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<b>Deep Fancy Island</b> (Japanese: 深層ふぁんしーあいらんど, ''Shinsō Fanshī Airando'') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The game is set on a page called deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi is linked to other pages and advertisements for LINE.
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game. The game is set on a page called deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi was linked to other pages and advertisements for LINE.


The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes. Just like the original game, it deals with themes such as depression, paranoia, and suicidal thoughts.
The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes. Just like the original game, it deals with themes such as depression, paranoia, and suicidal thoughts.
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====Deepmachigai.html====
====Deepmachigai.html====
Deepmachigai.html is a webpage that follows after the completion of Deepdassyutu.html. The webpage presents a [[YouTube]] video that the player is required to engage with in order to progress. The video features two illustrations, and the player is tasked with identifying and marking the differences between them. Correctly identifying all the differences by selecting the appropriate squares will trigger the appearance of a door, accompanied by a low-pitched laughing sound. This door redirects the player into Deepmemo9128.html, which contains a folded piece of paper that reveals the way to solve the "alternate puzzle" in the Deepindox.html.
Deepmachigai.html is a webpage that follows after the completion of Deepdassyutu.html. The webpage presents a [[YouTube]] video that the player is required to engage with to progress. The video features two illustrations, and the player is tasked with identifying and marking the differences between them. Correctly identifying all the differences by selecting the appropriate squares will trigger the appearance of a door, accompanied by a low-pitched laughing sound. This door redirects the player into Deepmemo9128.html, which contains a folded piece of paper that reveals the way to solve the "alternate puzzle" in the Deepindox.html.
====Deepdashtwoes.html====
====Deepdashtwoes.html====
Deepdashtwoes.html is a webpage that can be accessed via an alternative puzzle in Deepindox.html. The page comprises four rooms, with the player initially encountering a door that is sealed by a ghost. Upon clicking right, the player will enter a room with an incomplete puzzle consisting entirely of white pieces. Moving right from this room will reveal the presence of the Karakuri doll. Tapping her head will cause her to shake her head and laugh while tapping her head five times will award the player with a black puzzle piece. Inserting this black puzzle piece into the puzzle from the previous room will prompt corrupted text to appear at the bottom of the page when interacting with it. If the player tries to leave the Karakuri doll's room without clicking her head five times again, the attempt will fail, and the player will remain in her room. Her laugh is also deeper when her head is tapped. If the player attempts to leave her room three times, the Karakuri doll will jump at the player and end the game.
Deepdashtwoes.html is a webpage that can be accessed via an alternative puzzle in Deepindox.html. The page comprises four rooms, with the player initially encountering a door that is sealed by a ghost. Upon clicking right, the player will enter a room with an incomplete puzzle consisting entirely of white pieces. Moving right from this room will reveal the presence of the Karakuri doll. Tapping her head will cause her to shake her head and laugh while tapping her head five times will award the player with a black puzzle piece. Inserting this black puzzle piece into the puzzle from the previous room will prompt corrupted text to appear at the bottom of the page when interacting with it. If the player tries to leave the Karakuri doll's room without clicking her head five times again, the attempt will fail, and the player will remain in her room. Her laugh is also deeper when her head is tapped. If the player attempts to leave her room three times, the Karakuri doll will jump at the player and end the game.
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[[File:DeepFancy13.png|thumb|190px|left|The slot machine from Deepslotkai.html. The player will receive 50 credits to play it.]]
[[File:DeepFancy13.png|thumb|190px|left|The slot machine from Deepslotkai.html. The player will receive 50 credits to play it.]]
[[File:DeepFancy12.png|thumb|190px|The score guide from the "How to Play" button.]]
[[File:DeepFancy12.png|thumb|190px|The score guide from the "How to Play" button.]]
The page features a purple slot machine that allows the player to engage in gameplay. A "How-to-play" guide accompanies the machine, which informs the player that clicking anywhere on the machine will start and stop the slots. Certain visuals can only be seen on a mobile device, such as a graveyard, a scoring guide, and a purple button. The guide outlines the objective of the game, which is to earn at least 300 credits to win. It further notes that the slot machine is randomized and that the likelihood of winning is 4%. The player begins with 50 credits and each play costs 3 credits. Failing to earn the required credits will result in a Game Over, as a purple hand will grab and kill the player. A scoring guide is (specifically) explained, with Three 7s earning a maximum of 300 points and activating a bonus that allows the player to score 15 points regardless of the combo. Two 7s and a BAR earn a maximum of 105 points and activate the bonus for a shorter time. Three bells equal 15 points, while three watermelons earn 3 points. A combination of one cherry and two other symbols earns 2 points, and three eyes result in a free restart.
The page features a purple slot machine that allows the player to engage in gameplay. A "How-to-play" guide accompanies the machine, which informs the player that clicking anywhere on the engine will start and stop the slots. Specific visuals can only be seen on a mobile device, such as a graveyard, a scoring guide, and a purple button. The guide outlines the objective of the game, which is to earn at least 300 credits to win. It further notes that the slot machine is randomized and that the likelihood of winning is 4%. The player begins with 50 credits and each play costs 3 credits. Failing to earn the required credits will result in a Game Over, as a purple hand will grab and kill the player. A scoring guide is (specifically) explained, with Three 7s earning a maximum of 300 points and activating a bonus that allows the player to score 15 points regardless of the combo. Two 7s and a BAR earn a maximum of 105 points and activate the bonus for a shorter time. Three bells equal 15 points, while three watermelons earn 3 points. A combination of one cherry and two other symbols earns 2 points, and three eyes result in a free restart.


Reaching 300 credits, however, will cause a door to appear in the bottom right corner. Clicking the door and agreeing to the warning will redirect the player to Deepmemosau111.html. Notably, the player can continue to play the slot machine until they have run out of credits, even after the door appears. While playing the slot machine, Abyss, Cursed Doll, Kubishime Onna, [[Lomando.com/Ellis|Ellis]], Borei, Dai kuchisake-onna, and Franjyou all have a 14% chance of appearing on the screen.
Reaching 300 credits, however, will cause a door to appear in the bottom right corner. Clicking the door and agreeing to the warning will redirect the player to Deepmemosau111.html. Notably, the player can continue to play the slot machine until they have run out of credits, even after the door appears. While playing the slot machine, Abyss, Cursed Doll, Kubishime Onna, [[Lomando.com/Ellis|Ellis]], Borei, Dai kuchisake-onna, and Franjyou all have a 14% chance of appearing on the screen.