Hotel Mario 6: Difference between revisions

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With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it.
With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it.


This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bone effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Trying to relaunch the application results in an image of CGI Mario appearing, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CGI-Peach's jumpscare appears right after, crashing the game once again and generating two final text files. This involves messages that have to do with the game's lore.
This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bone effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Trying to relaunch the application results in an image of CDI-Mario appearing, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CDI-Peach's jumpscare appears right after, crashing the game once again and generating two final text files. This involves messages that have to do with the game's lore.


===Malicious Scripts===
===Malicious Scripts===

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