Luna Game: Difference between revisions

Jump to: navigation, search
No edit summary
No edit summary
Line 2: Line 2:
|keywords="Luna Game, Luna Game series, Luna Game screamer, Luna Game download, Luna Game screamer, Luna Game wiki, Luna Game Creepypasta Wiki, Luna Game Screamers, Luna Game series download, LONA GOHEM 48, Download Luna Game"
|keywords="Luna Game, Luna Game series, Luna Game screamer, Luna Game download, Luna Game screamer, Luna Game wiki, Luna Game Creepypasta Wiki, Luna Game Screamers, Luna Game series download, LONA GOHEM 48, Download Luna Game"
}}
}}
{{Spoiler}}{{Infobox
{{Spoiler}}
|title = Luna Game
{{Infobox
|name = Luna Game
|image = Screenshot.png
|image = Screenshot.png
|imagecaption = My Little Pony, I used to wonder how horrifying this game could be.
|maker = Ceremi
|maker = Ceremi
|type = Application
|type = Application
|date = April 3rd, 2011 (First)
|date = April 3, 2011 (First)<br> April 30, 2011 (Second)<br> June 11, 2011 (Third)<br> July 9, 2011 (Fourth)<br> August 5, 2011 (Luna Game 0)<br> August 22, 2012 (Fifth)<br> February 19, 2012 (Last)
February 19th, 2012 (Last)
|quote = A screenshot of one of "Luna Games" games.
}}
}}
'''Luna Game''' is a downloadable game created and posted by ''Ceremi'' to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is clearly based on the popular show "[https://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]" (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
'''Luna Game''' are a series of downloadable games created and posted by ''Ceremi'' to "[https://www.equestriadaily.com/ Equestria Daily]" on April 3rd, 2011. From the name of the game to the sprites used, the game is clearly based on the popular show "[[wikipedia:My Little Pony: Friendship Is Magic|My Little Pony: Friendship Is Magic]]" (also known as G4 MLP:FiM). While the game looks simple and easy to understand, Luna Game spawned a series of games and even fanmade games with the last official installment being Luna Game End on February 19th, 2012. Yet, a common aspect of all the games is that the protagonist, [https://mlp.fandom.com/wiki/Princess_Luna Princess Luna], goes through a series of obstacles and platforms that ends in a [[screamer]]. Said screamers are images depicting characters such as [https://mlp.fandom.com/wiki/Apple_Bloom Apple Bloom] with a screaming audio clip relayed as a result.
==Luna Game 1==
==Luna Game 1==
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which are referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, and jump.  
Released on April 3rd, 2011, the game starts with a custom-made Princess Luna model that slightly drops on a platform. The terrain remains the same as it is brown with green triangles looking downwards to signify grass accompanied by a navy blue background with white dots that are supposed to be stars. Meanwhile, an instrumental is played which is referred to as "Upbeat Pony Beats" in the application, though it is actually "[https://www.youtube.com/watch?v=atnSTtiWU5E Evil Enchantress]" by Eurobeat Brony. With no introduction or instructions, the player is tasked with only progressing to the right using the arrow keys to either move left, right, and jump.  


However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.
However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.
Line 37: Line 37:
Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
==Luna Game 4==
==Luna Game 4==
[[File:Luna Game 4.png|thumb|A screen shot of Luna Game 4, where Luna has to walk through the glitchy blocks that forms a path where she has to go.]]
[[File:Luna Game 4.png|thumb|A screenshot of Luna Game 4, where Luna has to walk through the glitchy blocks that form a path where she has to go.]]
Released on July 9th, 2011, it starts with Luna on a flat platform above the ground with a light blue sky in the background. As the player moves to the right with cheerful music playing (a slow version of "[https://www.youtube.com/watch?v=TaMTu9xrkUg Scootaloo's Theme]" by DH), the walking ends at a cliff where they must fall, resulting in a squish sound effect and an abrupt cut to black to signal Luna's presumed death. The black screen will then have some text above a blue dot that reads "You've met with a terrible fate, haven't you...", in reference to the [[creepypasta]] [[BEN Drowned]], followed by the game faking closing for a few moments before it returns with the text "It didn't have to turn out like this...", "You didn't have to die...", and then the final text has blood on the screen which reads "BUT NOW YOU'RE IN MY WORLD." accompanied by a loud roar. After the threatening message, Luna is seen being thrown down from the sky and into a bloody world.  
Released on July 9th, 2011, it starts with Luna on a flat platform above the ground with a light blue sky in the background. As the player moves to the right with cheerful music playing (a slow version of "[https://www.youtube.com/watch?v=TaMTu9xrkUg Scootaloo's Theme]" by DH), the walking ends at a cliff where they must fall, resulting in a squish sound effect and an abrupt cut to black to signal Luna's presumed death. The black screen will then have some text above a blue dot that reads "You've met with a terrible fate, haven't you...", in reference to the [[creepypasta]] [[BEN Drowned]], followed by the game faking closing for a few moments before it returns with the text "It didn't have to turn out like this...", "You didn't have to die...", and then the final text has blood on the screen which reads "BUT NOW YOU'RE IN MY WORLD." accompanied by a loud roar. After the threatening message, Luna is seen being thrown down from the sky and into a bloody world.  


At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna.
At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna.


