Luna Game: Difference between revisions

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'''Luna Game''' are a series of downloadable games created and posted by ''Ceremi'' to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is clearly based on the popular show "[[wikipedia:My Little Pony: Friendship Is Magic|My Little Pony: Friendship Is Magic]]" (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
'''Luna Game''' are a series of downloadable games created and posted by ''Ceremi'' to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is clearly based on the popular show "[[wikipedia:My Little Pony: Friendship Is Magic|My Little Pony: Friendship Is Magic]]" (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
==Luna Game 1==
==Luna Game 1==
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which is referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, and jump.  
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which is referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, or jump.  


However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.
However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.