13,301
edits
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
In more recent maps, developers have hidden secret screamers on a few of the maps as hidden easter eggs. | In more recent maps, developers have hidden secret screamers on a few of the maps as hidden easter eggs. | ||
=='''Gameplay''' | =='''Gameplay'''== | ||
In the DLC map "Mob of the Dead", the player can come across a hidden screamer. | In the DLC map "Mob of the Dead", the player can come across a hidden screamer. | ||
Line 46: | Line 46: | ||
=== Classified === | === Classified === | ||
In the Black Ops pass exclusive map "Classified", the player can encounter a parody jumpscare based on the "Last Gen Richtofen" meme. This meme comes from the incredibly low-quality model of character Edward Richtofen from the Xbox 360/PS3 versions of Black Ops III | In the Black Ops pass exclusive map "Classified", the player can encounter a parody jumpscare based on the "Last Gen Richtofen" meme. This meme comes from the incredibly low-quality model of character Edward Richtofen from the Xbox 360/PS3 versions of Black Ops III, In order to do this, the player needs a sniper (again) where the player needs to zoom in on a flashing light outside "Groom Lake". This parody screamer uses a sting sound effect from Black Ops 1's campaign mission "U.S.D.D" where protagonist Alex Mason hallucinates about shooting former President {{Wikipedia|John F. Kennedy}}. | ||
In order to do this, the player needs a sniper (again) where the player needs to zoom in on a flashing light outside "Groom Lake". This parody screamer uses a sting sound effect from Black Ops 1's campaign mission "U.S.D.D" where protagonist Alex Mason hallucinates about shooting former President {{Wikipedia|John F. Kennedy}}. | |||
=== Dead of the Night === | === Dead of the Night === | ||
In the first DLC map "Dead of the Night" the player can encounter a very unique screamer | In the first DLC map "Dead of the Night" the player can encounter a very unique screamer, For once, this doesn't need a sniper rifle. (Finally!), In the "wine cellar", there is a bright blue glowing crystal on a table, if the player approaches this and interacts with it, they'll begin to teleport, to lure the player into a false sense of security as previous maps used teleportation to get across the maps quickly. However, sometimes when using this NOTHING will happen, other times, a screamer will occur, When teleporting, there is a chance a portrait of a calm young woman appears, however, a few seconds later it will turn demonic and fly at the camera screaming. | ||
For once, this doesn't need a sniper rifle. (Finally!) | |||
In the "wine cellar", there is a bright blue glowing crystal on a table, if the player approaches this and interacts with it, they'll begin to teleport, to lure the player into a false sense of security as previous maps used teleportation to get across the maps quickly. However, sometimes when using this NOTHING will happen, other times, a screamer will occur | |||
When teleporting, there is a chance a portrait of a calm young woman appears, however, a few seconds later it will turn demonic and fly at the camera screaming. | |||
=== Alpha Omega === | === Alpha Omega === | ||
The 3rd DLC revisits Nuketown and much like the previous screamer easter eggs, the player needs another sniper rifle | The 3rd DLC revisits Nuketown and much like the previous screamer easter eggs, the player needs another sniper rifle, Go to the greenhouse, and go to the balcony on the top floor. Stand near the stairs and scope around in the surrounding desert and look for an A.D.A.M mannequin. A bloody skull with electricity emitting from it will suddenly fill your screen and scream for a second before fading away, A secondary screamer can occur if the player decides to buy Galvaknuckles off the wall and proceeds to punch the heads of every single one of the Mannequins on the map. Once the player has done that, a Mannequin will spawn right next to the Pack-A-Punch machine. If the player punches the head of this mannequin, a sudden jumpscare of a smiling mannequin face will fill the players' screen with a scream. | ||
Go to the greenhouse, and go to the balcony on the top floor. Stand near the stairs and scope around in the surrounding desert and look for an A.D.A.M mannequin. A bloody skull with electricity emitting from it will suddenly fill your screen and scream for a second before fading away | |||
A secondary screamer can occur if the player decides to buy Galvaknuckles off the wall and proceeds to punch the heads of every single one of the Mannequins on the map. Once the player has done that, a Mannequin will spawn right next to the Pack-A-Punch machine. If the player punches the head of this mannequin, a sudden jumpscare of a smiling mannequin face will fill the players' screen with a scream. | |||
=== Tag Der Toten === | === Tag Der Toten === | ||
The final DLC of Black Ops 4 houses 2 jumpscares, one of a Margwa from Black Ops 3's Shadows of Evil and one of the Hermit men found in the map. | The final DLC of Black Ops 4 houses 2 jumpscares, one of a Margwa from Black Ops 3's Shadows of Evil and one of the Hermit men found in the map. | ||
