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Usagi Puzzle: Difference between revisions

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{{Infobox
|title = Usagi Puzzle
|title = Usagi Puzzle
|image = 221376.jpg
|image = 221376.jpg
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|language = {{Japanese}}
|language = {{Japanese}}
|country = {{Japan}}
|country = {{Japan}}
}}{{TocDefault}}'''Usagi Puzzle''' (ใ†ใ•ใŽใƒ‘ใ‚บใƒซ, '''Usagi Pazuru''') is a Japanese flash game made by Hothukurou. The game is considered to be "a non-scary horror game" by the creator himself. The game, like [[Lomando.com]], has, in fact, a story and somewhat similar gameplay.
}}
{{TocDefault}}'''Usagi Puzzle''' (ใ†ใ•ใŽใƒ‘ใ‚บใƒซ, '''Usagi Pazuru''') is a Japanese flash game made by Hothukurou. The game is considered to be "a non-scary horror game" by the creator himself. The game, like [[Lomando.com]], has, in fact, a story and somewhat similar gameplay.


The actual game is just a simple drag-and-shoot game. Your objective is to control a rabbit with the mouse to bounce the balls into the holes. However, the upper section of the second page of the tutorial asks you not to click on a button that appears randomly and to continue the game normally. On the bottom section of the same page is a description of [https://en.wikipedia.org/wiki/MDMA MDMA], a psychoactive drug and the case that it was used to cure [https://en.wikipedia.org/wiki/Posttraumatic_stress_disorder PTSD] in America, which sets the foreshadow of the underlying story.
The actual game is just a simple drag-and-shoot game. Your objective is to control a rabbit with the mouse to bounce the balls into the holes. However, the upper section of the second page of the tutorial asks you not to click on a button that appears randomly and to continue the game normally. On the bottom section of the same page is a description of [https://en.wikipedia.org/wiki/MDMA MDMA], a psychoactive drug and the case that it was used to cure [https://en.wikipedia.org/wiki/Posttraumatic_stress_disorder PTSD] in America, which sets the foreshadow of the underlying story.
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=== '''Kobayashi Arc''' ===
=== '''Kobayashi Arc''' ===
Same as Nomura Arc and so on, the player needs to take the "Daughter" piece out of the box. If the player can't remove the piece in time, the same bluish woman screamer appears. But if the player succeeds, Kobayashi opens the box and escapes death.
Kobayashi wakes up, realizing that the dream he had was similar to a certain urban legend. Looking at his desk, he notices that the box was no longer in his room, making him sigh in relief. Kobayashi begins to wonder about what happened at the '''Nightmare Forest''', but went into denial after over-thinking. He began to believe that everything that happened was just a dream, and even thinking that Nomura wasn't murdered by the woman, but by a serial killer. When he left his house, it was already morning. He walked to college, and found Ikeda on the way. As Kobayashi approached him, he noticed that it wasn't Ikeda, but the woman in black clothes. Kobayashi becomes self-aware that he still didn't woke up from the dream and is killed by the woman.
