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Happy 11th anniversary, screamer wiki!
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{{Epilepsy}}{{Infobox | {{Epilepsy}}{{Infobox | ||
| | |title = Petite Souricière | ||
| | |image = Petite_Souriciere.png | ||
| | |imagecaption = You can do it, just try a little harder next time ;) | ||
| | |maker = Gamerscratch2 | ||
| | |type = Scratch Project | ||
| | |date = December 06, 2016 | ||
}} | }} | ||
'''Petite Souricière''' (French for "'''Little Mousetrap'''") is a French [[scratch]] game made by ''Gamerscratch2'' on December | '''Petite Souricière''' (French for "'''Little Mousetrap'''") is a French [[scratch]] game made by ''Gamerscratch2'' on December 6, 2016. The game itself is similar to [[The Maze]] with a couple differences such as using the arrow keys to move rather than the mouse as with most clones of [[Jeremy Winterrowd]]'s iconic game. | ||
After clicking on the green flag button, the player is presented with a stock image of a ventriloquist puppet holding up his sharp, wooden index finger up to his mouth (in the shush gesture). At the same time, a stock horror music tune is audibly heard playing in the background (with the beginning portion sounding similar to [https://www.youtube.com/watch?v=D1PH_Y8Xn4g The Exorcist Theme]). On the top right corner are two buttons: One button says "'''JOUER'''" ("Play" in French) and the other says "'''INSTRUCTIONS'''." Once the player hits the play button, the game immediately begins. | After clicking on the green flag button, the player is presented with a stock image of a ventriloquist puppet holding up his sharp, wooden index finger up to his mouth (in the shush gesture). At the same time, a stock horror music tune is audibly heard playing in the background (with the beginning portion sounding similar to [https://www.youtube.com/watch?v=D1PH_Y8Xn4g The Exorcist Theme]). On the top right corner are two buttons: One button says "'''JOUER'''" ("Play" in French) and the other says "'''INSTRUCTIONS'''." Once the player hits the play button, the game immediately begins. | ||
== | ==Gameplay== | ||
Unlike most copy-cats of [[The Maze]], the player controls a tiny brown mouse with the arrow keys (strangely enough, pressing WASD does not move the mouse at all). The layout of the level is relatively small with the borders being mustard-yellow walls on top of a stock image of a vampire's mouth with blood dripping from its tongue. Meanwhile, there is a stock song playing that sounds like your typical labyrinth music. | Unlike most copy-cats of [[The Maze]], the player controls a tiny brown mouse with the arrow keys (strangely enough, pressing WASD does not move the mouse at all). The layout of the level is relatively small with the borders being mustard-yellow walls on top of a stock image of a vampire's mouth with blood dripping from its tongue. Meanwhile, there is a stock song playing that sounds like your typical labyrinth music. | ||
As expected, the goal is to reach the end of the labyrinth without touching the walls (the goal is colored red and is detached from the yellow walls). Failure to do so will cause a flashing picture of [[Regan MacNeil]] from [[wikipedia: | As expected, the goal is to reach the end of the labyrinth without touching the walls (the goal is colored red and is detached from the yellow walls). Failure to do so will cause a flashing picture of [[Regan MacNeil]] from [[wikipedia:The Exorcist (film)|''The Exorcist'']] to pop up accompanied with the same screaming sound from [[The Maze]]. | ||
Even if the player tries to reach the end without contacting the borders of the maze, the game will teleport the player back to the start by the time they reach the point in the map where they are on the vampire's mouth. This happens so that the player unsuspectingly hits the wall at the beginning so that they can get jumpscared either way. | Even if the player tries to reach the end without contacting the borders of the maze, the game will teleport the player back to the start by the time they reach the point in the map where they are on the vampire's mouth. This happens so that the player unsuspectingly hits the wall at the beginning so that they can get jumpscared either way. |