Call of Duty Zombies Secret Screamers: Difference between revisions

Jump to: navigation, search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{TocDefault}}
{{TocDefault}}
[[File:CoD 3ARC Zombies Logo.jpg|thumb]]
{{Infobox
{{Infobox
|Name = Call of Duty Zombies Secret Screamers
|Name = Call of Duty Zombies Secret Screamers
Line 29: Line 28:


=== Shadows of Evil ===
=== Shadows of Evil ===
Very much like the "Origins" and "Mob of the Dead" jumpscares, this one requires the player to have a sniper rifle and to be near the boxing gym, Equip the sniper and zoom into the cargo ship, a zombified version of Edward Richtofen (the main character from previous maps) will suddenly pop up in front of your scope and play a loud high pitched scream.
Very much like the "Origins" and "Mob of the Dead" jumpscares, this one requires the player to have a sniper rifle and to be near the boxing gym, Equip the sniper and zoom into the cargo ship, a zombified version of Edward Richtofen (the main character from previous maps) will suddenly pop up in front of your scope and play a loud high pitched scream, In Zetsubou No Shima, there's a screamer that will only occur while playing co-op and randomly too.
 
=== Zetsubou No Shima ===
In Zetsubou No Shima, there's a screamer that will only occur while playing co-op and randomly too.


Occasionally, the player might see their teammate just standing still, or even scarier, the teammate will be right behind them, and their teammate will look like it's the real player, as they'll be the character they're playing as and their Gamertag will be above them to lure the player into this trap, If the player gets too close to this fake clone, the clone will grab them, a loud noise will play as the clone's eyes and mouth become bright red and scream, before exploding.  
Occasionally, the player might see their teammate just standing still, or even scarier, the teammate will be right behind them, and their teammate will look like it's the real player, as they'll be the character they're playing as and their Gamertag will be above them to lure the player into this trap, If the player gets too close to this fake clone, the clone will grab them, a loud noise will play as the clone's eyes and mouth become bright red and scream, before exploding.  
Line 39: Line 35:


=== General Jumpscares ===
=== General Jumpscares ===
Unlike other zombies modes in the franchise, Call of Duty WWII relies rather heavily on jumpscares, with many of them happening in Nazi Zombies.
Unlike other zombies modes in the franchise, Call of Duty WWII relies rather heavily on jumpscares, with many of them happening in Nazi Zombies, For example, the player might be running through a hallway, only to have a zombie suddenly jump down with a loud scare chord. Unlike previous games, this will happen multiple times, However, in the games' base map "The Final Reich", the player can activate a jumpscare of their own very early on into the game, If the player looks down a manhole near one of the valves, (before they're activated) a zombie will jump up along with a loud scare chord, before he lets go and runs away.  
 
For example, the player might be running through a hallway, only to have a zombie suddenly jump down with a loud scare chord. Unlike previous games, this will happen multiple times.
 
However, in the games' base map "The Final Reich", the player can activate a jumpscare of their own very early on into the game.
 
If the player looks down a manhole near one of the valves, (before they're activated) a zombie will jump up with a loud scare chord, before he lets go and runs away.  


== '''{{Crappy|Call of Duty: Black Ops IIII|note=no}}''' ==
== '''{{Crappy|Call of Duty: Black Ops IIII|note=no}}''' ==
13,301

edits

Navigation menu