The game over message is "2ๆ—ฅ็›ฎ:ๅฐๆž—ใฏ่ฌŽใ‚’่งฃใ„ใŸใŒใ€ๆฎบใ•ใ‚ŒใŸใ€‚๏ผˆใ‚ฏใƒชใ‚ข๏ผ๏ผ‰" ('''Second day: Kobayashi solved the mystery but was killed. (Stage Clear!)''').
*'''Script:'''
<tabber>English=
I had a terrible dream.
I was getting chased by a woman with a kitchen knife. It was exactly like that urban legend.
I quickly checked my desk, just to see that the box disappeared.
I sighed in relief. Still, my head just won't stop thinking about what happened.
The hell was that dream anyways?
Inside that box was.... No, I don't want to remember it.
What if... That woman was actually chasing for...
.....Ugh, I shouldn't take conclusions like that.
It was just a dream.
A dream that showed all my fears.
That's right. Nomura got stabbed by a weirdo and died.
Urban legends... Curses... The hell to those ideas. I've had enough of that damn dream.
When I left the entrance, the sun was rising.
Before I knew it, it was already morning.
I always forgot about important things, and as you can see, I'm kind of an airhead. Anyways, I adjusted my clothes and then I walked on my way to college.
In a short while, I noticed that Ikeda was walking in front of me.
'''"Hey, Ikeda!"'''
I called him out. As I approached, Ikeda turned around.
That was not Ikeda.
I see.
I still didn't...
...woke up from that dream.
'''[SCREAMER]'''
|-|Japanese=
ใฒใฉใ„ๅคขใ‚’่ฆ‹ใŸใ€‚
ๅŒ…ไธใ‚’ๆŒใฃใŸๅฅณใซใšใฃใจ่ฟฝใ‚ใ‚Œใ‚‹ใ€้ƒฝๅธ‚ไผ่ชฌ้€šใ‚Šใฎๅคขใ€‚
ใฏใฃใจใ—ใฆๆœบใฎไธŠใ‚’่ฆ‹ใ‚‹ใจใ€็ฎฑใฏๆถˆใˆใฆใ„ใŸใ€‚
ใตใ…ใ€ใจๅ‘ผๅธใ‚’ๆ•ดใˆใ‚‹ใ€‚ ้ ญใฎไธญใฏใ€ใพใ ใพใจใพใ‚‰ใชใ„ใ€‚
ใชใ‚“ใ ใฃใŸใ‚“ใ ใ€ใ‚ใฎๅคขใฏใ€‚
็ฎฑใฎไธญ่บซใฏใ€ใƒปใƒปใƒปใƒปใƒปใƒปใ„ใ‚„ใ€ๆ€ใ„ๅ‡บใ—ใŸใใ‚‚ใชใ„ใ€‚
ใ‚‚ใ—ใ‹ใ—ใฆใ€ใ‚ใฎๅฅณใŒ่ฟฝใฃใฆใใŸใฎใฏใ€‚
ใƒปใƒปใƒปใƒปใƒปใƒปใ ใ‚ใ ใ€่€ƒใˆใ‚‹ใฎใฏใ‚ˆใใ†ใ€‚
ใ‚ใ‚Œใฏใ€ใŸใ ใฎๅคขใ ใ€‚
่‡ชๅˆ†ใฎๆๆ€–ๅฟƒใŒ่ฆ‹ใ›ใŸใ€ๅคขใ€‚
้‡Žๆ‘ใฏ้ ญใฎใŠใ‹ใ—ใ„ๅฅดๅˆบใ•ใ‚Œใฆๆญปใ‚“ใ ใฎใ ใ€‚
้ƒฝๅธ‚ไผ่ชฌใจใ‹ๅ‘ชใ„ใจใ‹ใ€ใ‚‚ใ†ใใ†ใ„ใ†่€ƒใˆใฏๆจใฆใ‚ˆใ†ใ€‚ใ‚‚ใ†ใ‚ใ‚“ใชๅคขใ‚’่ฆ‹ใ‚‹ใฎใฏใ“ใ‚Šใ”ใ‚Šใ ใ€‚
็Ž„้–ขใ‚’ๅ‡บใ‚‹ใจใ€ๅคช้™ฝใŒๆ˜‡ใฃใฆใ„ใŸใ€‚
็Ÿฅใ‚‰ใฌ้–“ใซใ™ใฃใ‹ใ‚Šๆœใซใชใฃใฆใ„ใŸใ‚ˆใ†ใ ใ€‚
ใšใฃใจ้ ญใฎไธญใฏ้œžใŒใ‹ใ‹ใฃใŸใ‚ˆใ†ใงใ€ใผใ‚“ใ‚„ใ‚Šใจใ—ใฆใ„ใŸใŒใ€็ฟ’ๆ…ฃใจใฏๆใ‚ใ—ใ„ใ‚‚ใฎใงใ€ใ„ใคใฎ้–“ใซใ‹่บซๆ”ฏๅบฆใ‚’ๆ•ดใˆใฆๅคงๅญฆใธใฎ้“ใฎใ‚Šใ‚’ๆญฉใ„ใฆใ„ใŸใ€‚
ใ—ใฐใ‚‰ใใ™ใ‚‹ใจใ€็›ฎใฎๅ‰ใซๆฑ ็”ฐใŒๆญฉใ„ใฆใ„ใ‚‹ใ“ใจใซๆฐ—ใฅใ„ใŸใ€‚
ใŠใ„ใ€ๆฑ ็”ฐใ€‚
ใใ†ๅฃฐใ‚’ๆŽ›ใ‘ใฆ่ฟ‘ๅฏ„ใ‚‹ใจใ€ๆฑ ็”ฐใŒๆŒฏใ‚Š่ฟ”ใ‚‹ใ€‚
ใใ‚Œใฏๆฑ ็”ฐใงใฏใชใใฆใ€‚
ใใ†ใ‹ใ€‚
ไฟบใฏใพใ ใ€‚
ๅคขใ‹ใ‚‰่ฆšใ‚ใฆใ„ใชใ‹ใฃใŸใฎใ ใ€‚
</tabber>
=== '''Ikeda Arc''' ===
=== '''Ikeda Arc''' ===
=== '''Watanabe Arc''' ===
=== '''Watanabe Arc''' ===

