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The game then proceeds to the next "question", in which the question box is blank, but the answer choices are the opening lines from [[wikipedia:Yumeno_Kyūsaku|Yumeno Kyūsaku]]'s detective novel ''Dogra Magra'' [[https://ja.wikipedia.org/wiki/%E3%83%89%E3%82%B0%E3%83%A9%E3%83%BB%E3%83%9E%E3%82%B0%E3%83%A9 ja]]. The screen then transitions to an ominous black background, with an excerpt from the novel depicted in red text appearing accompanied by unsettling audio. Suddenly, an illustration of a girl from [[wikipedia:Irasutoya|Irasutoya]] appears on the screen along with a voice clip saying 誰だ (''dare da'', "who is it").
The game then proceeds to the next "question", in which the question box is blank, but the answer choices are the opening lines from [[wikipedia:Yumeno_Kyūsaku|Yumeno Kyūsaku]]'s detective novel ''Dogra Magra'' [[https://ja.wikipedia.org/wiki/%E3%83%89%E3%82%B0%E3%83%A9%E3%83%BB%E3%83%9E%E3%82%B0%E3%83%A9 ja]]. The screen then transitions to an ominous black background, with an excerpt from the novel depicted in red text appearing accompanied by unsettling audio. Suddenly, an illustration of a girl from [[wikipedia:Irasutoya|Irasutoya]] appears on the screen along with a voice clip saying 誰だ (''dare da'', "who is it").


Following this, the game returns to a more conventional format, featuring a press-the-button minigame. In this minigame, the player is challenged to accumulate 100 points by pressing the black button labelled 押<ref>Short for [[wikt:押す|押す]], meaning "to push" or "to press".</ref> repeatedly. However, the game is designed to deceive the player into believing that the black button is the correct one to press. If the player presses the black button more than 22 times, they will be greeted with a close-up image of a Japanese doll, accompanied by a shriek and vibrations from the player's device. The actual way to score 100 points in the minigame is to press the ボタン (''botan'', "button") text rather than the black button. Once the player reaches 100 points, the game ends and the screen turns red with gibberish text. Pressing the first button brings the player to the title screen, which now has a red background.  
Following this, the game returns to a more conventional format, featuring a press-the-button minigame. In this minigame, the player is challenged to accumulate 100 points by pressing the black button labelled 押<ref>Short for [[wikt:押す|押す]], meaning "to push" or "to press".</ref> repeatedly. However, the game is designed to deceive the player into believing that the black button is the correct one to press. If the player presses the black button 22 times, they will be greeted with a close-up image of a Japanese doll, accompanied by a shriek and vibrations from the player's device. The actual way to score 100 points in the minigame is to press the ボタン (''botan'', "button") text rather than the black button. Once the player reaches 100 points, the game ends and the screen turns red with gibberish text. Pressing the first button brings the player to the title screen, which now has a red background.  


Upon pressing the start button, the game directs the player to a series of timed story quizzes, unlike the previous game modes. If the player gets the question wrong, the screen fills up with repeated red text that reads 間違えるな (''machigaeru na'', "don't make a mistake"), and then brings the player back to the red title screen. Upon completing the quiz, the player is brought to a thank you page, and has the option to either leave a review, solve more quizzes, or return to the title screen. If the player chooses to return to the title screen, it no longer has a red background.
Upon pressing the start button, the game directs the player to a series of timed story quizzes, unlike the previous game modes. If the player gets the question wrong, the screen fills up with repeated red text that reads 間違えるな (''machigaeru na'', "don't make a mistake"), and then brings the player back to the red title screen. Upon completing the quiz, the player is brought to a thank you page, and has the option to either leave a review, solve more quizzes, or return to the title screen. If the player chooses to return to the title screen, it no longer has a red background.