After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate, haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song (a slow version of Zorggn's "[https://www.youtube.com/watch?v=Ol8iBITKZ0w You Gotta Share]") starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow upward since to the right is a dead end. The higher you go, the darker the area gets. You must navigate all the way back to the left and then jump back down. To the surprise of the player, the darkness comes back almost immediately with the music speeding up accordingly, forcing them to only move right and never stop running. Eventually, Luna will come across the dead end and as soon as she goes closer towards it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard while a screenshot of Pinkie Pie from the episode ''Party of One'' appears slowly''.'' As the heartbeat gets louder, the image flashes a zalgofied version briefly with static before returning to normal and fading out; in addition, a message pops up saying "Luna Game 4.exe has stopped working" as Pinkie can be heard laughing, to which the player must close the program, ending the 4th Luna Game from there.  
After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate, haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song (a slow version of Zorggn's "[https://www.youtube.com/watch?v=Ol8iBITKZ0w You Gotta Share]") starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow upward since to the right is a dead end. The higher you go, the darker the area gets. You must navigate all the way back to the left and then jump back down. To the surprise of the player, the darkness comes back almost immediately with the music speeding up accordingly, forcing them to only move right and never stop running. Eventually, Luna will come across the dead-end and as soon as she goes closer towards it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard while a screenshot of Pinkie Pie from the episode ''Party of One'' appears slowly''.'' As the heartbeat gets louder, the image flashes a zalgofied version briefly with static before returning to normal and fading out; in addition, a message pops up saying "Luna Game 4.exe has stopped working" as Pinkie can be heard laughing, to which the player must close the program, ending the 4th Luna Game from there.  


On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game, or to delete the game file and reinstall it.
On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game or to delete the game file and reinstall it.


==Luna Game 0==
==Luna Game 0==
Line 51: Line 51:
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black and white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black and white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.


The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns back to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "''B... But... Why...?''" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.
The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns back to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambiance plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "''B... But... Why...?''" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.


Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.


=== Luna Game 0 demo ===
=== Luna Game 0 demo ===
Days before its release, a demo of the game was posted. It immediately begins in the area with the main characters, who greet Luna in friendly manners when interacted with. When you talk to Pinkie, she wants to throw yet another party and requests you to let the other five know of her plans. Once you are done informing the others, you return to Pinkie who proceeds to go get things ready. Later that evening, the party has concluded and Luna is seen thanking everyone for a such a wonderful time. However, the background and the main cast fade to the red background of the bloody world from the fourth game, revealing Luna is actually imagining everything prior and is all alone. We cut to black and the game's title appears in blood red.
Days before its release, a demo of the game was posted. It immediately begins in the area with the main characters, who greet Luna in friendly manners when interacting with her. When you talk to Pinkie, she wants to throw yet another party and requests you to let the other five know of her plans. Once you are done informing the others, you return to Pinkie who proceeds to go get things ready. Later that evening, the party has concluded and Luna is seen thanking everyone for such a wonderful time. However, the background and the main cast fade to the red background of the bloody world from the fourth game, revealing Luna is actually imagining everything prior and is all alone. We cut to black and the game's title appears in blood red.


Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.
Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.
Line 68: Line 68:
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.


Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon and the screen changes to black.
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies, all of which are the six main characters of the show as well as an unnamed child pony. For some of the ponies, dialogue can appear which is typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies' heads will change along with their original sprites with the exception of the filly. Fortunately, the player is now able to sprint, but it leads them to a dead-end, to which they must walk back and approach a shadowy Nightmare Moon. A cutscene occurs with Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat, and twice, fanart of the games flashes with static and the "LOVE ME!!" soundbite. From there, Luna makes contact with Nightmare Moon, and the screen changes to black.
 


However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
However, that is not all, for the aforementioned ending is 1 of 3 endings that the player can get. In this case, it's a bad ending as it insinuates that Luna either died or never woke up.  
Line 75: Line 74:
If you've failed to outrun the darkness in the nightmare sequence, you'll get a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, to which you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.
If you've failed to outrun the darkness in the nightmare sequence, you'll get a second bad ending; the game continues and features Luna transported to a dark realm with only a ground path to walk on; the only thing to do now is to start walking. However, the ground slowly starts to disappear beneath you bit by bit, to which you continue going until you eventually fall to your doom. For a split second, Luna is briefly replaced by Nightmare Moon as she falls. After, you hear a splat as the game cuts to black. This ending finishes by showing Luna's corpse on the ground, recycled from the third game.


If you've replayed Luna Game 4 and 0 and manage to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into the creepy one from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.
If you've replayed Luna Game 4 and 0 and managed to outrun the darkness in the former, a somewhat good ending replaces the second bad ending. In the ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six at night, as a happy melody ([https://www.youtube.com/watch?v=oxJliX8DEt8 Simon Hjort's version of "Fluttershy's Goodbye"]) plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie out with getting her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such an idea but notes that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into the creepy one from the fourth game as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.
==Reactions and Popularity==
==Reactions and Popularity==
In spite of the Luna Games having a simple design and appearing like an average indie horror game, the series has garnered a large following from individuals within and even outside the MLP fandom. Yet, with such high attention, the perception towards these games is generally mixed with some who liked it and others that felt otherwise about the games.  
In spite of the Luna Games having a simple design and appearing like an average indie horror game, the series has garnered a large following from individuals within and even outside the MLP fandom. Yet, with such high attention, the perception towards these games is generally mixed with some who liked it and others that felt otherwise about the games.  
Line 99: Line 98:


=== Luna Game X ===
=== Luna Game X ===
Released in 2013; it is fully fledged story based game detailing Luna attempting to put a stop to her nightmares once and for all.
Released in 2013; it's a fully-fledged story-based game detailing Luna attempting to put a stop to her nightmares once and for all.


=== Luna Game 3D ===
=== Luna Game 3D ===
Released in 2016; an adventure game the brings the series' roots to a 3D world.
Released in 2016; an adventure game that brings the series' roots to a 3D world.


=== Luna Game Reformed series ===
=== Luna Game Reformed series ===