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Happy 11th anniversary, screamer wiki!
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Released on May 30th, 2011, this version has slightly improved graphics, with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the first game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony. | Released on May 30th, 2011, this version has slightly improved graphics, with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the first game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony. | ||
The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which a zalgofied picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black, including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays with bloody text saying "'''YOU DIED'''." | The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which a zalgofied picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black, including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays (actually music from the episode ''Friendship is Magic Part 2'') with bloody text saying "'''YOU DIED'''." | ||
After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC. | After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC. | ||
==Luna Game 3== | ==Luna Game 3== | ||
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece, and every so often, audio clips of characters from the show speaking are faintly heard. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game. | Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece (actually music from the episode ''Sonic Rainboom''), and every so often, audio clips of characters from the show speaking are faintly heard. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game. | ||
However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode ''The Best Night Ever'', to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole. | However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode ''The Best Night Ever'', to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole. | ||
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When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end. | When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end. | ||
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat, and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black. | Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song ("Nightmare" by Erik Lasar from the APM Music library) starts to play accompanied by a heartbeat, and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black. | ||
However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up. | However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up. |