User:SkyTheWanderer/Sandbox: Difference between revisions

From Screamer Wiki
Jump to: navigation, search
(→‎Gameplay: will be polished soon)
Line 32: Line 32:
===Chaos.html===
===Chaos.html===
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
*The Heartbeat window leads to <code>9gu0omn0obyea.html</code>, a hallway with hidden areas and panels on both walls. Clicking the end door results in Nata Onna "butchering" the player, leading to a game over. To progress, players must engage with puzzles on this page. The panels on the left wall hide a keypad and half of a map, while those on the right wall contain the other half of the map and a red button. The map pieces offer guidance on the sequence for clicking the bottom areas, displaying gray feet with letters D, B, or A, indicating the order. By following the map's order DBDA), players can successfully unlock the keypad, causing the top part to light up cyan. A cutscene shows Nata Onna's demise by spikes. Afterward, players can proceed through the door, entering the next room where they will discover Nata Onna's lifeless body. On the floor, they can retrieve a weapon known as the Nata. However, attempting to advance further activates the spike machine, which they can avoid by pressing the red button in one of the panels. Players can then enter the next room and access the door, redirecting them to Awamsohniptosour.html. (there's more, yes)
*The Heartbeat window leads to <code>9gu0omn0obyea.html</code>, a hallway with hidden areas and panels on both walls. Clicking the end door results in Nata Onna "butchering" the player, leading to a game over. To progress, players must engage with puzzles on this page. The panels on the left wall hide a keypad and half of a map, while those on the right wall contain the other half of the map and a red button. The map pieces offer guidance on the sequence for clicking the bottom areas, displaying gray feet with letters D, B, or A, indicating the order. By following the map's order DBDA), players can successfully unlock the keypad, causing the top part to light up cyan. Afterward, players can proceed through the door, entering the next room where they will discover Nata Onna's lifeless body. On the floor, they can retrieve a weapon known as the "Nata". However, attempting to advance further activates the spike machine, which they can avoid by pressing the red button in one of the panels. Players can then enter the next room and access the door, redirecting them to Awamsohniptosour.html. (there's more, yes)
*The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis).
*The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis).
*The bacteria leads to a profile of Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several woman dressed in wardrobe shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die."
*The bacteria leads to a profile of Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several woman dressed in wardrobe shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die."

Revision as of 04:42, 2 September 2023

Synopsis

The backstory of this game unfolds through a series of events, rooted in the creator of Fancy Island, Yukihito. Fancy Island is a theme park featuring mascots Mimi, Nyami, and Yomi, and this narrative primarily emerges from Yukihito's diaries, particularly "The Manager's Journal" and "The Theory of Wanting to Die," where he delves into his descent into depression and contemplation of suicide. Fancy Island officially opened on August 14, 2009, but a virus outbreak on its opening day, September 1st, 2009, abruptly led to its closure. Overwhelmed by guilt, Yukihito withdrew from public life, thoroughly documenting his nightmares and dark thoughts. His mysterious death on April 4th, 2010, added eerie dimensions to his story, with some diary entries alluding to suicide, possibly by jumping from a building, as suggested in Toushinfla.html.

The park's closure transformed it into a haven for evil spirits, including a pale woman named Kanrinin no Yorishiro (管理人の依り代), where Yukihito's spirit seems to reside posthumously. The infamous Pieyama God, a clown ghost, seized control of the park, making it dangerous for trespassers. The exterior of the park retained its friendly decorations to lure people in, while the interior was transformed into a bloodier haunted house aesthetic. During this eerie period, Eris, a ghostly figure, took possession of a former park employee, transforming him into the sinister Nekomata.

The haunted park drew the curiosity of an unnamed researcher who aimed to cover its paranormal activities and the mysteries surrounding missing visitors. During their exploration, they discovered a cryptic passcode etched onto a room's wall, an event captured in their final recording. As players navigate the game, they confront hostile spirits, ultimately freeing Nekoshow from Eris's possession.

