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|title = Luna Game
|title = Luna Game
|image = Screenshot.png
|image = Screenshot.png
|imagecaption = Twilight Sparkle and Princess Celestia would be very horrified by this fucked-up fangame that deserves to be banned from Equestria.
|imagecaption = Twilight Sparkle and Princess Celestia would be very horrified by this fangame aimed at the audience.
|maker = Ceremi
|maker = Ceremi
|type = Application
|type = Application
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However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode <i>The Best Night Ever</i>, to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.
However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode <i>The Best Night Ever</i>, to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.


Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie Pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from <i>The Best Night Ever</i>. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie Pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from <i>The Best Night Ever</i>. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse when she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.


==Luna Game 4==
==Luna Game 4==
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Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems.
Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems.
[[File:Screenshot1.JPG|250px|thumb|The gameplay of <b>Luna Game 0</b>]]
[[File:Screenshot1.JPG|250px|thumb|The gameplay of <b>Luna Game 0</b>]]
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black and white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black-and-white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground which suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.


The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambiance plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.
The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambiance plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her which gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.


Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
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After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|<b>Luna Game 5</b>]]
[[File:Luna5.png|thumb|240px|<b>Luna Game 5</b>]]
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.


Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites except for the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song ("Nightmare" by Erik Lasar from the APM Music library) starts to play accompanied by a heartbeat, and twice, the fanart of the game flashes with static, and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites except for the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song ("Nightmare" by Erik Lasar from the APM Music library) starts to play accompanied by a heartbeat, and twice, the fanart of the game flashes with static, and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
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However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  


If you've failed to outrun the darkness in the nightmare sequence, the player gets a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, to which you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.
If you've failed to outrun the darkness in the nightmare sequence, the player gets a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, and you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.


If you've replayed Luna Games 4 and 0 and managed to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into Pinkamena from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.
If you've replayed Luna Games 4 and 0 and managed to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into Pinkamena from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.


==Reactions and Popularity==
==Reactions and Popularity==
Despite the Luna Games having a simple design and appearing like an average indie horror game, the series has garnered a large following from individuals within and even outside the MLP fandom. Yet, with such high attention, the perception towards these games is generally mixed with some who liked them and others that felt otherwise about the games.  
Despite the Luna Games having a simple design and appearing like an average indie horror game, the series has garnered a large following from individuals within and even outside the MLP fandom. Yet, with such high attention, the perception towards these games is generally mixed with some who liked them and others that felt otherwise about the games.  


On one hand, people praised the series for being a nice addition to the horror genre within their fanbase. To show their enjoyment of the series, some have made fan art and even fangames (see the below examples) which vary from sincerity to satirical. There were even fanfictions made based on the series with some examples being "Stay Awake Little Fillies" and "Lost History of Equestria." These people, usually look past the rudimentary design and compliment certain aspects such as the fact that the Luna model was custom made or how the games created an illusion of sentience within the PC such as how the 1st game added files after each subsequent replay of it. The Equestria Daily website also had a [https://forums.equestriadaily.com/index.php?/topic/38937-does-anybody-remember-luna-game/ thread] in which some bronies discussed if they recalled the series and their overall thoughts on it.
On one hand, people praised the series for being a nice addition to the horror genre within their fanbase. To show their enjoyment of the series, some have made fan art and even fangames (see the below examples) which vary from sincerity to satirical. There were even fanfictions made based on the series with some examples being "Stay Awake Little Fillies" and "Lost History of Equestria." These people, usually look past the rudimentary design and compliment certain aspects such as the fact that the Luna model was custom-made or how the games created an illusion of sentience within the PC such as how the 1st game added files after each subsequent replay of it. The Equestria Daily website also had a [https://forums.equestriadaily.com/index.php?/topic/38937-does-anybody-remember-luna-game/ thread] in which some bronies discussed if they recalled the series and their overall thoughts on it.


