in the park cautioning against running, and a pixel art rendition of Yukan no Shonen from the original Fancy Island.

Gallery

Ironically, this is indeed the gallery of the game. You might be looking for Archive instead.

Deepdassyutu.html

Deepdashtwoes.html

Links

NOTE: The following website contains lots of screamers!

  • lomando.com/deeptop.html
  • Showcase video: youtube.com/watch?v=_aU3mXIgsCk
  • Lomando Wiki: lomando.fandom.com/wiki/Deep_Fancy_Island


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