The House 2

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The House 2 is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, It is the sequel to The House and the basis for the Alrena Roushe's Facebook Profile website. The game contains several jumpscares that can be considered screamers.


The House 2

The House 2, similar to the first game, has the player explore an old abandoned house and discover the fate of the former residents. The text at the beginning of the game reads "The legend has is that there is a house in a small town that has been closed and left empty for decades. The house belonged to a wealthy family. But then, one day, all family members father, mother, daughter and the maid, committed suicide. From that time, the neighbors have closed the house for good as they believe that the house where all family committed suicide is curse. Some said that they have heard a women's screaming voice from that house. Yet no one dare to enter that house... are you? [sic]"

As the player progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house. The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe.


The game is played in a simple point-and-click style. The player simply clicks objects of interest in each scene several times until events occur that are designed to scare the player and move the story along. Each object needs to be pressed multiple times in order to proceed. Each room ends in a "major" scare.


Room 0: Outside[edit]

  • There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to remove them and click again to to enter the house.

Room 1: The Living Room[edit]

  • Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").

Room 2: The Bathroom[edit]

  • In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses.

Room 3: The Bedroom[edit]

  • In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays.

Room 4: The Working Room[edit]

  • In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on Alrena Roushe's Facebook Profile). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away. The final level then begins.

 Room 5: The Safe Room[edit]

  • In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears. After a few moments, Alrena slowly rises in front of the screen, gnarled, bloody hands covering her face. After a few more moments of tension, Alrena drops her hands and screams, revealing a twisted face and black eyes. The game then ends.

Special Room[edit]

  • Once players finish the game they can receive a key to the Special Room. This room is in fact a screen of text that summarises the story of the game. However, after a few seconds, Alrena suddenly flashes in front of the with a screech. This is considered to be the scariest moment of the game as it is unexpected.


  • Sinthai has also developed a spin-off game, The Halloween. Set in a dark garage, it follows the same point-and-click style of the The House games, complete with it's own set of jumpscares. It is available to play along with Sinthai's other games on his website.


NOTE: The following game contains a screamer.



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