Gameplay

Branching pages

Main.html

Upon accessing Main.html and clicking the entrance on the first page, the player will encounter Ookamuro[1], a woman who stares ominously at them with glowing eyes. In the background, an eerie ambiance can be heard, slowly transitioning into what appears to be growling or moaning sounds. Positioned in the bottom left corner, there are five buttons that proceed the game's progression. If the player selects the fifth button, a ghostly blue-tinted woman (known as Yukie) appears by crawling towards them accompanied by moaning or groaning audio. However, her action does not inflict harm; instead, she simply removes the fifth button. To continue with the game, the player must press one of the remaining four buttons, each directing them to different webpages. The following buttons redirects to Elizabeth.html, Chaos.html, Heven.html, and Eden.html. Main.html has been updated multiple times throughout its years.[2][3]

Elizabeth.html

Elizabeth.html is a branching page that leads to a smiley head crying blood from its eyes (referred to in the game as Elizabeth), visibly shaking on a black background. Upon clicking, the content transforms to more six Elizabeth heads of various sizes sliding across the screen, accompanied by a laughing sound. Each of these heads leads to different pages below:

Akeru.html

  • The first head directs players to Akeru.html, a page filled with a variety of randomly generated Japanese text, letters, and numbers. Approximately every 7 seconds, a stock of dolls (known as Nihonningyou) appears across the page. These images portray the dolls as if in the process of opening a door, which is then promptly closed after a brief moment. Within the page are two different links: one marked "薙k縺" positioned around the middle, and another located at the lower right corner, labeled "縺翫>・・"
  • The first link (Puzzledoor.html) displays a door with a puzzle to solve for access. The code consists of a sequence of colored Nihonningyou dolls. Correctly inputting the sequence redirects the player to Uozokjonasawuagukob.html.[4]
  • The second link (Tnihonematumusus.html) showcases a YouTube video that firstly shows a static screen, before cutting to a scene in which a woman (known as Borei) with empty black eyes and a wide mouth rushes towards the screen while emitting moans, accompanied by a knocking sound. Following this, text appears on a note, serving as a hint for Akeru.html. The video then transitions to static again before ending. The note reads: "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…". ("Hint for progress: Thoroughly examine the page ahead within the realm of the dolls. There might be clickable points...")
  • Uozokjonasawuagukob.html features a YouTube video showcasing a ghostly boy known as Yukan no Shonen.[5] Below the video, an answer bar is provided, along with an English version of the content. The video begins with Yukan no Shonen introducing a Japanese variation of the Rock Paper Scissors game called Jan Ken Pon. To progress, players are tasked with completing the game using the provided answer bar. The correct sequence of actions is as follows: scissors, rock, paper, rock, rock, scissors. Once the correct sequence is input and the door is clicked, players are directed to the Atelierdesu.html page.
  • Atelierdesu.html leads the player to encounter a scene featuring a woman (named "Tomato Onna")[6] situated in a grey room. The woman is seated in a chair, her back turned away from the viewer, while a door stands before her. On either side of this setup, white bars can be clicked by the player. Both sides showcase paintings of pink flowers and below one of the paintings lies either a shotgun or a hole resembling a shotgun's outline.[7] Once players acquire the shotgun and return to the grey room, a close-up of the woman's face appears accompanied by a loud scream. Opting to shoot her results in blood splattering across the screen as her lifeless body falls out of view. Failing to take this action promptly or to equip the shotgun leads to a game over. Clicking the door leads to a similar Theory.html. A 404 error page styled to resemble Chrome's emerges, before a visibly agitated woman wearing a surgical mask appears. She is characterized by wide, alarmed eyes (referred to as 404'san within the game). Her laughter plays alongside a beeping sound, prompting players to shoot her to advance. Afterward, a door appears, redirecting players to Ima3yaruk62oc.html.
  • Ima3yaruk62oc.html guides players into a completely black room, allowing them to navigate using the arrow keys. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, Yamiuchi Ji or Eris, may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves off and continue advancing. At the maze's end, a door appears, redirecting players to Kaidan1.html.
  • In this room, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as Elusive, or Tomato Onna from the previous room, Atelierdesu.html. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named Akai Sukato no Onnanoko. By strategically clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to 7diackii2.html.
