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m (Capitalization. "A" terrain is on purpose; the "terrain" refers to *a unit* of a different platform type.) |
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|Type = Creepypasta-based game | |Type = Creepypasta-based game | ||
|Release date = August 2014 | |Release date = August 2014 | ||
|Quote = | |Quote = But where is the hotel? | ||
}} | }} | ||
'''Hotel Mario 6''', otherwise known as '''Hotel Mario 666''', is a [[screamer]] game based on ''{{Wikipedia|Hotel Mario}}'', developed by ''ConsScripts'', published on Gamejolt in August 2014. It's similar to the [[Luna Game|Luna Games]]. | '''Hotel Mario 6''', otherwise known as '''Hotel Mario 666''', is a [[screamer]] game based on ''{{Wikipedia|Hotel Mario}}'', developed by ''ConsScripts'', published on Gamejolt in August 2014. It's similar to the [[Luna Game|Luna Games]]. The game was deleted or taken down for unknown reasons. | ||
==='''Gameplay'''=== | ==='''Gameplay'''=== | ||
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Eventually, Mario will come across 11 mushroom platforms and will encounter Peach after getting past them. Once the player gets close enough to Peach, static noise will interrupt the BGM, followed by complete silence. At this point, touching Peach will result in a normal image of CDI-Peach from the ''Hotel Mario'' cutscenes for up to 10 seconds, at which point the world will suddenly change into a dark, red version, and Peach's image becomes Zalgofied. This persists for another 9 seconds, where the image zooms in, showing Zalgofied Peach's eyes accompanied by a scream. | Eventually, Mario will come across 11 mushroom platforms and will encounter Peach after getting past them. Once the player gets close enough to Peach, static noise will interrupt the BGM, followed by complete silence. At this point, touching Peach will result in a normal image of CDI-Peach from the ''Hotel Mario'' cutscenes for up to 10 seconds, at which point the world will suddenly change into a dark, red version, and Peach's image becomes Zalgofied. This persists for another 9 seconds, where the image zooms in, showing Zalgofied Peach's eyes accompanied by a scream. | ||
With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it. | With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to a flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it. | ||
This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bones effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Trying to relaunch the application leads to an image of CGI-Mario, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CGI-Peach's jumpscare appears right after, crashing the game once again, and generating two final text files. These involve messages that have to do with the game's lore. | This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bones effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Trying to relaunch the application leads to an image of CGI-Mario, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CGI-Peach's jumpscare appears right after, crashing the game once again, and generating two final text files. These involve messages that have to do with the game's lore. | ||
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HM5.JPG|Dark room. | HM5.JPG|Dark room. | ||
HM3.JPG|CDI-Mario. | HM3.JPG|CDI-Mario. | ||
HM4.JPG|"Mario is dead. | HM4.JPG|"Mario is dead. It is too late." | ||
</gallery> | </gallery> | ||