Happy 11th anniversary, screamer wiki!

Deep Fancy Island: Difference between revisions

Jump to: navigation, search
m
there is no depression or suicide or paranoia in the expansion
No edit summary
m (there is no depression or suicide or paranoia in the expansion)
Line 16: Line 16:
|status = Active
|status = Active
}}
}}
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The game is set on a page called deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The game is set on a page called Deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.


The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes. Just like the original game, it deals with themes such as depression, paranoia, and suicidal thoughts.
The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.


== Gameplay ==
== Gameplay ==
Line 28: Line 28:
When the player clicks on the first kanji, they are met with a POV of the visitor inside a sewer area. The player can walk down the corridor to reach a new section, but there is a 25% chance that Franjyou (a ghost woman with a bruise surrounding her right eye, bloodshot eyes, and stitches on the left side of her face) may pop up with deep laughter and kill the visitor. If Franjyou didn't appear, the player may click the rusted door to proceed to the new page.
When the player clicks on the first kanji, they are met with a POV of the visitor inside a sewer area. The player can walk down the corridor to reach a new section, but there is a 25% chance that Franjyou (a ghost woman with a bruise surrounding her right eye, bloodshot eyes, and stitches on the left side of her face) may pop up with deep laughter and kill the visitor. If Franjyou didn't appear, the player may click the rusted door to proceed to the new page.


=== deepdoukutu.html ===
=== Deepdoukutu.html ===
The player/visitor is met with the entrance of a cave where they can walk down the cave, clicking the entrance may bring the player to another part of the cave. The cycle may repeat 3 or 4 times until they find a Jizo statue. However, there is a 1 in 7 chance that Mummy man may pop up with a roar, and the game over screen is shown meaning that Mummy man killed the visitor. They can also appear if the player is idle after entering halfway through. At this point, when the player is lucky enough not to encounter Mummy man and manage to get to the Jizo statue, they can click on it to proceed to the new page.
The player/visitor is met with the entrance of a cave where they can walk down the cave, clicking the entrance may bring the player to another part of the cave. The cycle may repeat 3 or 4 times until they find a Jizo statue. However, there is a 1 in 7 chance that Mummy man may pop up with a roar, and the game over screen is shown meaning that Mummy man killed the visitor. They can also appear if the player is idle after entering halfway through. At this point, when the player is lucky enough not to encounter Mummy man and manage to get to the Jizo statue, they can click on it to proceed to the new page.


=== Deepdassyutu.html ===
=== Deepdassyutu.html ===
The player initially encounters a light purple door secured by a keypad and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-colored heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. A [[wikipedia:Windows NT|Windows NT]]-styled operating system displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0". These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) colored red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colors produces code "5382". Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half Melted Woman, both of whom will result in the player's death and a Game Over.
The player initially encounters a light purple door secured by a keypad and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-colored heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. A [[wikipedia:Windows NT|Windows NT]]-styled operating system displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0". These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) colored red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colors produces code "5382". Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half melted Woman, both of whom will result in the player's death and a Game Over.


