User:SkyTheWanderer/Sandbox: Difference between revisions

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<!--- my goal(s) for this article: finish writing everything about Lomando, make a gallery on every part of it, polished writing, and adding notes explaining old updates or random facts. --->
<!--- my goal(s) for this article: finish writing everything about Lomando, make a gallery on every part of it, polished writing, and adding notes explaining old updates or random facts. --->
'''''Lomando.com''''', also known as '''Fancy Island''' (Japanese: ふぁんしーあいらんど), is an online horror-puzzle video game hosted on Geocities in 2011.
The game, known as "Fancy Island" or "ふぁんしーあいらんど" in Japan, was developed by an anonymous individual referred to as Nohito, Fancy Island Manager, or mosoumanager. It was created using the Flash plugin and incorporated sound effects from On-Jin and music from H/MIX GALLERY. The inspiration for Flash development was drawn from a website called Jigokuhen, renowned for its Flash animations, while the game's concept originated from the developer's interest in the occult and horror radio wave sites. In 2019, the developer announced on rewriting the game in HTML5 to adapt to the impending removal of the Flash plugin, which finished in February 2020.
==Gameplay overview==
Lomando.com presents players with an innocent-looking home page that conceals its eerie nature. Clicking on the image of Mimi redirects users to Pref.html, where a cautionary warning appears, advising those with heart problems to proceed with caution. To access the game, users must click on Mimi's image at the bottom of Pref.html. Upon clicking, users find themselves on a foreboding page featuring a dark door against a black backdrop. Interacting with the door leads to encounters with either Ookamuro, a looming, disembodied head, or three Cursed Dolls, accompanied by eerie ambient sounds. In the Ookamuro variant, five clickable white circles emerge in the bottom-left corner.
The game's narrative ventures into dark themes, including paranoia, suicide, and depression, categorizing it as an "utsuge" (鬱ゲー, "depressing game"). It combines elements of horror and puzzle-solving, with nearly every page housing intricate puzzles or contributing to a broader enigma.
Notably, Lomando.com gained notoriety on the Japanese video-sharing platform Niconico, becoming an internet meme. It is frequently featured in otoMAD videos and serves as a source of inspiration for fanart on Pixiv.
==Synopsis==
==Synopsis==
The backstory of this game unfolds through a series of events, rooted in the creator of Fancy Island, Yukihito. Fancy Island is a theme park featuring mascots Mimi, Nyami, and Yomi, and this narrative primarily emerges from Yukihito's diaries, particularly "The Manager's Journal" and "The Theory of Wanting to Die," where he delves into his descent into depression and contemplation of suicide. Fancy Island officially opened on August 14, 2009, but a virus outbreak on its opening day, September 1st, 2009, abruptly led to its closure. Overwhelmed by guilt, Yukihito withdrew from public life, thoroughly documenting his nightmares and dark thoughts. His mysterious death on April 4th, 2010, added eerie dimensions to his story, with some diary entries alluding to suicide, possibly by jumping from a building<ref>Suggested in <code>Toushinfla.html</code></ref>.
The backstory of this game unfolds through a series of events, rooted in the creator of Fancy Island, Yukihito. Fancy Island is a theme park featuring mascots Mimi, Nyami, and Yomi, and this narrative primarily emerges from Yukihito's diaries, particularly "The Manager's Journal" and "The Theory of Wanting to Die," where he delves into his descent into depression and contemplation of suicide. Fancy Island officially opened on August 14, 2009, but a virus outbreak on its opening day, September 1st, 2009, abruptly led to its closure. Overwhelmed by guilt, Yukihito withdrew from public life, thoroughly documenting his nightmares and dark thoughts. His mysterious death on April 4th, 2010, added eerie dimensions to his story, with some diary entries alluding to suicide, possibly by jumping from a building<ref>Suggested in <code>Toushinfla.html</code></ref>.
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====Elizabeth.html====
====Elizabeth.html====
Elizabeth.html is a branching page that leads to a smiley head crying blood from its eyes (referred to in the game as Elizabeth), visibly shaking on a black background. Upon clicking, the content transforms to more six Elizabeth heads of various sizes sliding across the screen, accompanied by a laughing sound. Each of these heads leads to different pages below:
Elizabeth.html is a branching page that leads to a smiley head crying blood from its eyes (referred to in the game as Elizabeth), visibly shaking on a black background. Upon clicking, the content transforms to more six Elizabeth heads of various sizes sliding across the screen, accompanied by a laughing sound. Each of these heads leads to different pages below:
====Akeru.html====
====Akeru.html (First mask)====
The first head directs players to <code>Akeru.html</code>, a page filled with a variety of randomly generated Japanese text, letters, and numbers. Approximately every 7 seconds, a stock of dolls (known as Nihonningyou) appears across the page. These images portray the dolls as if in the process of opening a door, which is then promptly closed after a brief moment. Within the page are two different links: one marked "薙k縺" positioned around the middle, and another located at the lower right corner, labeled "縺翫>・・"
The first head directs players to <code>Akeru.html</code>, a page filled with a variety of randomly generated Japanese text, letters, and numbers. Approximately every 7 seconds, a stock of dolls (known as Nihonningyou) appears across the page. These images portray the dolls as if in the process of opening a door, which is then promptly closed after a brief moment. Within the page are two different links: one marked "薙k縺" positioned around the middle, and another located at the lower right corner, labeled "縺翫>・・"
:*The first link (<code>Puzzledoor.html</code>) displays a door with a puzzle to solve for access. The code consists of a sequence of colored Nihonningyou dolls. Correctly inputting the sequence redirects the player to <code>Uozokjonasawuagukob.html</code>.<ref>Older version of this page displayed a red screen with another [https://www.youtube.com/watch?v=kRoTmoBRVJw YouTube video] that acted as a clue to proceed.</ref>
:*The first link (<code>Puzzledoor.html</code>) displays a door with a puzzle to solve for access. The code consists of a sequence of colored Nihonningyou dolls. Correctly inputting the sequence redirects the player to <code>Uozokjonasawuagukob.html</code>.<ref>Older version of this page displayed a red screen with another [https://www.youtube.com/watch?v=kRoTmoBRVJw YouTube video] that acted as a clue to proceed.</ref>
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''Atelierdesu.html'' leads the player to encounter a scene featuring a woman (named "Tomato Onna")<ref>Tomato Onna (トマト女) in English means "tomato woman"</ref> situated in a grey room. The woman is seated in a chair, her back turned away from the viewer, while a door stands before her. On either side of this setup, white bars can be clicked by the player. Both sides showcase paintings of pink flowers and below one of the paintings lies either a shotgun or a hole resembling a shotgun's outline.<ref>The painting featuring the shotgun is chosen randomly upon each instance of the page loading.</ref> Once players acquire the shotgun and return to the grey room, a close-up of the woman's face appears accompanied by a loud scream. Opting to shoot her results in blood splattering across the screen as her lifeless body falls out of view. Failing to take this action promptly or to equip the shotgun leads to a game over. Clicking the door leads to a similar Theory.html. A 404 error page styled to resemble Chrome's emerges, before a visibly agitated woman wearing a surgical mask appears. She is characterized by wide, alarmed eyes (referred to as 404'san within the game). Her laughter plays alongside a beeping sound, prompting players to shoot her to advance. Afterward, a door appears, redirecting players to <code>Ima3yaruk62oc.html</code>.
''Atelierdesu.html'' leads the player to encounter a scene featuring a woman (named "Tomato Onna")<ref>Tomato Onna (トマト女) in English means "tomato woman"</ref> situated in a grey room. The woman is seated in a chair, her back turned away from the viewer, while a door stands before her. On either side of this setup, white bars can be clicked by the player. Both sides showcase paintings of pink flowers and below one of the paintings lies either a shotgun or a hole resembling a shotgun's outline.<ref>The painting featuring the shotgun is chosen randomly upon each instance of the page loading.</ref> Once players acquire the shotgun and return to the grey room, a close-up of the woman's face appears accompanied by a loud scream. Opting to shoot her results in blood splattering across the screen as her lifeless body falls out of view. Failing to take this action promptly or to equip the shotgun leads to a game over. Clicking the door leads to a similar Theory.html. A 404 error page styled to resemble Chrome's emerges, before a visibly agitated woman wearing a surgical mask appears. She is characterized by wide, alarmed eyes (referred to as 404'san within the game). Her laughter plays alongside a beeping sound, prompting players to shoot her to advance. Afterward, a door appears, redirecting players to <code>Ima3yaruk62oc.html</code>.
=====Ima3yaruk62oc.html=====
=====Ima3yaruk62oc.html=====
''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using the arrow keys. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, [[Lomando.com#Yamiuchi Ji|Yamiuchi Ji]] or [[Lomando.com#Eris|Eris]], may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves off and continue advancing. At the maze's end, a door appears, redirecting players to <code>Kaidan1.html</code>. In this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from the previous room, ''Atelierdesu.html''. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named ''Akai Sukato no Onnanoko''. By strategically clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to <code>7diackii2.html</code>.
''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using the arrow keys. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, [[Lomando.com#Yamiuchi Ji|Yamiuchi Ji]] or [[Lomando.com#Eris|Eris]], may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves off and continue advancing. At the maze's end, a door appears, redirecting players to <code>Kaidan1.html</code>. In this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from the previous room, ''Atelierdesu.html''. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named ''Akai Sukato no Onnanoko''. By strategically clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to <code>7diackii2.html</code>.


