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{{Featured}}
{{Featured}}
{{ContentWarning}}
{{ContentWarning}}
{{Infobox Website
{{Infobox Game
|title = Deep Fancy Island
|title = Deep Fancy Island
|image = Rfitlpc.png
|image = Rfitlpc.png
|maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, and fantasy person)
|maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, and fantasy person)
|type = Website
|type = Video game website
|registered in = January 6th, 2023
|date = January 6th, 2023
|written in = HTML5
|platform = Lomando.com
|status = Active
|engine = HTML5
|first = [[Lomando.com]]
}}
}}
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game.
<b>Deep Fancy Island</b> (Japanese: '''<span title="Shinsō Fanshī Airando" class="explain">深層ふぁんしーあいらんど</span>''') is a short expansion of [[Lomando.com]], a Japanese [[screamer]] [[website]] that functions as a horror puzzle game.


==Website content==
== Website content ==
The game is set on a page called <code>Deeptop.html</code>, which features a possessed and realistic version of Mimi with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "[[archive]]". Alongside Mimi was linked to other pages and advertisements for LINE.
The game is set on a page called <code>Deeptop.html</code>, which features a possessed and realistic version of Mimi with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "[[archive]]". Alongside Mimi was linked to other pages and advertisements for LINE.


==Gameplay overview==
== Gameplay overview ==
The game begins with the player in a field, facing an entrance that leads to [https://lomando.fandom.com/wiki/Ookamuro_Subspecies Ookamuro Subspecies] and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.
The game begins with the player in a field, facing an entrance that leads to [https://lomando.fandom.com/wiki/Ookamuro_Subspecies Ookamuro Subspecies] and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, Deep Fancy Island can also be considered a puzzle game due to its heavy use of puzzles and mazes.


==First kanji==
== First kanji ==
[[File:DeepFancy11.png|thumb|left|180px|The player find themselves inside a sewer area.]]
[[File:DeepFancy11.png|thumb|left|180px|The player find themselves inside a sewer area.]]
(gallery of the puzzle here)
(gallery of the puzzle here)
(picture of the kitchen illustration here)
(picture of the kitchen illustration here)
The first kanji leads to <code>Deepgesui.html</code>, guiding the player into a sewer. By clicking down, they advance until a rusted door appears after three "steps." Clicking on the door once results in a blood splatter, and clicking again leads to another page, <code>Deepdoukutu.html</code>. There is a chance that a woman named [https://lomando.fandom.com/wiki/Franjyou Franjyou] appears, accompanied by the traditional [[Lomando]] scream.
The first kanji leads to <code>Deepgesui.html</code>, guiding the player into a sewer. By clicking down, they advance until a rusted door appears after three "steps." Clicking on the door once results in blood splatter, and clicking again leads to another page, <code>Deepdoukutu.html</code>. There is a chance that a woman named [https://lomando.fandom.com/wiki/Franjyou Franjyou] appears, accompanied by the traditional [[Lomando]] scream.


<code>Deepdoukutu.html</code> introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a ''Jizo'' statue. Clicking on it progresses to the next page <code>Deepdassyutu.html</code>. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.
<code>Deepdoukutu.html</code> introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a ''Jizo'' statue. Clicking on it progresses to the next page <code>Deepdassyutu.html</code>. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.
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*Locate the desktop setup and click on the monitor, revealing a [[wikipedia:Windows NT|Windows NT]]-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."
*Locate the desktop setup and click on the monitor, revealing a [[wikipedia:Windows NT|Windows NT]]-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."
*Inputting these numbers triggers the sound of running water. Going to the sink reveals a key pushed up by water in the hole, unlocking the cabinet.
*Inputting these numbers triggers the sound of running water. Going to the sink reveals a key pushed up by the water in the hole, unlocking the cabinet.
*Inside the cabinet is a light switch that, when turned off, displays colored digits on the screen (A red +3, A blue +1, A green +4, and a yellow +1), corresponding to numbers in the cryptic painting. Adding these numbers produces the code "5382." Entering this code into the keypad unlocks the door, allowing progression to the next webpage, <code>Deepmachigai.html</code>.
*Inside the cabinet is a light switch that, when turned off, displays colored digits on the screen (A red +3, A blue +1, A green +4, and a yellow +1), corresponding to numbers in the cryptic painting. Adding these numbers produces the code "5382." Entering this code into the keypad unlocks the door, allowing progression to the next webpage, <code>Deepmachigai.html</code>.
[[File:Paper2.png|thumb|right|200px|The solution for the "alternate puzzle" in ''Deepindox.html'']]
[[File:Paper2.png|thumb|right|200px|The solution for the "alternate puzzle" in ''Deepindox.html'']]