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{{Infobox
{{Infobox
|title = '''Luna Game'''
|title = Luna Game
|image = Screenshot.png
|image = Screenshot.png
|imagecaption = Twilight Sparkle and Princess Celestia would be very horrified by this fucked-up fangame that deserves to be banned from Equestria.
|imagecaption = Twilight Sparkle and Princess Celestia would be very horrified by this fucked-up fangame that deserves to be banned from Equestria.
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|date = April 3, 2011 (First)<br> April 30, 2011 (Second)<br> June 11, 2011 (Third)<br> July 9, 2011 (Fourth)<br> August 5, 2011 (Luna Game 0)<br> August 22, 2012 (Fifth)<br> February 19, 2012 (Last)
|date = April 3, 2011 (First)<br> April 30, 2011 (Second)<br> June 11, 2011 (Third)<br> July 9, 2011 (Fourth)<br> August 5, 2011 (Luna Game 0)<br> August 22, 2012 (Fifth)<br> February 19, 2012 (Last)
}}
}}
'''Luna Game''' are a series of downloadable games created and posted by ''Ceremi'' to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is based on the popular show "[[wikipedia:My Little Pony: Friendship Is Magic|My Little Pony: Friendship Is Magic]]" (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
<i>Luna Game</i> is a series of downloadable games created and posted by Ceremi to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is based on the popular show <i>[[wikipedia:My Little Pony: Friendship Is Magic|My Little Pony: Friendship Is Magic]]</i> (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
==Luna Game 1==
==Luna Game 1==
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which is referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, or jump.  
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which is referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, or jump.  
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Once the timer hits zero, one of two edited pictures will be shown with two different soundtracks each (soundtracks are randomly assigned) to startle the player:  
Once the timer hits zero, one of two edited pictures will be shown with two different soundtracks each (soundtracks are randomly assigned) to startle the player:  
*A picture of [https://mlp.fandom.com/wiki/Pinkie_Pie Pinkie Pie] smiling with black eyes and white pupils. Two different slow remixes of the "[https://mlp.fandom.com/wiki/Laughter_Song Laughter Song]" from the episode ''Friendship is Magic Part 2'', will start playing.
*A picture of [https://mlp.fandom.com/wiki/Pinkie_Pie Pinkie Pie] smiling with black eyes and white pupils. Two different slow remixes of the "[https://mlp.fandom.com/wiki/Laughter_Song Laughter Song]" from the episode <i>Friendship is Magic Part 2<i/>, will start playing.
*An image of Apple Bloom grimacing against a light that only shows her eyes, teeth, and part of her yellow skin including her mane. The two soundtracks are remixes of the songs "[https://mlp.fandom.com/wiki/Evil_Enchantress_song Evil Enchantress]" from the episode ''Bridle Gossip'' and "[https://mlp.fandom.com/wiki/Hush_Now_Lullaby Hush Now Lullaby]" from the episode ''Stare Master''.
*An image of Apple Bloom grimacing against a light that only shows her eyes, teeth, and part of her yellow skin including her mane. The two soundtracks are remixes of the songs "[https://mlp.fandom.com/wiki/Evil_Enchantress_song Evil Enchantress]" from the episode <i>Bridle Gossip</i> and "[https://mlp.fandom.com/wiki/Hush_Now_Lullaby Hush Now Lullaby]" from the episode <i>Stare Master</i>.
===Aftermath===
===Aftermath===
The images shown will not close until the player does it manually either through Task Manager or simply by powering off their device. Yet, that is not all as the user's desktop is now filled with pictures that were either the jumpscares themselves, screenshots of where the player was by the time the jumpscare happened, and text files will appear by reading "The end is neigh." It should be noted that the images and screenshots may also be labeled with "The end is neigh." It is not recommended to save the game to your desktop, as doing so will make deleting the files generated to be a slow, annoying process.
The images shown will not close until the player does it manually either through Task Manager or simply by powering off their device. Yet, that is not all as the user's desktop is now filled with pictures that were either the jumpscares themselves, screenshots of where the player was by the time the jumpscare happened, and text files will appear by reading "The end is neigh." It should be noted that the images and screenshots may also be labeled with "The end is neigh." It is not recommended to save the game to your desktop, as doing so will make deleting the files generated to be a slow, annoying process.
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Released on May 30th, 2011, this version has slightly improved graphics, with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the first game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony. 
Released on May 30th, 2011, this version has slightly improved graphics, with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the first game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony. 


