Call of Duty Zombies Secret Screamers: Difference between revisions

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|date = November 2009  
|date = November 2009  
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'''Call of Duty''' commonly abbreviated for ''COD'' is a first-person shooter vide game franchise, published by Activision, and created and developed by Treyarch, Infinity Ward, and Sledgehammer Games, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space, and more, the game is available on all gaming platforms, In 2008, with the release of Call of Duty: World at War, there was a secret game mode known as "Nazi Zombies" (following WaW, it's known only as zombies) after the player beats the campaign, and has become a staple in the franchise appearing in every single game since Advanced Warfare, In more recent maps, developers have hidden secret screamers on a few of the maps as hidden easter eggs.  
'''Call of Duty''' commonly abbreviated for ''COD'' is a first-person shooter video game franchise, published by Activision, and created and developed by Treyarch, Infinity Ward, and Sledgehammer Games, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space, and more, the game is available on all gaming platforms, In 2008, with the release of Call of Duty: World at War, there was a secret game mode known as "Nazi Zombies" (following WaW, it's known only as zombies) after the player beats the campaign, and has become a staple in the franchise appearing in every single game since Advanced Warfare, In more recent maps, developers have hidden secret screamers on a few of the maps as hidden easter eggs.  
==Call of Duty: Black Ops II==
==Call of Duty: Black Ops II==
===Mob of the Dead===
===Mob of the Dead===
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In the 4th DLC map "Origins" there exists another jumpscare easter egg, which is very similar to the one found in "Mob of the Dead"  
In the 4th DLC map "Origins" there exists another jumpscare easter egg, which is very similar to the one found in "Mob of the Dead"  


If the player has a sniper rifle, and heads to the Pack-A-Punch area, and zooms into onto the church (right-hand side of the Pack-A-Punch machine), a damaged skull will suddenly fill your screen and scream. The skull appears to be very damaged and has a reflection in one of the eyes. This screamer can still be accessed on the Call of Duty Black Ops III DLC "Zombies Chronicles"
If the player has a sniper rifle, heads to the Pack-A-Punch area, and zooms into onto the church (right-hand side of the Pack-A-Punch machine), a damaged skull will suddenly fill your screen and scream. The skull appears to be very damaged and has a reflection in one of the eyes. This screamer can still be accessed on the Call of Duty Black Ops III DLC "Zombies Chronicles"
== Call of Duty: Black Ops III ==
== Call of Duty: Black Ops III ==


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If the player gets too close to this fake clone, the clone will grab them, a loud noise will play as the clone's eyes and mouth become bright red and scream, before exploding.
If the player gets too close to this fake clone, the clone will grab them, a loud noise will play as the clone's eyes and mouth become bright red and scream, before exploding.


== {{Awesome|Call of Duty: WWII|note=no}} ==
== Call of Duty: WWII  ==
=== General Jumpscares ===
=== General Jumpscares ===
Unlike other zombies modes in the franchise, Call of Duty WWII relies rather heavily on jumpscares, with many of them happening in Nazi Zombies, For example, the player might be running through a hallway, only to have a zombie suddenly jump down with a loud scare chord. Unlike previous games, this will happen multiple times, However, in the games' base map "The Final Reich", the player can activate a jumpscare of their own very early on into the game, If the player looks down a manhole near one of the valves, (before they're activated) a zombie will jump up along with a loud scare chord, before he lets go and runs away.  
Unlike other zombies modes in the franchise, Call of Duty WWII relies rather heavily on jumpscares, with many of them happening in Nazi Zombies, For example, the player might be running through a hallway, only to have a zombie suddenly jump down with a loud scare chord. Unlike previous games, this will happen multiple times, However, in the games' base map "The Final Reich", the player can activate a jumpscare of their own very early on into the game, If the player looks down a manhole near one of the valves, (before they're activated) a zombie will jump up along with a loud scare chord before he lets go and runs away.  


== {{Crappy|Call of Duty: Black Ops IIII|note=no}} ==
== Call of Duty: Black Ops IIII ==
In the fourth installment of the Black Ops saga, Treyarch bought back some screamers in the zombies game mode again.  
In the fourth installment of the Black Ops saga, Treyarch bought back some screamers in the zombies game mode again.  


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=== Tag Der Toten ===
=== Tag Der Toten ===
The final DLC of Black Ops 4 houses 2 jumpscares, one of a Margwa from Black Ops 3's Shadows of Evil and one of the Hermit men found in the map.
The final DLC of Black Ops 4 houses 2 jumpscares, one of a Margwa from Black Ops 3's Shadows of Evil and one of the Hermit men found on the map.


To find the Margwa jumpscare, the player has to look for a piece of paper around the map located at the Forecastle, the paper the player needs to find says "Margwa isn't real, Margwa can't hurt you", then a picture of a Margwa head screaming will pop up.  This one seems to be a reference to the "X isn't real, x can't hurt you" meme, The second one is around the lighthouse, where the Hermit man named Pablo is, he normally cannot be seen outside of a silhouette, at the very top of the lighthouse, and some players really wanted to see what he looked like, and Treyarch knew this so they made him into a jumpscare. If the player tries to see what Pablo looks like, by using a sniper rifle at the lighthouse, if they remain scoped when the light is about o pass their scope, his face will appear instead, screaming.  
To find the Margwa jumpscare, the player has to look for a piece of paper around the map located at the Forecastle, the paper the player needs to find says "Margwa isn't real, Margwa can't hurt you", then a picture of a Margwa head screaming will pop up.  This one seems to be a reference to the "X isn't real, x can't hurt you" meme, The second one is around the lighthouse, where the Hermit man named Pablo is, he normally cannot be seen outside of a silhouette, at the very top of the lighthouse, and some players really wanted to see what he looked like, and Treyarch knew this so they made him into a jumpscare. If the player tries to see what Pablo looks like, by using a sniper rifle at the lighthouse, if they remain scoped when the light is about o pass their scope, his face will appear instead, screaming.  
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Following the season 2 update to BOCW, Treyarch added in a new mode called "Outbreak", set in some multiplayer maps from the Dirty Bomb game mode, in this mode players have complete freedom to explore without any time or round limits and much like Warzone and Dirty Bomb, can enter and exit houses too.  
Following the season 2 update to BOCW, Treyarch added in a new mode called "Outbreak", set in some multiplayer maps from the Dirty Bomb game mode, in this mode players have complete freedom to explore without any time or round limits and much like Warzone and Dirty Bomb, can enter and exit houses too.  


On some rare occasions when entering a building, the Inferno Zombie from Die Maschine will be hiding behind the door (or in a corner) you entered and attack you from behind much like he does in that map. However unlike Die Maschine, he can damage you and his scream will attract nearby zombies to your location, before he disappears.  
On some rare occasions when entering a building, the Inferno Zombie from Die Maschine will be hiding behind the door (or in a corner) you entered and attack you from behind much as he does in that map. However, unlike Die Maschine, he can damage you and his scream will attract nearby zombies to your location before he disappears.  


While he does appear rarely, there is an in-game challenge to kill him before he spots you, which can be done by peering through windows before you enter.   
While he does appear rarely, there is an in-game challenge to kill him before he spots you, which can be done by peering through windows before you enter.   
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[[Category:2018]]
[[Category:2018]]
[[Category:Video game screamers]]
[[Category:Video game screamers]]
[[Category:Other makers]]
[[Category:Other makers]]
[[Category:2019]]
[[Category:2019]]