User:SkyTheWanderer/Sandbox: Difference between revisions
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====Tokonoma.html==== | ====Tokonoma.html==== | ||
Tokonoma.html is a page resembling a traditional Japanese bedroom | Tokonoma.html is a [[website|page]] resembling a traditional Japanese bedroom. It has unique interactions based on lighting conditions: | ||
*With the lights on: | *With the lights on: | ||
:*Decorative shelves and drawers are present but non-interactive. | :*Decorative shelves and drawers are present but non-interactive. | ||
:*Activate the light switch to change the page's appearance to a grainy, white | :*Activate the light switch to change the page's appearance to a grainy, white background, and [[Lomando.com#Kageboshi|Kageboshi]] makes an entrance. To avoid Kageboshi's attack, rapidly click the now-blackened switch within 2 seconds. If the player fails, they will be redirected to [[Lomando.com#Miscellaneous pages|Topd.html]]. | ||
*With the lights off: | *With the lights off: | ||
:*You'll find a scroll painting of Nihonningyou, which is clickable and leads to Totptbpuiouiss.html. | :*You'll find a scroll painting of [[Lomando.com#Minor characters|Nihonningyou]], which is clickable and leads to <code>Totptbpuiouiss.html</code>. | ||
:The fusuma doors can only be clicked when the lights are off, and clicking them will open the doors, guiding them to Gate.html. | :The fusuma doors can only be clicked when the lights are off, and clicking them will open the doors, guiding them to Gate.html. | ||
:*There's an additional feature in this mode: clicking the left light switch reveals Kubi kushi swinging and eerie laughter, which can be stopped by clicking the switch again. | :*There's an additional feature in this mode: clicking the left light switch reveals a disembodied head (named [[Lomando.com#Minor characters|Kubi kushi]]) swinging and eerie laughter, which can be stopped by clicking the switch again. The following links accessed from <code>Tokonoma.html</code> are explained below: | ||
In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a | In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to <code>Shingallery.html</code>. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a [[screamer]] from [[Lomando.com#Minor characters|Abyss]], who appears silently. Clicking the door afterward redirects to <code>Tsrheiansguarlelery.html</code>. It displays a piece of paper containing the color code for the door in <code>Puzzledoor.html</code>. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh. | ||
In Totptbpuiouiss.html | In <code>Totptbpuiouiss.html</code>, the player is lead to a part that closely resembles <code>Oiaaeptoiympe.html</code>, with the key difference being that the door redirects to <code>Pieyama.html</code> instead of <code>Akaitupne63gum.html</code>. Players can reuse the same code on both entrances. | ||
In <code>Akaitupne63gum.html</code>, the player is redirected to a similar page called <code>Mituqituqne.html</code>, where they must pop red [[Lomando.com#Minor characters|Puchipuchi]] instead of green ones. Popping all the red Puchipuchi before they respawn redirects to Tn89alpnos6iop.html after a door spawns. Tn89alpnos6iop.html resembles the previous page but with a middle door that, when clicked, triggers a [[screamer]] from [[Lomando.com#Minor characters|Mother Puchipuchi]] and confronted with a Jan Ken Pon fight. After each turn, the player takes 5HP damage from poison. Winning reveals a door. Clicking it leads to a pitch-black room with a jumpscare from [[Lomando.com#Minor characters|Yukie]], followed by a note displaying half of the eye code used in <code>Hokora1.html</code>, which can be clicked on. | |||
====Heven.html==== | ====Heven.html==== | ||
In Heven.html, players encounter a challenging maze with very narrow spaces. A single misstep, where the cursor touches the black maze walls, changes the background into red and the player is forced to start again. Furthermore, even if the maze is successfully navigated, it culminates in a jumpscare by Namakubi no Onna. | In Heven.html, players encounter a challenging maze with very narrow spaces. A single misstep, where the cursor touches the black maze walls, changes the background into red and the player is forced to start again. Furthermore, even if the maze is successfully navigated, it culminates in a jumpscare by Namakubi no Onna. |