The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which a zalgofied picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black, including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays (actually music from the episode ''Friendship is Magic Part 2'') with bloody text saying "YOU DIED."
The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which an edited picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black, including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays (actually music from the episode <i>Friendship is Magic Part 2</i>) with bloody text saying "YOU DIED."


After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC.
After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC.


==Luna Game 3==
==Luna Game 3==
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece (actually music from the episode ''Sonic Rainboom''), and every so often, audio clips of characters from the show speaking are faintly heard. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game. 
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece (actual music from the episode <i>Sonic Rainboom</i>), and every so often, audio clips of characters from the show speaking are faintly heard. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game. 


However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode ''The Best Night Ever'', to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.
However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode <i>The Best Night Ever</i>, to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.


Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie Pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie Pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from <i>The Best Night Ever</i>. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.


==Luna Game 4==
==Luna Game 4==
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At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna. It should be noted that if you get caught in the darkness before jumping into the pit, the screen flashes creepy fan art of Pinkie Pie with a scream before heading to the ending described below.
At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna. It should be noted that if you get caught in the darkness before jumping into the pit, the screen flashes creepy fan art of Pinkie Pie with a scream before heading to the ending described below.


After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate, haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song (a slow version of Zorggn's "[https://www.youtube.com/watch?v=Ol8iBITKZ0w You Gotta Share]") starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow upward since to the right is a dead end. The higher you go, the darker the area gets. You must navigate back to the left, where Pinkie Pie briefly appears before vanishing, and then jump back down. To the surprise of the player, the darkness comes back almost immediately with the music speeding up accordingly, forcing them to only move right and never stop running. Eventually, Luna will come across the dead-end and as soon as she goes closer to it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard while a screenshot of Pinkie Pie from the episode ''Party of One'' appears slowly''.'' As the heartbeat gets louder, the image flashes a zalgofied version briefly with static before returning to normal and fading out; in addition, a message pops up saying "Luna Game 4.exe has stopped working" as Pinkie can be heard laughing, to which the player must close the program, ending the 4th Luna Game from there.  
After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate, haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song (a slow version of Zorggn's "[https://www.youtube.com/watch?v=Ol8iBITKZ0w You Gotta Share]") starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow upward since to the right is a dead end. The higher you go, the darker the area gets. You must navigate back to the left, where Pinkie Pie briefly appears before vanishing, and then jump back down. To the surprise of the player, the darkness comes back almost immediately with the music speeding up accordingly, forcing them to only move right and never stop running. Eventually, Luna will come across the dead-end and as soon as she goes closer to it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard while a screenshot of Pinkie Pie from the episode <i>Party of One</i> appears slowly. As the heartbeat gets louder, the image flashes a zalgofied version briefly with static before returning to normal and fading out; in addition, a message pops up saying "Luna Game 4.exe has stopped working" as Pinkie can be heard laughing, to which the player must close the program, ending the 4th Luna Game from there.  


On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game or to delete the game file and reinstall it.
On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game or to delete the game file and reinstall it.
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==Luna Game 0==
==Luna Game 0==
Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems.
Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems.
[[File:Screenshot1.JPG|250px|thumb|The gameplay of '''Luna Game 0''']]
[[File:Screenshot1.JPG|250px|thumb|The gameplay of <b>Luna Game 0</b>]]
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black and white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black and white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.


The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambiance plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "''B... But... Why...?''" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.
The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambiance plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.


Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
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After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
[[File:Luna5.png|thumb|240px|<b>Luna Game 5</b>]]
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.


Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites except for the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song ("Nightmare" by Erik Lasar from the APM Music library) starts to play accompanied by a heartbeat, and twice, the fanart of the games flashes with static, and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites except for the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song ("Nightmare" by Erik Lasar from the APM Music library) starts to play accompanied by a heartbeat, and twice, the fanart of the game flashes with static, and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.