Revision as of 07:32, 6 July 2019

Template:Flashing lights

Template:TocDefaultUsagi Puzzle (ใ†ใ•ใŽใƒ‘ใ‚บใƒซ, Usagi Pazuru) is a Japanese flash game made by Hothukurou. The game is considered to be "a non-scary horror game" by the creator himself. The game, like Lomando.com, has, in fact, a story and somewhat similar gameplay.

The actual game is just a simple drag-and-shoot game. Your objective is to control a rabbit with the mouse to bounce the balls into the holes. However, the upper section of the second page of the tutorial asks you not to click on a button that appears randomly and to continue the game normally. On the bottom section of the same page is a description of MDMA, a psychoactive drug and the case that it was used to cure PTSD in America, which sets the foreshadow of the underlying story.

The game has 15 stages that increase difficulty in each time you clear. Strangely, it has several endings and 4 routes, which will be listed below.

All Endings

Ending 1 โ€” Game Clear

"Congratulations for clearing! Rest your body and your mind and let's have a healthy life!"

You have beaten all 15 levels, and that means that you also didn't click on the button mentioned. After completing all the levels, the game congratulates you and asks you to relax after having fun, besides wishing you a positive life.

However, the text "่บซไฝ“ใ‚‚ๅฟƒใ‚‚ใ™ใฃใใ‚Šใ‚„ใ™ใ‚ใฆ" (Rest your body and mind...) can be misread as "ใใ™ใ‚Šใ‚„ใ‚ใฆ" (Stop taking drugs.), giving the first point to the story of the game.

Ending 2 โ€” Welcoming

The park.

This ending is called "ใŠ่ฟŽใˆ" (omukae), a short version for "ใŠ่ฟŽใˆ็พ่ฑก" (omukae genshou) which means "Psychopomp". Other meanings are: "welcoming" and also "approach of death".

By clicking on the "Don't click here!" button, the game gets distorted and the background is changed to a static screen, a disturbing noise also starts playing. However, if the player stands still for a few minutes, something changes. You are redirected to the start menu of the game and suddenly the rabbit gets a realistic mouth and eye, plus a few black dots around.

The game resumes very differently than it was before, and now an image of a park appears. You have two options: "ๅณใ‚’ๅ‘ใ" (Turn Right) and "ๅทฆใ‚’ๅ‘ใ" (Turn Left). When turning right, a rabbit appears and runs toward the screen with a loud sound.

The game over message is "ๅคขใฎไธญใงใŠ่ฟŽใˆใŒใใŸใ€‚ใ‚ˆใ‹ใฃใŸใ€‚"(Death has come in my dreams. I'm so glad.).

Ending 3 โ€” Cursed

The easter egg.

In stage 10, there's an easter egg. When you try to take the block to the right, it slowly goes out of the way until it finally opens. When you move the rabbit to the lower left, it will get stuck, and the only thing you can do is click the "Don't click here!" button. After clicking, a sentence reading "ๅ‘ชใ‚ใ‚ŒใŸใ™ใใซ้–‰ใ˜ใ‚" (Close immediately after being cursed.) appears. After a few seconds, the screen will be filled with a flood of "ใ™ใใซใ‘ใ›" (Disappear) and a loud noise. There is nothing more than this and you will be redirected to Hothukurou's website.

True End โ€” Akazu no Hako

"The Bizzare Urban Legend, Akazu no Hako"

This ending is unlocked when the player clicks the "Don't click here!" button and throws the ball inside the hole after it. The screen will get static for a moment until it reveals an image of an air vent and then the real storyline begins.