Yet, on the other hand, some felt that Luna Game is just like any other free horror game that could be found on sites like [https://en.wikipedia.org/wiki/Itch.io Itch.io]: A cheap horror experience that ends with unsurprising jumpscares and nothing more than that. In other words, the presentation and execution were criticized especially considering the rudimentary designs of the games, and story, and being poked fun at for trying to take itself seriously. Aside from the gameplay itself, there was also a concern that spawned having to do with the possibility that the 1st game could harm computers. For instance, [https://en.wikifur.com/wiki/Sethisto Sethisto], founder of Equestria Daily and a moderator of [https://en.wikifur.com/wiki/Furaffinity Fur Affinity], was worried about Luna Game because he was notified that it duplicated text files and [[screamer]] images, leading him to believe that it was some form of a virus. As such, he banned any games posted to Equestria Daily that included Luna Game. However, he would later apologize and write a statement that rescinded the ban after finding out that what he was concerned about was not true (see [[Luna Game#Trivia|Trivia]] and [[Luna Game#Virus Information|Virus Information]] below).
Yet, on the other hand, some felt that Luna Game is just like any other free horror game that could be found on sites like [https://en.wikipedia.org/wiki/Itch.io Itch.io]: A cheap horror experience that ends with unsurprising jumpscares and nothing more than that. In other words, the presentation and execution were criticized especially considering the rudimentary designs of the games, and story, and being poked fun at for trying to take itself seriously. Aside from the gameplay itself, there was also a concern that spawned having to do with the possibility that the 1st game could harm computers. For instance, [https://en.wikifur.com/wiki/Sethisto Sethisto], founder of Equestria Daily and a moderator of [https://en.wikifur.com/wiki/Furaffinity Fur Affinity], was worried about Luna Game because he was notified that it duplicated text files and [[screamer]] images, leading him to believe that it was some form of a virus. As such, he banned any games posted to Equestria Daily that included Luna Game. However, he would later apologize and write a statement that rescinded the ban after finding out that what he was concerned about was not true (see [[Luna Game#Trivia|Trivia]] and [[Luna Game#Virus Information|Virus Information]] below).
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====The Lunar Game====
====The Lunar Game====
Released in November 2011; the player controls Luna using the arrow keys to move and space to jump. Once the player goes down a pit on the ground, the player assumes they are stuck. However, they can get out though the only way to do so is to try moving and jumping around until the wall disappears. Afterward, a message pops up reading "And Luna lived happily ever after And nothing scary happened, ever", closing the parody game.
Released in November 2011; the player controls Luna using the arrow keys to move and space to jump. Once the player goes down a pit on the ground, the player assumes they are stuck. However, they can get out though the only way to do so is to try moving and jumping around until the wall disappears. Afterward, a message pops up reading "And Luna lived happily ever after, and nothing scary happened, ever", closing the parody game.
====Lona's Gohem 48====
====Lona's Gohem 48====
Released in August 2011; when the game finishes loading, the player appears on a poorly drawn grass field as [https://www.youtube.com/watch?v=L0ZyTzgoLGA&t=1s Winter Wrap Up (Euro Spring Mix)] by Eurobeat Brony plays. If the player gets far enough, a poorly drawn version of Pinkie with a knife shows up with a scream ripped from the game Sonic Adventure. After a few seconds, it closes, leaving the player to realize that this is more of a parody game.
Released in August 2011; when the game finishes loading, the player appears on a poorly drawn grass field as [https://www.youtube.com/watch?v=L0ZyTzgoLGA&t=1s Winter Wrap Up (Euro Spring Mix)] by Eurobeat Brony plays. If the player gets far enough, a poorly drawn version of Pinkie with a knife shows up with a scream ripped from the game Sonic Adventure. After a few seconds, it closes, leaving the player to realize that this is more of a parody game.
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*With the series gaining much attention from the MLP fanbase, a rumor was spread about the application being malware that could supposedly ruin a user's RAM on their PC. However, this was disconfirmed as the game is safe based on viral scans.
*With the series gaining much attention from the MLP fanbase, a rumor was spread about the application being malware that could supposedly ruin a user's RAM on their PC. However, this was disconfirmed as the game is safe based on viral scans.
*The Apple Bloom image in the first game is by the artist Kloudmutt.
*The Apple Bloom image in the first game is by the artist Kloudmutt.
*The Luna sprite used from the second game and beyond was by the artist emeralddarkness.
*The Luna sprite used from the second game and beyond was by the artist named emeralddarkness.
*The original image that was used for the game over screen in Luna Game 2 was created by a user called PterosaurPony, and it can be found on [https://www.deviantart.com/pterosaurpony/art/MLP-FiM-Luna-s-Descent-204630918 DeviantArt].
*The original image that was used for the game over screen in Luna Game 2 was created by a user called PterosaurPony, and it can be found on [https://www.deviantart.com/pterosaurpony/art/MLP-FiM-Luna-s-Descent-204630918 DeviantArt].
*Pinkamena Pie, as used in the 4th Luna Game, has been a popular "alter-ego" character as seen in multiple horror works of the MLP fandom. Aside from the Zalgo images in the Luna Games, she had her own creepypasta simply titled "[https://crst.fandom.com/wiki/Cupcakes Cupcakes]" which has been the most infamous work since then (although, ironically, the original author came out claiming that it was nothing but a fanfiction written as a joke).
*Pinkamena Pie, as used in the 4th Luna Game, has been a popular "alter-ego" character as seen in multiple horror works of the MLP fandom. Aside from the Zalgo images in the Luna Games, she had her own creepypasta simply titled "[https://crst.fandom.com/wiki/Cupcakes Cupcakes]" which has been the most infamous work since then (although, ironically, the original author came out claiming that it was nothing but a fanfiction written as a joke).

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