However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
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Released in February 2012; like all the other games in the series, the player will start as Princess Luna who is immediately told to hold shift to run. The song "[https://www.youtube.com/watch?v=BUw_ij8-xNU Call Upon the Seaponies (EuroSHOOBEDOO Mix)]" by Eurobeat Brony will play until the player encounters [https://mlp.fandom.com/wiki/Angel#:~:text=Angel%2C%20or%20Angel%20Bunny%2C%20is,played%20simultaneously%20with%20instrumental%20jingles. Angel] the Bunny. If the player gets close to him, he will run off while the exclamation sound effect from Metal Gear Solid plays. The player is teleported to another area where it is nighttime, with the song "[https://www.youtube.com/watch?v=pN4g8idFXig Luna's Anthem]" by Michael A. playing. The player has to collect nine bunnies, but while doing so, the player will come across a pit. Luckily, it is covered so the player can not fall in it. But when the 8th bunny is collected, the pit opens and the player has to jump into it.
Released in February 2012; like all the other games in the series, the player will start as Princess Luna who is immediately told to hold shift to run. The song "[https://www.youtube.com/watch?v=BUw_ij8-xNU Call Upon the Seaponies (EuroSHOOBEDOO Mix)]" by Eurobeat Brony will play until the player encounters [https://mlp.fandom.com/wiki/Angel#:~:text=Angel%2C%20or%20Angel%20Bunny%2C%20is,played%20simultaneously%20with%20instrumental%20jingles. Angel] the Bunny. If the player gets close to him, he will run off while the exclamation sound effect from Metal Gear Solid plays. The player is teleported to another area where it is nighttime, with the song "[https://www.youtube.com/watch?v=pN4g8idFXig Luna's Anthem]" by Michael A. playing. The player has to collect nine bunnies, but while doing so, the player will come across a pit. Luckily, it is covered so the player can not fall in it. But when the 8th bunny is collected, the pit opens and the player has to jump into it.


When Luna jumps into the pit, the final bunny is found, but it is red instead of white. When Luna collects it, the music stops and a passage will open with Pinkie Pie's silhouette seen in the doorway. When Luna enters, Shadow ponies will roam around and the sky turns red. A witch's cry (taken from Left 4 Dead) can be heard and static flickers multiple times as creepy music play in the background. Upon the static appearing, the shadow ponies will be revealed. They are revealed as an unknown filly (who drops a quote from ''Poltergeist III'': "Mommy, where are you? I can't see!"), Twilight Sparkle (who vanishes after the first flicker due to falling off the edge), [https://mlp.fandom.com/wiki/Noteworthy Noteworthy], [https://mlp.fandom.com/wiki/Derpy Derpy Hooves] (who says "Help us...please..."), and [https://mlp.fandom.com/wiki/Lyra_Heartstrings Lyra Heartstrings]. After passing Derpy, sound effects from Luna Game 0 when Luna kills Pinkie will be heard.
When Luna jumps into the pit, the final bunny is found, but it is red instead of white. When Luna collects it, the music stops and a passage will open with Pinkie Pie's silhouette seen in the doorway. When Luna enters, Shadow ponies will roam around and the sky turns red. A witch's cry (taken from Left 4 Dead) can be heard and static flickers multiple times as creepy music play in the background. Upon the static appearing, the shadow ponies will be revealed. They are revealed as an unknown filly (who drops a quote from <i>[[wikipedia:Poltergeist III|Poltergeist III]]</i>: "Mommy, where are you? I can't see!"), Twilight Sparkle (who vanishes after the first flicker due to falling off the edge), [https://mlp.fandom.com/wiki/Noteworthy Noteworthy], [https://mlp.fandom.com/wiki/Derpy Derpy Hooves] (who says "Help us...please..."), and [https://mlp.fandom.com/wiki/Lyra_Heartstrings Lyra Heartstrings]. After passing Derpy, sound effects from Luna Game 0 when Luna kills Pinkie will be heard.


