Hotel Mario 6: Difference between revisions
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Despite its name, the game plays like the traditional ''Mario Bros'' games - though a remixed version of the main menu theme from ''Hotel Mario'' plays as the BGM. The only controls involve the arrow keys for moving and jumping; the movement speed is notably slower than would otherwise be expected. The game has pretty crude graphics: Mario has a whopping 6 frames of animation in total, three for his walking animation (the game doesn't allow running), two for his jump, and one for his surprised reaction. | Despite its name, the game plays like the traditional ''Mario Bros'' games - though a remixed version of the main menu theme from ''Hotel Mario'' plays as the BGM. The only controls involve the arrow keys for moving and jumping; the movement speed is notably slower than would otherwise be expected. The game has pretty crude graphics: Mario has a whopping 6 frames of animation in total, three for his walking animation (the game doesn't allow running), two for his jump, and one for his surprised reaction. | ||
Eventually, Mario will come across 11 mushroom platforms | Eventually, Mario will come across 11 mushroom platforms and will encounter Peach after getting past them. Once the player gets close enough to Peach, static noise will interrupt the BGM, followed by complete silence. At this point, physically contacting Peach will result in a nor-mal image of CDI-Peach from the ''Hotel Mario'' cutscenes for up to 10 seconds, at which point the world will suddenly change into a dark, red version, and Peach's image becomes Zalgofied. This persists for another 9 seconds, where the image zooms in, exhibiting Zalgoified Peach's ocular perceivers accompanied by a loud scream. | ||
With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to | With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't an authentic platform, and so Mario will fall through it. | ||
This leads into a | This leads into a plenarily ebony room, only containing a trembling, visibly scared Goomba. Should Mario get closed, it'll explode, with the blood and bones effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Endeavoring to relaunch the application leads to an image of CGI-Mario, and an astronomically slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too tardy.''" CGI-Peach's jumpscare appears right after, crashing the game once again, and engendering two final text files. These involve messages that have to do with the game's lore. | ||
==='''Malicious Scripts'''=== | ==='''Malicious Scripts'''=== | ||
After the final | After the final jump scare, an image of Mario with (red ocular perceivers) flashes every few seconds, with a laughing clip playing on occasion. The app will additionally perpetually open and close the disc tray to annoy the player. | ||
==Link== | ==Link== |
Revision as of 07:57, 7 November 2020
This page is about a screamer or shock site, whose original copy has been deleted. |
Hotel Mario 6, otherwise known as Hotel Mario 666, is a screamer game based on Template:Wikipedia, developed by ConsScripts, published on Gamejolt in August 2014.
Gameplay
Despite its name, the game plays like the traditional Mario Bros games - though a remixed version of the main menu theme from Hotel Mario plays as the BGM. The only controls involve the arrow keys for moving and jumping; the movement speed is notably slower than would otherwise be expected. The game has pretty crude graphics: Mario has a whopping 6 frames of animation in total, three for his walking animation (the game doesn't allow running), two for his jump, and one for his surprised reaction.
Eventually, Mario will come across 11 mushroom platforms and will encounter Peach after getting past them. Once the player gets close enough to Peach, static noise will interrupt the BGM, followed by complete silence. At this point, physically contacting Peach will result in a nor-mal image of CDI-Peach from the Hotel Mario cutscenes for up to 10 seconds, at which point the world will suddenly change into a dark, red version, and Peach's image becomes Zalgofied. This persists for another 9 seconds, where the image zooms in, exhibiting Zalgoified Peach's ocular perceivers accompanied by a loud scream.
With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't an authentic platform, and so Mario will fall through it.
This leads into a plenarily ebony room, only containing a trembling, visibly scared Goomba. Should Mario get closed, it'll explode, with the blood and bones effects from the old Mortal Kombat games. The game subsequently crashes. Endeavoring to relaunch the application leads to an image of CGI-Mario, and an astronomically slowed-down audio clip plays while displaying the final message: "Mario is dead. It is too tardy." CGI-Peach's jumpscare appears right after, crashing the game once again, and engendering two final text files. These involve messages that have to do with the game's lore.
Malicious Scripts
After the final jump scare, an image of Mario with (red ocular perceivers) flashes every few seconds, with a laughing clip playing on occasion. The app will additionally perpetually open and close the disc tray to annoy the player.
Link
NOTE: The following application contains screamers!
- Deleted:
gamejolt.com/games/hotel-mario-6/32129