The House 2: Difference between revisions
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The House 2 is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, sinthaistudio.com. It is the sequel to [[The House]] and the basis for the [[Alrena Roushe's Facebook Profile]] website. The game contains several jumpscares that can be considered screamers. == Story == The House 2, similar to the first game, has the player explore an old abandoned house and discover the fate of the former residents. The text at the beginning of the games reads ''"The legend has is that there is a house in a small town that has been closed and left empty for decades. The house belonged to a wealthy family. But then, one day, all family members father, mother, daughter and the maid, committed suicide. From that time, the neighbors have closed the house for good as they believe that the house where all family committed suicide is curse. Some said that they have heard a women's screaming voice from that house. Yet no one dare to enter that house... are you? ''[sic]" As the player progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house. The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe. == Gameplay == The game is played in a simple point-and-click style. The play simply clicks objects of interest in each scene several times until events occur that are designed to scare the play and move the story along. Each object needs to be pressed multiple times to proceed. Each room ends in a "major" scare. == Jumpscares == === Room 0: Outside === There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to reomve them and click again to to enter the house. === Room 1: The Living Room === Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-"). === Room 2: The Bathroom === In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses. === Room 3: The Bedroom === In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays. === Room 4: The Working Room === In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away from you. The final level then begins. === Room 5: The Safe Room === [[Category:Games]] [[Category:Flash]] | The House 2 is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, sinthaistudio.com. It is the sequel to [[The House]] and the basis for the [[Alrena Roushe's Facebook Profile]] website. The game contains several jumpscares that can be considered screamers. | ||
== Story == | |||
The House 2, similar to the first game, has the player explore an old abandoned house and discover the fate of the former residents. The text at the beginning of the games reads ''"The legend has is that there is a house in a small town that has been closed and left empty for decades. The house belonged to a wealthy family. But then, one day, all family members father, mother, daughter and the maid, committed suicide. From that time, the neighbors have closed the house for good as they believe that the house where all family committed suicide is curse. Some said that they have heard a women's screaming voice from that house. Yet no one dare to enter that house... are you? ''[sic]" As the player progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house. The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe. == Gameplay == The game is played in a simple point-and-click style. The play simply clicks objects of interest in each scene several times until events occur that are designed to scare the play and move the story along. Each object needs to be pressed multiple times to proceed. Each room ends in a "major" scare. == Jumpscares == === Room 0: Outside === There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to reomve them and click again to to enter the house. === Room 1: The Living Room === Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-"). === Room 2: The Bathroom === In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses. === Room 3: The Bedroom === In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays. === Room 4: The Working Room === In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away from you. The final level then begins. === Room 5: The Safe Room === [[Category:Games]] [[Category:Flash]] |
Revision as of 12:37, 5 September 2018
The House 2 is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, sinthaistudio.com. It is the sequel to The House and the basis for the Alrena Roushe's Facebook Profile website. The game contains several jumpscares that can be considered screamers.
Story
The House 2, similar to the first game, has the player explore an old abandoned house and discover the fate of the former residents. The text at the beginning of the games reads "The legend has is that there is a house in a small town that has been closed and left empty for decades. The house belonged to a wealthy family. But then, one day, all family members father, mother, daughter and the maid, committed suicide. From that time, the neighbors have closed the house for good as they believe that the house where all family committed suicide is curse. Some said that they have heard a women's screaming voice from that house. Yet no one dare to enter that house... are you? [sic]" As the player progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house. The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe. == Gameplay == The game is played in a simple point-and-click style. The play simply clicks objects of interest in each scene several times until events occur that are designed to scare the play and move the story along. Each object needs to be pressed multiple times to proceed. Each room ends in a "major" scare. == Jumpscares == === Room 0: Outside === There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to reomve them and click again to to enter the house. === Room 1: The Living Room === Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-"). === Room 2: The Bathroom === In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses. === Room 3: The Bedroom === In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays. === Room 4: The Working Room === In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on Alrena Roushe's Facebook Profile). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away from you. The final level then begins. === Room 5: The Safe Room ===