The audio will begin to shift to sounds of rabid eating (the track from The White Chamber used in 0's demo) and the camera begins to scroll after Luna has proceeded for a little bit. The player will have to make Luna run so she can keep up with the camera. If you fail to keep up, a Pinkie Pie screamer will appear with the same scream as Luna Game 3 when Luna awakens, prompting the game to close.
The audio will begin to shift to sounds of rabid eating (the track from The White Chamber used in 0's demo) and the camera begins to scroll after Luna has proceeded for a little bit. The player will have to make Luna run so she can keep up with the camera. If you fail to keep up, a Pinkie Pie screamer will appear with the same scream as Luna Game 3 when Luna awakens, prompting the game to close.
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If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"
If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"


Pressing the keys "I, K, and T" will trigger one of two Easter eggs depending on the area of the game you're in. If they are pressed in either of the first two rooms before the game gets creepy, a zalgofied Pinkie screamer will appear and the game will close. If they are pressed in the area with the shadow ponies, the static will flicker again, which can be used to reveal two things: a sprite of Pinkie Pie staring at the player shortly after passing Lyra, or the Ursa Minor from the episode ''Boast Busters'' looming behind Luna just before the running section. Starting in the section with the giant Pinkie head, these keys won't do anything.
Pressing the keys "I, K, and T" will trigger one of two Easter eggs depending on the area of the game you're in. If they are pressed in either of the first two rooms before the game gets creepy, a zalgofied Pinkie screamer will appear and the game will close. If they are pressed in the area with the shadow ponies, the static will flicker again, which can be used to reveal two things: a sprite of Pinkie Pie staring at the player shortly after passing Lyra, or the Ursa Minor from the episode <i>Boast Busters</i> looming behind Luna just before the running section. Starting in the section with the giant Pinkie head, these keys won't do anything.


Unlike the main Luna Games, there are a couple of ways to close the game by yourself: firstly, if you haven't made it to the creepy part yet, pressing either ALT+F4 or the Escape button will close the game naturally. If ALT+F4 is pressed in the creepy part, the game appears to shut down, only to suddenly open again as the soundbite of Pinkie laughing from the fourth game is heard, and if Escape is pressed here, a different laughing sound will play.
Unlike the main Luna Games, there are a couple of ways to close the game by yourself: firstly, if you haven't made it to the creepy part yet, pressing either ALT+F4 or the Escape button will close the game naturally. If ALT+F4 is pressed in the creepy part, the game appears to shut down, only to suddenly open again as the soundbite of Pinkie laughing from the fourth game is heard, and if Escape is pressed here, a different laughing sound will play.
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===On YouTube===
===On YouTube===
The Luna Games has quite a prominence on [[YouTube]]. YouTubers big and small have played through the series and sometimes provide their thoughts on the game. Some examples include YouTuber ''LaurenzSide'' (one who has over a million subscribers) and WhiteHawke who have made full Let's Plays on all the games including some of the fan games. The series was especially given attention by YouTubers who are solely dedicated to playing horror games such as LuigiKid and RiskRim. Even one of the biggest YouTubers, [https://en.wikipedia.org/wiki/List_of_most-subscribed_YouTube_channels PewDiePie], played through the series in his typical style of comedy when it comes to scary games.
The Luna Games has quite a prominence on [[YouTube]]. YouTubers big and small have played through the series and sometimes provide their thoughts on the game. Some examples include YouTuber LaurenzSide (one who has over a million subscribers) and WhiteHawke who have made full Let's Plays on all the games including some of the fan games. The series was especially given attention by YouTubers who are solely dedicated to playing horror games such as LuigiKid and RiskRim. Even one of the biggest YouTubers, [https://en.wikipedia.org/wiki/List_of_most-subscribed_YouTube_channels PewDiePie], played through the series in his typical style of comedy when it comes to scary games.