====Deepmachigai.html====
====Deepmachigai.html====
Line 53: Line 53:
The Deepskull.html page presents a puzzle that requires the player to use a YouTube video to solve it. The video displays a sequence of numbered skulls that reshuffle after approximately six seconds. The player must reorganize the skulls based on the new order presented in the video, which is 3-5-2-1-4. After arranging the skulls correctly and clicking the "Decision" button, the skulls will briefly display eyes before disappearing, revealing a door. Clicking on the door will redirect the player to Deepcurtain.html.  
The Deepskull.html page presents a puzzle that requires the player to use a YouTube video to solve it. The video displays a sequence of numbered skulls that reshuffle after approximately six seconds. The player must reorganize the skulls based on the new order presented in the video, which is 3-5-2-1-4. After arranging the skulls correctly and clicking the "Decision" button, the skulls will briefly display eyes before disappearing, revealing a door. Clicking on the door will redirect the player to Deepcurtain.html.  
====Deepcurtain.html====
====Deepcurtain.html====
This page displays a curtain. Clicking on the curtain can reveal different elements, including a grayscale version of Kuma, a golden key that the player can pick up, a locked treasure chest, or a [[screamer]] of a Half-melted woman. To progress, the player must collect the golden key and use it to open the locked treasure chest. Inside the chest, they will find a sheet of paper that, once clicked, will display the first secret code "gggj" used in Deeparchive.html.
This page displays a curtain. Clicking on the curtain can reveal different elements, including a grayscale version of Kuma, a golden key that the player can pick up, a locked treasure chest, or a screamer of Half-melted woman. To progress, the player must collect the golden key and use it to open the locked treasure chest. Inside the chest, they will find a sheet of paper that, once clicked, will display the first secret code "gggj" used in Deeparchive.html.
===Third button===
===Third button===
====Deepcryw.html====
====Deepcryw.html====
Line 63: Line 63:
The page features a purple slot machine that allows the player to engage in gameplay. A "How-to-play" guide accompanies the machine, which informs the player that clicking anywhere on the engine will start and stop the slots. Specific visuals can only be seen on a mobile device, such as a graveyard, a scoring guide, and a purple button. The guide outlines the objective of the game, which is to earn at least 300 credits to win. It further notes that the slot machine is randomized and that the likelihood of winning is 4%. The player begins with 50 credits and each play costs 3 credits. Failing to earn the required credits will result in a Game Over, as a purple hand will grab and kill the player. A scoring guide is (specifically) explained, with Three 7s earning a maximum of 300 points and activating a bonus that allows the player to score 15 points regardless of the combo. Two 7s and a BAR earn a maximum of 105 points and activate the bonus for a shorter time. Three bells equal 15 points, while three watermelons earn 3 points. A combination of one cherry and two other symbols earns 2 points, and three eyes result in a free restart.
The page features a purple slot machine that allows the player to engage in gameplay. A "How-to-play" guide accompanies the machine, which informs the player that clicking anywhere on the engine will start and stop the slots. Specific visuals can only be seen on a mobile device, such as a graveyard, a scoring guide, and a purple button. The guide outlines the objective of the game, which is to earn at least 300 credits to win. It further notes that the slot machine is randomized and that the likelihood of winning is 4%. The player begins with 50 credits and each play costs 3 credits. Failing to earn the required credits will result in a Game Over, as a purple hand will grab and kill the player. A scoring guide is (specifically) explained, with Three 7s earning a maximum of 300 points and activating a bonus that allows the player to score 15 points regardless of the combo. Two 7s and a BAR earn a maximum of 105 points and activate the bonus for a shorter time. Three bells equal 15 points, while three watermelons earn 3 points. A combination of one cherry and two other symbols earns 2 points, and three eyes result in a free restart.


Reaching 300 credits, however, will cause a door to appear in the bottom right corner. Clicking the door and agreeing to the warning will redirect the player to Deepmemosau111.html. Notably, the player can continue to play the slot machine until they have run out of credits, even after the door appears. While playing the slot machine, Abyss, Cursed Doll, Kubishime Onna, [[Lomando.com/Ellis|Ellis]], Borei, Dai kuchisake-onna, and Franjyou all have a 14% chance of appearing on the screen.
Reaching 300 credits, however, will cause a door to appear in the bottom right corner. Clicking the door and agreeing to the warning will redirect the player to Deepmemosau111.html. Notably, the player can continue to play the slot machine until they have run out of credits, even after the door appears. While playing the slot machine, Abyss, Cursed Doll, Kubishime Onna, [[Lomando.com/Eris|Eris]], Borei, Dai kuchisake-onna, and Franjyou all have a 14% chance of appearing on the screen.


====Deepmemosau111.html====
====Deepmemosau111.html====
rollback
182

edits

Navigation menu