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Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.
Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.
==Luna Game End (A.K.A Luna Game 5)==
==Luna Game End (A.K.A Luna Game 5)==
The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered as more of a "project" than all the others by Ceremi due to not only length but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final installment in the series of course).
The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered more of a "project" than all the others by Ceremi due to not only length but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final installment in the series of course).


The player starts off on a flat strip of grass at night with happy music playing in the background, which is "[https://www.youtube.com/watch?v=tlWCQmlhZa0 Diamond Dogs (Euro Dirt Mix)]" by Eurobeat Brony. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, they will safely land on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble saying “I’ll just rest for a moment…” to which the screen slowly fades to black.
The player starts off on a flat strip of grass at night with happy music playing in the background, which is "[https://www.youtube.com/watch?v=tlWCQmlhZa0 Diamond Dogs (Euro Dirt Mix)]" by Eurobeat Brony. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, they will safely land on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble saying “I’ll just rest for a moment…” to which the screen slowly fades to black.


After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates into a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.


Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat, and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat, and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
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However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  


If you've failed to outrun the darkness in the nightmare sequence, you'll get a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, to which you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.
If you've failed to outrun the darkness in the nightmare sequence, the player gets a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, to which you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.


If you've replayed Luna Games 4 and 0 and managed to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into Pinkamena from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.
If you've replayed Luna Games 4 and 0 and managed to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into Pinkamena from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.

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