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=====Pieyama God bossfight=====
=====Pieyama God bossfight=====
The page starts in the same room as ''Maamolqgep2sp.html''. The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist [[Lomando.com#Pieyama God|Pieyama God]]. Players need to defeat three floating dark purple eye (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword.  failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causing about 60 damage to the exposed weak point of the Pieyama God. After successfully defeating the Pieyama God, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they'll encounter a code or puzzle that ultimately unlocks the official ending of the game.
The page starts in the same room as ''Maamolqgep2sp.html''. The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist [[Lomando.com#Pieyama God|Pieyama God]]. Players need to defeat three floating dark purple eye (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword.  failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causing about 60 damage to the exposed weak point of the Pieyama God. After successfully defeating the Pieyama God, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they'll encounter a code or puzzle that ultimately unlocks the official ending of the game.
====Utsuru.html====
====Second mask====
Konkon-san is shown banging at high speed on the player's screen, mouth open but with no scream. "Konkon" (コンコン) is a Japanese onomatopoeia for knocking. Unlike the other masks, the player is not redirected to a new page.
====Utsuru.html (Third mask)====
The page displays a dimly lit room in a livestream format. A floating head named Nui Kuchi appears in front of the camera, moving around in a circle. She is said to have appeared at 12:00 AM and vanishes after 5:00 AM. The in-game clock aligns with the time on the player's device.  
The page displays a dimly lit room in a livestream format. A floating head named Nui Kuchi appears in front of the camera, moving around in a circle. She is said to have appeared at 12:00 AM and vanishes after 5:00 AM. The in-game clock aligns with the time on the player's device.  
====Ydad.html====
====Ydad.html (Fourth mask)====
Ydad.html is a branching page that displays gray-colored "Babies" continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:
Ydad.html is a branching page that displays gray-colored "Babies" continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:


