Deep Fancy Island: Difference between revisions
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The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, ''Deep Fancy Island'' can also be considered a puzzle game due to its heavy use of puzzles and mazes. It deals with themes such as depression, paranoia, and suicidal thoughts. | The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, ''Deep Fancy Island'' can also be considered a puzzle game due to its heavy use of puzzles and mazes. It deals with themes such as depression, paranoia, and suicidal thoughts. | ||
== | == Gameplay == | ||
Each of these buttons leads to a secret code that can be used in the gallery page Deeparchive.html. | Each of these buttons leads to a secret code that can be used in the gallery page Deeparchive.html. | ||