Yet, the Luna Games are not just known by Let's Players as it has also branched out into the attention of channels that do "Top 10" lists. For example, YouTuber ''Top 10 Gaming'' made a video that mainly focused on Luna Game titled "Scariest Gaming Creepypastas - Luna Game." In another instance, a YouTuber called ''Tats TopVideos'', is now more focused on content related to the [https://en.wikipedia.org/wiki/SCP_Foundation SCP Foundation] FANDOM included Luna Game as the 18th scariest gaming creepypasta on his "Top 22 Gaming Creepypastas" list (starts at 4:42).
Yet, the Luna Games are not just known by Let's Players as it has also branched out into the attention of channels that do "Top 10" lists. For example, YouTuber Top 10 Gaming made a video that mainly focused on Luna Game titled "Scariest Gaming Creepypastas - Luna Game." In another instance, a YouTuber called Tats TopVideos is now more focused on content related to the [https://en.wikipedia.org/wiki/SCP_Foundation SCP Foundation] FANDOM included Luna Game as the 18th scariest gaming creepypasta on his "Top 22 Gaming Creepypastas" list (starts at 4:42).
==Trivia==
==Trivia==
* This is the [[Special:LongPages|'''longest page''']] for ''MLP'' fan game on {{SITENAME}}, and also the second-longest page on this wiki after the page about [[Lomando.com]].
* This is the [[Special:LongPages|<b>longest page</b>]] for <i>MLP</i> fan game on {{SITENAME}}, and also the second-longest page on this wiki after the page about [[Lomando.com]].
*As mentioned earlier, the creator of the series was revealed to be Ceremi, which was first discussed on a [[wikipedia:4chan|4chan]] thread, which can be found [http://web.archive.org/web/20160412161711/https://desustorage.org/mlp/thread/26736308/ here].
*As mentioned earlier, the creator of the series was revealed to be Ceremi, which was first discussed on a [[wikipedia:4chan|4chan]] thread, which can be found [http://web.archive.org/web/20160412161711/https://desustorage.org/mlp/thread/26736308/ here].
*Although the series was initially posted on the aforementioned Equestria Daily website, it had its website called "lunagame.net" which was launched on July 18, 2012. Although it is now defunct as of 2015, it contained information on current updates related to the creator and the series.
*Although the series was initially posted on the aforementioned Equestria Daily website, it had its website called "lunagame.net" which was launched on July 18, 2012. Although it is now defunct as of 2015, it contained information on current updates related to the creator and the series.
*The inspiration for starting up the series was from a series of deleted YouTube videos from a user called KizuxTheo (also no longer on YouTube) who uploaded videos with the screamer images used in the first game to creepy noises.
*The inspiration for starting up the series was from a series of deleted YouTube videos from a user called KizuxTheo (also no longer on YouTube) who uploaded videos with the screamer images used in the first game to creepy noises.
*With the series gaining much attention from the MLP fanbase, a rumor was spread about the application being malware that could supposedly ruin a user's RAM on their PC. However, this was disconfirmed as the game is safe based on viral scans.
*With the series gaining much attention from the MLP fanbase, a rumor was spread about the application being malware that could supposedly ruin a user's RAM on their PC. However, this was disconfirmed as the game is safe based on viral scans.
*The Apple Bloom image in the first game is by the artist ''Kloudmutt''.
*The Apple Bloom image in the first game is by the artist Kloudmutt.
*The Luna sprite used from the second game and beyond was by the artist ''emeralddarkness.''
*The Luna sprite used from the second game and beyond was by the artist emeralddarkness.
*The original image that was used for the game over screen in Luna Game 2 was created by a user called ''PterosaurPony'', and it can be found on [https://www.deviantart.com/pterosaurpony/art/MLP-FiM-Luna-s-Descent-204630918 DeviantArt].
*The original image that was used for the game over screen in Luna Game 2 was created by a user called PterosaurPony, and it can be found on [https://www.deviantart.com/pterosaurpony/art/MLP-FiM-Luna-s-Descent-204630918 DeviantArt].
*Pinkamena Pie, as used in the 4th Luna Game, has been a popular "alter-ego" character as seen in multiple horror works of the MLP fandom. Aside from the Zalgo images in the Luna Games, she had her own creepypasta simply titled "[https://crst.fandom.com/wiki/Cupcakes Cupcakes]" which has been the most infamous work since then (although, ironically, the original author came out claiming that it was nothing but a fanfiction written as a joke).
*Pinkamena Pie, as used in the 4th Luna Game, has been a popular "alter-ego" character as seen in multiple horror works of the MLP fandom. Aside from the Zalgo images in the Luna Games, she had her own creepypasta simply titled "[https://crst.fandom.com/wiki/Cupcakes Cupcakes]" which has been the most infamous work since then (although, ironically, the original author came out claiming that it was nothing but a fanfiction written as a joke).