  • The next page closely resembles Kaiden1.html. As players progress, they notice a cassette tape. When played, a voice begins to reveal a password required to unlock the next room's door: 'The password to unlock the next room door is 4, 1, 2-.' However, this narration is suddenly cut off by the abrupt appearance of Pieyama Pie-Man Mk-2[8]. Moving further to the left, players encounter a tutorial that explains how to comprehend the necessary text for the upcoming room, Ujinoma.html, which the player can now access.
  • In the room, two interactable doors can be seen, positioned on either side of a bloodied figure at the center of the room. The area is infested with maggots, and they crawl over the body and on the ground. The walls possibly serve as a canvas for various drawings and Japanese characters made with blood . Choosing the right-hand door guides players to Ikiammadem.html. Alternatively, clicking on the left door reveals an entrance controlled by a dial mechanism, which requires a specific code for entry. Inputting the code 412559 [肆壱弐伍伍玖] (as previously hinted in 7diackii2.html) unlocks the left door, leading the player to Cfoaansctyer.html.
  • In Maamokeznefg.html, The player find themselves in a room showcasing two displayed paintings. Clicking on the painting that portrays a red monster made entirely of eyes (named Eyedaddy) redirects the player to Emyeeddaamday.html. On the other hand, selecting the painting featuring Ichimatsuko guides the player to Pdaieolyaam.html.
  • In Emyeeddaamday.html, players encounter a red monster dancing, apparently guarding a door within a steel room. Clicking on Eyedaddy triggers a textbox, where he utters, 「新たな力が欲しければ我を倒してみせよ」, roughly translating to "If you desire new power, demonstrate your strength by defeating me." This part transitions into another game of Jan Ken Pon, where players engage in a battle against Eyedaddy. Emerging victorious causes the monster to disappear, and clicking the door leads to its vanishing as well, revealing the Magic Sword. Upon closing the Magic Sword's description, the player is suddenly confronted with the jump scare of a zombified woman's head (referred to as Security), which can be eliminated by the player's sword through clicking. Following this encounter, a teleporter appears and redirects to Maamolqgep2sp.html.
  • Pdaieolyaam.html leads to a hallway. If players attempt to approach the door by clicking on it, a mysterious figure (named Kagoboshi) will appear, and the surroundings turn into static. Afterward, a slideshow of screamers appears.
  • Maamolqgep2sp.html leads to the same hallway as Pdaieolyaam.html. However, this time, the player has obtained a Magic Sword, which they can use to defeat Kageboshi when she appears. This allows them to progress to the next page, I4it3sum27ae.html.
  • The player will encounter various stacks of Ichimatsukos in a game resembling Whack-A-Mole. The objective is to eliminate the dolls that appear on the screen, including those that pop up randomly, and the player must reach a count of 10 Ichimatsukos. Failing to do so results in the player being 'killed' by one of Ichimatsuko's and redirected back to Main.html. However, if the player succeeds, they will progress to the next level, accessible at S2st66usam7obe.html.
  • The next page continues the part from the previous one. Initially, it features an image of a shaking Ichimatsuko against a black background. Clicking on it returns players to the stack of dolls from the previous page. This time, a scene plays out as two Ichimatsukos merge into a larger one, leading to a boss battle. During this encounter, players confront the enlarged Ichimatsuko, which moves along the edges of the screen. A heart icon appears, providing healing when hovered over, seemingly tracking the doll's movement. Players can inflict damage on Ichimatsuko by clicking. At various points during the game, Pieyama MK-2 makes appearances, preventing the player's progress. Clicking on it shatters it like glass, allowing players to continue. Failing to defeat Ichimatsuko in time leads to another slideshow of screamers. Alternatively, successfully defeating Ichimatsuko causes her to shatter and explodes. The game then transitions to a white screen, redirecting players to Maamomj3upftsk.html.
  • The page starts in the same room as Maamolqgep2sp.html. The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist Pieyama God. Players need to defeat three floating dark purple eye (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword. failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to Main.html. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causing about 60 damage to the exposed weak point of the Pieyama God. After successfully defeating the Pieyama God, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to Twinklegallery.html, where they'll encounter a code or puzzle that ultimately unlocks the official ending of the game.