The narrator wakes up from the dream he had and notices he is trapped in a one-man cell after he had gone crazy by a certain urban legend. The truth is, the dream he had was the entire Usagi Puzzle game all along. By the fear of being found by a certain something, he screams out loud and it makes the nurses on the nurse station worried. They start discussing the urban legend that the narrator so believes, until he screams again. After that, a box comes out from the air vent in his cell, and the whole webpage background begins to flash red. You have to click on the box to be redirected to the main story, which reveals to be Akazu no Hako.

  • Script:

I woke up from the sweet dream I had. Now, I can't move my body to escape from this painful reality. And it's all because I'm tied up to a bed. I'm scared. I have to get out of here as soon as possible. The echoing sound of the ropes squeaking is scary. I'm scared. At this rate, that thing will come. I screamed out of fear. My voice echoes in the corridor illuminated by the moon. The scream reached the end of the hallway to the locked nurse station. "...That patient, isn't he noisy again?" "Just when he got unconscious by the drug..." "Hasn't he been getting better nowadays? He just had taken a dose, right?" "His screams are getting louder by the day though." "Every time he says "Don't come here! Don't come here!" he makes other patients scared too..." "Perhaps that urban legend is really true." "Everyone who goes to that place dies though..." "People who go to places like that from the urban legend were always crazy. Also, that urban legend is obviously a lie." "Is that so?" "Ugh, I can hear his voice again." "Don't come here!" "Don't come here!" DON'T COME HEREEEEEEE!

็”˜ใ„ๅนป่ฆšใ‹ใ‚‰่ฆšใ‚ใฆใ—ใพใฃใŸใ€‚ใ“ใฎ่พ›ใ„็พๅฎŸใ‹ใ‚‰้€ƒใ’ใ‚ˆใ†ใซใ‚‚่บซไฝ“ใ‚’ๅ‹•ใ‹ใ›ใชใ„ใ€‚ ใƒ™ใƒƒใƒˆใซๅ…จ่บซๆ‹˜ๆ‹˜ๆŸใ•ใ‚Œใฆใ„ใ‚‹ใŸใ‚ใงใ‚ใ‚‹ใ€‚ๆ€–ใ„ใ€ๆ—ฉใใ“ใ“ใ‹ใ‚‰้€ƒใ’ใŸใ„ใ€‚ ็„กไบบ้ƒจๅฑ‹ใซๆ‹˜ๆŸๅ…ทใฎๆ“ฆใ‚Œใ‚‹้ŸณใŒๅ้Ÿฟใ™ใ‚‹ๆ€–ใ„ใ€‚ๆ€–ใ„ใ€ใ“ใฎใพใพใ ใจใ‚ขใƒฌใŒๆฅใ‚‹ใ€‚ ๆๆ€–ใฎใ‚ใพใ‚Šๅซใณๅฃฐใ‚’ไธŠใ’ใŸใ€‚ๆœˆๆ—ฅใ‚’็…งใ‚‰ใ™ใ€ใŒใ‚‰ใ‚“ใจใ—ใŸๅปŠไธ‹ใซ้Ÿฟใๆธกใ‚‹ใ€‚ ๅปŠไธ‹ใฎ็ซฏใ€้ตใฎไป˜ใ„ใŸใƒŠใƒผใ‚นใ‚นใƒ†ใƒผใ‚ทใƒงใƒณใซใพใงใ“ใฎๅฃฐใฏๅฑŠใ„ใŸใ€‚ ใƒปใƒปใƒปใ‚ใฎๆ‚ฃ่€…ใ€ใพใŸ้จ’ใ„ใงใพใ™ใญ ใ›ใฃใ‹ใใŠ่–ฌใงๅฎ‰้™ใซใชใฃใฆใ„ใŸใฎใซใ€‚ ๆœ€่ฟ‘ใฉใ‚“ใฉใ‚“ๅŠนใ็›ฎใชใใชใฃใฆใพใ›ใ‚“ใ‹๏ผŸใ•ใฃใๆŠ•่–ฌใ—ใŸใฐใ‹ใ‚Šใงใ™ใ‚ˆ๏ผŸ ๅซใณๅฃฐใ‚‚ๆ—ฅใซๆ—ฅใซๅคงใใใชใฃใฆใใฆใพใ™ใ— ใ€Œๆฅใ‚‹ใชใ๏ผๆฅใ‚‹ใชใ๏ผใ€ใฃใฆใ€ๅ‘จใ‚Šใฎๆ‚ฃ่€…ใ•ใ‚“ใ‚‚ๆ€–ใŒใฃใกใ‚ƒใฃใฆใƒปใƒปใƒปใ€‚ ใ‚„ใฃใฑใ‚ใฎๅ™‚ใ€ๆœฌๅฝ“ใซใชใ‚“ใงใ™ใ‹ใญใ€‚ ใ‚ใใ“ใซ่กŒใฃใŸใปใ‹ใฎๆ–นใ€ใฟใ‚“ใชใŠไบกใใชใ‚Šใซใชใฃใฆใ„ใพใ™ใ—ใƒปใƒปใƒปใ€‚ ใ‚ใ‚“ใชๆ‰€ใซใ„ใไบบใชใ‚“ใฆๅ…ƒใ‹ใ‚‰ๆฐ—ใŒ็‹‚ใฃใฆใ‚‹ใฎใ‚ˆใ€‚้ƒฝๅธ‚ไผ่ชฌใชใ‚“ใฆๅ˜˜ใซๆฑบใพใฃใฆใ‚‹ใ€‚ ใใ†ใชใ‚“ใงใ™ใ‹ใญ? ใ†ใ‚ใ‚ใ€ใพใŸๅฃฐใŒ่žใ“ใˆใฆใใพใ™ใญใ€‚ ใ€Œใƒปใƒปใƒปๆฅใ‚‹ใชใ!ใ€ ใ€Œใƒปใƒปใƒปๆฅใ‚‹ใชใ!ใ€ ๆฅใ‚‹ใชใใ‚ใ‚ใ‚ใ‚ใ‚ใ‚ใ‚๏ผ