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*mlpfanart.fandom.com/wiki/Luna_Game - Luna Games article on the MLP Fandom Wiki
*mlpfanart.fandom.com/wiki/Luna_Game - Luna Games article on the MLP Fandom Wiki
<u>NOTE</u>: The following games contain [[screamers]], and may also harm your computer!
<u>NOTE</u>: The following games contain [[screamers]], and may also harm your computer!
*'''The zip file with all Luna Games included''': files.screamer.wiki/Luna.zip
*<b>The zip file with all Luna Games included</b>: files.screamer.wiki/Luna.zip
===Showcase videos===
===Showcase videos===
<u>NOTE</u>: The following videos contain disturbing imagery!
<u>NOTE</u>: The following videos contain disturbing imagery!
*'''First game''': youtube.com/watch?v=5_JRu060KnI
*<b>First game</b>: youtube.com/watch?v=5_JRu060KnI
*'''Second game''': youtube.com/watch?v=6_cZD8MZDcU
*<b>Second game</b>: youtube.com/watch?v=6_cZD8MZDcU
*'''Third game''': youtube.com/watch?v=55OmBVoXbUc
*<b>Third game</b>: youtube.com/watch?v=55OmBVoXbUc
*'''Fourth game''': youtube.com/watch?v=KsNe0sSGvlQ
*<b>Fourth game</b>: youtube.com/watch?v=KsNe0sSGvlQ
*'''Luna Game 0''': youtube.com/watch?v=wDTi4g3_T-s
*<b>Luna Game 0</b>: youtube.com/watch?v=wDTi4g3_T-s
**'''Demo version''': youtube.com/watch?v=_yCMAvTwwkg
**<b>Demo version</b>: youtube.com/watch?v=_yCMAvTwwkg
*'''Fifth game''': www.youtube.com/watch?v=yGoinh0OVOE
*<b>Fifth game</b>: www.youtube.com/watch?v=yGoinh0OVOE
**'''Good ending''': youtube.com/watch?v=qY_5HIVJ8Pw&t=15s
**<b>Good ending</b>: youtube.com/watch?v=qY_5HIVJ8Pw&t=15s


===Fanmade Games===
===Fanmade Games===
*'''Luna Game 5''': www.youtube.com/watch?v=3jloSbEfsbA
*<b>Luna Game 5</b>: www.youtube.com/watch?v=3jloSbEfsbA
**'''Extra cutscene''': youtube.com/watch?v=awZbvW_7rfY
**<b>Extra cutscene</b>: youtube.com/watch?v=awZbvW_7rfY
*'''Lunar Game''': browse.deviantart.com/?order=9&q=The+Lunar+Game&offset=24#/d4h75z1
*<b>Lunar Game</b>: browse.deviantart.com/?order=9&q=The+Lunar+Game&offset=24#/d4h75z1
*'''Lonas Gohem 48''': mediafire.com/file/k9fd302e0yym8jt/LONA%27S+GOEM+48.zip
*<b>Lonas Gohem 48</b>: mediafire.com/file/k9fd302e0yym8jt/LONA%27S+GOEM+48.zip
*'''Luna Game X''': youtube.com/watch?v=l5SQhaqIQCM
*<b>Luna Game X</b>: youtube.com/watch?v=l5SQhaqIQCM
*'''Luna Game 3D''': youtube.com/watch?v=4EH1QVVNJb4
*<b>Luna Game 3D</b>: youtube.com/watch?v=4EH1QVVNJb4
===Virus Information===
===Virus Information===
* https://www.virustotal.com/gui/file/e451f0aa2bc1936755dbb6738c25dd0b90f031622f60049bf4af5db4bb024611/detection
* https://www.virustotal.com/gui/file/e451f0aa2bc1936755dbb6738c25dd0b90f031622f60049bf4af5db4bb024611/detection

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