To find the Margwa jumpscare, the player has to look for a piece of paper around the map located at the Forecastle, the paper the player needs to find says "Margwa isn't real, Margwa can't hurt you", then a picture of a Margwa head screaming will pop up. This one seems to be a reference to the "X isn't real, x can't hurt you" meme | To find the Margwa jumpscare, the player has to look for a piece of paper around the map located at the Forecastle, the paper the player needs to find says "Margwa isn't real, Margwa can't hurt you", then a picture of a Margwa head screaming will pop up. This one seems to be a reference to the "X isn't real, x can't hurt you" meme, The second one is around the lighthouse, where the Hermit man named Pablo is, he normally cannot be seen outside of a silhouette, at the very top of the lighthouse, and some players really wanted to see what he looked like, and Treyarch knew this so they made him into a jumpscare. If the player tries to see what Pablo looks like, by using a sniper rifle at the lighthouse, if they remain scoped when the light is about o pass their scope, his face will appear instead, screaming. | ||
The second one is around the lighthouse, where the Hermit man named Pablo is, he normally cannot be seen outside of a silhouette, at the very top of the lighthouse, and some players really wanted to see what he looked like, and Treyarch knew this so they made him into a jumpscare. If the player tries to see what Pablo looks like, by using a sniper rifle at the lighthouse, if they remain scoped when the light is about o pass their scope, his face will appear instead, screaming. | |||
== '''Call of Duty: WarZone (2019)''' == | == '''Call of Duty: WarZone (2019)''' == | ||
As a part of the 2020 Halloween update for the free-to-play title Warzone, there was a limited edition mode called Zombie Royale which was added where players could take the role of a zombie upon death and get multiple chances at being revived | As a part of the 2020 Halloween update for the free-to-play title Warzone, there was a limited edition mode called Zombie Royale which was added where players could take the role of a zombie upon death and get multiple chances at being revived, Alongside this update, there was a random jumpscare that was added too, in normal WarZone, players can find crates scattered around the map containing weapons, health kits, and upgrades, but during the Halloween event, if the player opened any crate they found, there'd be a chance they'd get an incredibly loud jumpscare while a flashing image of either a portrait, ghost or zombie would pop up for about 3 seconds before disappearing. | ||
Alongside this update, there was a random jumpscare that was added too, in normal WarZone, players can find crates scattered around the map containing weapons, health kits, and upgrades, but during the Halloween event, if the player opened any crate they found, there'd be a chance they'd get an incredibly loud jumpscare while a flashing image of either a portrait, ghost or zombie would pop up for about 3 seconds before disappearing. | |||
This has since been removed following the end of the Halloween event and backlash from the community. | This has since been removed following the end of the Halloween event and backlash from the community. | ||
Line 84: | Line 68: | ||
===Die Maschine=== | ===Die Maschine=== | ||
The first map in Cold War houses 2 jumpscares, both featuring an on-fire zombie but the circumstances are different to trigger his appearance, seemingly added in the first update to Cold War | The first map in Cold War houses 2 jumpscares, both featuring an on-fire zombie but the circumstances are different to trigger his appearance, seemingly added in the first update to Cold War, Sometimes when the player hits the Mystery Box, and they're lucky enough to get a RayGun, upon collecting their weapon, an inferno zombie will suddenly jump out the box, scream at the player and attack them (but gives no damage, fortunately). This screamer may also occur in 2 fake-outs, sometimes when the player spins the box they'll get a Ray Gun but as they go to collect their weapon, it's revealed to be a rabbit (the sign they get nothing) and then the inferno zombie jumps out at them. The second fake-out is very similar but without the Ray Gun at all. | ||
Sometimes when the player hits the Mystery Box, and they're lucky enough to get a RayGun, upon collecting their weapon, an inferno zombie will suddenly jump out the box, scream at the player and attack them (but gives no damage, fortunately). This screamer may also occur in 2 fake-outs, sometimes when the player spins the box they'll get a Ray Gun but as they go to collect their weapon, it's revealed to be a rabbit (the sign they get nothing) and then the inferno zombie jumps out at them. The second fake-out is very similar but without the Ray Gun at all. | |||
The secondary way of triggering this inferno zombie is to do the scorestreak easter egg by shooting floating zombies in the Dark Aether, where on the final step before collecting your weapon if you do not shoot the final zombie in a specific time window, the Inferno Zombie will suddenly jump up and scream like the Mystery Box screamer. | The secondary way of triggering this inferno zombie is to do the scorestreak easter egg by shooting floating zombies in the Dark Aether, where on the final step before collecting your weapon if you do not shoot the final zombie in a specific time window, the Inferno Zombie will suddenly jump up and scream like the Mystery Box screamer. |
edits