Instructions

How to play "Daughter in a box" (Klotski/็ฎฑๅ…ฅใ‚Šๅจ˜)

Sliding the wooden pieces, the purpose is to put the "Daughter" (ๅจ˜) out of the bottom of the crate frame. The box opens when the "Daughter" is removed.

A woman in black clothes will come to kill you.
You can escape by running away (้€ƒใ’ใ‚‹).

The story progresses after playing a few times.

Those who can't clear the game โ‡’ Please check out the Q&A below.

็ฎฑๅ…ฅใ‚Šๅจ˜ใฎ้Šใณๆ–น
ๆœจ่ฃฝใฎใƒ”ใƒผใ‚นใ‚’ใ‚นใƒฉใ‚คใƒ‰ใ•ใ›ใฆใ€ใ€Œๅจ˜ใ€ใ‚’ๆœจๆž ไธ‹ใฎๅ‡บๅฃใ‹ใ‚‰ๅค–ใซๅ‡บใ™ใ“ใจใŒ็›ฎ็š„ใงใ™ใ€Œๅจ˜ใ€ใŒๅ–ใ‚Œใ‚‹ใจ็ฎฑใŒ้–‹ใใ‚ˆใ†ใงใ™ใ€‚ ้ป’ใ„ๆœใฎๅฅณใŒๆฎบใ—ใซๆฅใพใ™ใ€‚
้€ƒใ’ใ‚‹ใ“ใจใง้›ขใ‚Œใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ ไฝ•ๅบฆใ‹้Šใถใจใ‚นใƒˆใƒผใƒชใƒผใŒ้–‹ๆ”พใ•ใ‚Œใพใ™ ใ‚ฏใƒชใ‚ขใงใใชใ„ๆ–นโ‡’ใƒšใƒผใ‚ธไธ‹๏ผฑ๏ผ†๏ผกใ‚’ๅ‚่€ƒใใ ใ•ใ„ใ€‚

Nomura Arc

Nomura is in the Nighmare Forest (ๆ‚ชๅคขใฎๆฃฎ) being chased by a woman and to leave the place he needs to open the box by completing the puzzle "Daughter in a Box". If the player can't put the "Daughter" piece out of the box in time, a screamer of a bluish woman smiling with distorted eyes pops up with a loud sound. As soon as the player manages to remove the "Daughter" piece, Nomura opens the box and is saved from death.

Nomura wakes up desperately, realizing that everything that happened at the Nightmare Forest was just a dream. He begins to question everything that happened, to the point of throwing up as he remembers what was inside that box. Nomura reveals that he only woke up in the Nightmare Forest after returning home and having looked at a lost box in the middle of his path, and just by looking at it he lost consciousness.