Chaos.html

The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."

  • The Heartbeat window leads to 9gu0omn0obyea.html, a hallway with hidden areas and panels on both walls. Clicking the end door results in Nata Onna "butchering" the player, leading to a game over. To progress, players must engage with puzzles on this page. The panels on the left wall hide a keypad and half of a map, while those on the right wall contain the other half of the map and a red button. The map pieces offer guidance on the sequence for clicking the bottom areas, displaying gray feet with letters D, B, or A, indicating the order. By following the map's order DBDA), players can successfully unlock the keypad, causing the top part to light up cyan. Afterward, players can proceed through the door, entering the next room where they will discover Nata Onna's lifeless body. On the floor, they can retrieve a weapon known as the "Nata". However, attempting to advance further activates the spike machine, which they can avoid by pressing the red button in one of the panels. Players can then enter the next room and access the door, redirecting them to Awamsohniptosour.html. (there's more, yes)
  • The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis).
  • The bacteria leads to a profile of Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several woman dressed in wardrobe shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die."

Events

New Year events

During New Year's festivities, players can engage with an animation featuring Mimi dressed in a traditional yukata. In this setting, Mimi offers to read the player's New Year's fortune in exchange for a donation. After selecting the donation box, Mimi shakes a cup, revealing two possible outcomes: one indicating good fortune and the other signifying bad luck. These fortune results (as well as Mimi's dialogue) include:

  • ("Blessing") - "Nothing bad will happen."
  • 末吉 ("Minimal Blessing") - "Just look forward to the future, and everything will be fine."
  • 小吉 ("Small Blessing") - "This year might be great!"
  • 中吉 ( "Medium Blessing")- "You will feel great this year!"
  • 大吉 ("Large Bleesing") - "It will be a great year!"
  • ("Curse") - "Hmmm.. You should be careful when you start something."
  • 大凶 ("Large Curse") - Mimi remains silent

If the player receives good luck (white paper), there are no changes, and they can attempt the fortune again. However, in the case of bad luck (black paper), a slideshow of screamers will appear. In an alternate version of this event, if Yukatan is absent, Mimi will guide the user to drop a coin into the donation box upon encountering a white paper with unique letters. If the user tries this again and receives a black paper, the screen darkens, followed by a slideshow of screamers through Fire.html.

Oshowgatsu2015.html and its more recent counterpart, Oshowgatsu2016.html, are previous versions of the current New Year's page explained above. The former version features Kimono Mimi inside a fortune booth set against a white background. This booth allows users to deposit a coin in exchange for a fortune, and acquiring the "Large Curse" fortune results in an immediate redirection to the Fire.html page. Beneath Mimi's booth, there are banners similar to the old main menu, accompanied by a red and white pattern along with golden ふぁんしーあいらんど text, which, when clicked, redirects users to Main.html. Additional links include one titled "幻想空間 万華鏡" (roughly translating to "fantasy space kaleidoscope") leading to a third-party Rakuten advertisement, and another labeled "通常版トップページに戻す" at the page's bottom, providing a pathway for players to return to Index.html. Alternatively, Oshowgatsu2016.html represents a more newest-like change, building upon the foundation laid by its predecessor. In this version, Kimono Mimi is depicted slightly placed above a fortune box, equipped with a tool for dispensing fortunes upon receiving visitors' coins. As with the earlier version, encountering the "Large Curse" fortune triggers a redirection to the Fire.html page. The background of the page features a red and white pattern overlaid with three kadomatsu, traditional Japanese New Year decorations. Below Mimi's booth, a logo for "Fancy Island" provides a link to Main.html, while another link directs players to Index.html.

Christmas Events

In Christmas 2014, Lomando introduced Merryxmas.html, a webpage featuring Santa Claus in a snowy setting, offering a gift. When users click this gift, a transformed version of the page appears, cloaked in shadow with inverted colors (black and white). This triggers a remix of the Christmas classic, Jingle Bells remixed with screamers. Following this, the phrase "Merry Christmas" appears, swiftly covered by a depiction of blood, after which the page goes black and redirects to Main.html.

Additionally, there's Xmaschallenge.html, a recent version of the one mentioned above. This version showcases Santa seated at a desk with three presents, each potentially containing one of five prizes personally described and displayed by Santa. On occasion, clicking one of these presents results in Santa turning black, leading to the same segment that remixes Jingle Bells with screamers.

Characters

Notes

  1. Ookamuro (大かむろ) means "large kamuro" from a translation.
  2. Opening this page introduces the possibility of instant redirection to an alternate version containing Cursed Doll. In this version, the redirects are reduced to four, eliminating one, and the dots are replaced by mirrors. Despite these alterations, the page still ultimately leads to the same content, excluding Yukie's jumpscare.
  3. The earliest version possessed a layout similar to the current main page but with a few differences. Presented in bright red, Mitsumeru Onna appeared instead of Ookamuro. Beneath her, repeating text displayed "ごめんなさい" (which translates from Japanese to English into "I'm sorry"), accompanied by four black squares rather than the current five white dots. These squares directed to 3arcsemaru.html, 4arcninoma.html, 5arcyajirushihidari.html, and 6arcyajirushimigi.html.
  4. Older version of this page displayed a red screen with another YouTube video that acted as a clue to proceed.
  5. Yukan no Shonen in English means "Yu tube boy", which explained his appearance in the form of YouTube videos.
  6. Tomato Onna (トマト女) in English means "tomato woman"
  7. The painting featuring the shotgun is chosen randomly upon each instance of the page loading.
  8. Pieyama Pie-Man Mk-2 is one of the clown characters known as "Pieyama" featured in the game.