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*'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black.
*'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black.
*'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the game. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit.  
*'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the game. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit.  
====Oiaaeptoiympe.html====
====Oiaaeptoiympe.html (Fifth mask)====
The page it redirects to features an entrance designed like a clown with a cape and a fedora is featured. To progress, the player interacts with the left keypad and enters the correct code (→←↓↓↑). Entering an incorrect code or clicking the cape without entering the code prompts a return; clicking it five times triggers Dorodoro to appear. Upon entering the correct code, illuminated arrows and a blue top section appear, rendering the keypad unresponsive. Clicking the cape opens the entrance to Pieyama.html.
The page it redirects to features an entrance designed like a clown with a cape and a fedora is featured. To progress, the player interacts with the left keypad and enters the correct code (→←↓↓↑). Entering an incorrect code or clicking the cape without entering the code prompts a return; clicking it five times triggers Dorodoro to appear. Upon entering the correct code, illuminated arrows and a blue top section appear, rendering the keypad unresponsive. Clicking the cape opens the entrance to Pieyama.html.


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The game then transitions into a Jan Ken Pon (rock-paper-scissors) fight with Pieyama Pie-Man. Both the player and Pieyama Pie-Man start with 100 HP and have access to three attacks, each inflicting 20 damage. Should both parties choose the same attack, a pair of eyes named Aikokun appears, dealing 20 damage to both Pieyama Pie-Man and the player. A victorious outcome for the player leads to the disappearance of Pieyama Pie-Man, unveiling a door behind him. Clicking this door triggers a screamer of Yukie, followed by a piece of paper displaying a code for use in Hokora1.html.
The game then transitions into a Jan Ken Pon (rock-paper-scissors) fight with Pieyama Pie-Man. Both the player and Pieyama Pie-Man start with 100 HP and have access to three attacks, each inflicting 20 damage. Should both parties choose the same attack, a pair of eyes named Aikokun appears, dealing 20 damage to both Pieyama Pie-Man and the player. A victorious outcome for the player leads to the disappearance of Pieyama Pie-Man, unveiling a door behind him. Clicking this door triggers a screamer of Yukie, followed by a piece of paper displaying a code for use in Hokora1.html.


====Curse.html====
====Curse.html (Sixth mask)====
Curse.html presents a black background featuring a TV screen displaying static. Interacting with the TV triggers Purapura's alert screen, accompanied by a loud beeping sound. The alert screen contains her sprite and inverted Japanese text.
Curse.html presents a black background featuring a TV screen displaying static. Interacting with the TV triggers Purapura's alert screen, accompanied by a loud beeping sound. The alert screen contains her sprite and inverted Japanese text.


Clicking on Purapura's face changes where repeated clicks progressively distort her image. The distortion transforms the image from its normal color palette to monochromatic and eventually to red, representing the most distorted state. Upon reaching 20 clicks, players are redirected to a black screen. Here, an unidentified entity engages with the player in Japanese dialogue.
Clicking on Purapura's face changes where repeated clicks progressively distort her image. The distortion transforms the image from its normal color palette to monochromatic and eventually to red, representing the most distorted state. Upon reaching 20 clicks, players are redirected to a black screen. Here, an unidentified entity engages with the player in Japanese dialogue.


Subsequently, a series of Windows 10 Google Chrome windows fill up the screen, repeatedly displaying the phrase "タスケテ・・・" (translating to "Help..."). Amid this scene, Borei emerges from the text boxes, reaching her hands towards the player. The player is then redirected to that fake Topd.html.
Subsequently, a series of Windows 10 Google Chrome windows fill up the screen, repeatedly displaying the phrase "タスケテ・・・" (translating to "Help..."). Amid this scene, Borei emerges from the text boxes, reaching her hands towards the player. The player is then redirected to that fake Topd.html
 
===Chaos.html===
===Chaos.html===
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes (named Mitsumeru-me). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes (named Mitsumeru-me). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."