Nomura tries to forget what happened and also tries to continue normally his day. However, he realizes that in his bedroom there was, surprisingly, that woman who was chasing him in the Nightmare Forest. The same screamer of the bluish woman pops up, and Nomura is killed.

The game over message is "1ๆ—ฅ็›ฎ:้‡Žๆ‘ใฏ่ฌŽใ‚’่งฃใ„ใŸใŒใ€ๆฎบใ•ใ‚ŒใŸใ€‚๏ผˆใ‚ฏใƒชใ‚ข๏ผ๏ผ‰" (First day: Nomura solved the mystery but was killed. (Stage Clear!)).

  • Script:

Haah... Haah... Haah... It was all a dream... My entire body is sweating. I really thought I was gonna die. What was that? What the fuck was that woman? That dream was so real that I'm still out of breath. Barf. Just by remembering what was inside that box, I threw up. What the fuck was that? When I was going home and stared to that box, suddenly my conscious started to fail... That woman was always chasing me. It was really messed up, really. Uuf, seems like I've got unconsciously nervous about what happened today. That's unexpected, but I might actually have a "delicate" side. Huh? Why is that woman... ...in my bedroom? [SCREAMER]

ใฏใใฃใ€ใฏใใฃใ€ใฏใใฃใ€‚ ๅคขใ€ใ‹ใ€‚ ๅ…จ่บซใŒๆฑ—ใพใฟใ‚Œใ ใ€‚ ใƒžใ‚ธใงๆญปใฌใ‹ใจๆ€ใฃใŸใ€‚ ใชใ‚“ใ ใ‚ˆใ‚ขใƒฌใ€‚ ใชใ‚“ใชใ‚“ใ ใ‚ˆใ‚ใฎๅฅณใ€‚ ใƒชใ‚ขใƒซใชๅคขใ™ใŽใฆใ€ใพใ ๆฏๅˆ‡ใ‚Œใ—ใฆใ‚„ใŒใ‚‹ใ€‚ ใ†ใ’ใ€‚ ็ฎฑใฎไธญ่บซใ‚’ๆ€ใ„ๅ‡บใ—ใฆใ€ใ‚ฒใƒญใŒๅ‡บใฆใใŸใ€‚ ใชใ‚“ใ ใฃใŸใ‚“ใ ไธ€ไฝ“ใ€‚ ๅธฐใฃใฆใ‚ใฎ็ฎฑใ‚’่ฆ‹ใคใ‚ใฆใ„ใŸใ‚‰ใ€ๆ€ฅใซๆ„่ญ˜ใŒ้ ใฎใ„ใฆใใฆใƒผใƒผใ€‚ ๅฅณใŒใ™ใฃใจ่ฟฝใ„ใ‹ใ‘ใฆใใŸใ€‚ ใƒžใ‚ธใงใ‚„ใฐใ‹ใฃใŸใ€‚ใƒžใ‚ธใงใ€‚ ใฏใใ€ใ‚„ใฃใฑ็„กๆ„่ญ˜ใซไปŠๆ—ฅใฎใ“ใจใงใƒ“ใƒ“ใฃใฆใŸใ‚“ใ ใ‚ใ†ใชใ€‚ ๆ„ๅค–ใจใ‚ชใƒฌใ€็นŠ็ดฐใชใฎใ‹ใ‚‚ใ€‚ ใ‚ใ‚Œใ€‚ ใ‚ใฎๅฅณใŒใชใ‚“ใงใ€‚ ใ‚ชใƒฌใฎ้ƒจๅฑ‹ใซใ€‚

Kobayashi Arc

Same as Nomura Arc and so on, the player needs to take the "Daughter" piece out of the box. If the player can't remove the piece in time, the same bluish woman screamer appears. But if the player succeeds, Kobayashi opens the box and escapes death.

Kobayashi wakes up, realizing that the dream he had was similar to a certain urban legend. Looking at his desk, he notices that the box was no longer in his room, making him sigh in relief. Kobayashi begins to wonder about what happened at the Nightmare Forest, but went into denial after over-thinking. He began to believe that everything that happened was just a dream, and even thinking that Nomura wasn't murdered by the woman, but by a serial killer. When he left his house, it was already morning. He walked to college, and found Ikeda on the way. As Kobayashi approached him, he noticed that it wasn't Ikeda, but the woman in black clothes. Kobayashi becomes self-aware that he still didn't woke up from the dream and is killed by the woman.

The game over message is "2ๆ—ฅ็›ฎ:ๅฐๆž—ใฏ่ฌŽใ‚’่งฃใ„ใŸใŒใ€ๆฎบใ•ใ‚ŒใŸใ€‚๏ผˆใ‚ฏใƒชใ‚ข๏ผ๏ผ‰" (Second day: Kobayashi solved the mystery but was killed. (Stage Clear!)).

  • Script:

I had a terrible dream. I was getting chased by a woman with a kitchen knife. It was exactly like that urban legend. I quickly checked my desk, just to see that the box disappeared. I sighed in relief. Still, my head just won't stop thinking about what happened. The hell was that dream anyways? Inside that box was.... No, I don't want to remember it. What if... That woman was actually chasing for... .....Ugh, I shouldn't take conclusions like that. It was just a dream. A dream that showed all my fears. That's right. Nomura got stabbed by a weirdo and died. Urban legends... Curses... The hell to those ideas. I've had enough of that damn dream. When I left the entrance, the sun was rising. Before I knew it, it was already morning. I always forgot about important things, and as you can see, I'm kind of an airhead. Anyways, I adjusted my clothes and then I walked on my way to college. In a short while, I noticed that Ikeda was walking in front of me. "Hey, Ikeda!" I called him out. As I approached, Ikeda turned around. That was not Ikeda. I see. I still didn't... ...woke up from that dream. [SCREAMER]

ใฒใฉใ„ๅคขใ‚’่ฆ‹ใŸใ€‚ ๅŒ…ไธใ‚’ๆŒใฃใŸๅฅณใซใšใฃใจ่ฟฝใ‚ใ‚Œใ‚‹ใ€้ƒฝๅธ‚ไผ่ชฌ้€šใ‚Šใฎๅคขใ€‚ ใฏใฃใจใ—ใฆๆœบใฎไธŠใ‚’่ฆ‹ใ‚‹ใจใ€็ฎฑใฏๆถˆใˆใฆใ„ใŸใ€‚ ใตใ…ใ€ใจๅ‘ผๅธใ‚’ๆ•ดใˆใ‚‹ใ€‚ ้ ญใฎไธญใฏใ€ใพใ ใพใจใพใ‚‰ใชใ„ใ€‚ ใชใ‚“ใ ใฃใŸใ‚“ใ ใ€ใ‚ใฎๅคขใฏใ€‚ ็ฎฑใฎไธญ่บซใฏใ€ใƒปใƒปใƒปใƒปใƒปใƒปใ„ใ‚„ใ€ๆ€ใ„ๅ‡บใ—ใŸใใ‚‚ใชใ„ใ€‚ ใ‚‚ใ—ใ‹ใ—ใฆใ€ใ‚ใฎๅฅณใŒ่ฟฝใฃใฆใใŸใฎใฏใ€‚ ใƒปใƒปใƒปใƒปใƒปใƒปใ ใ‚ใ ใ€่€ƒใˆใ‚‹ใฎใฏใ‚ˆใใ†ใ€‚ ใ‚ใ‚Œใฏใ€ใŸใ ใฎๅคขใ ใ€‚ ่‡ชๅˆ†ใฎๆๆ€–ๅฟƒใŒ่ฆ‹ใ›ใŸใ€ๅคขใ€‚ ้‡Žๆ‘ใฏ้ ญใฎใŠใ‹ใ—ใ„ๅฅดๅˆบใ•ใ‚Œใฆๆญปใ‚“ใ ใฎใ ใ€‚ ้ƒฝๅธ‚ไผ่ชฌใจใ‹ๅ‘ชใ„ใจใ‹ใ€ใ‚‚ใ†ใใ†ใ„ใ†่€ƒใˆใฏๆจใฆใ‚ˆใ†ใ€‚ใ‚‚ใ†ใ‚ใ‚“ใชๅคขใ‚’่ฆ‹ใ‚‹ใฎใฏใ“ใ‚Šใ”ใ‚Šใ ใ€‚ ็Ž„้–ขใ‚’ๅ‡บใ‚‹ใจใ€ๅคช้™ฝใŒๆ˜‡ใฃใฆใ„ใŸใ€‚ ็Ÿฅใ‚‰ใฌ้–“ใซใ™ใฃใ‹ใ‚Šๆœใซใชใฃใฆใ„ใŸใ‚ˆใ†ใ ใ€‚ ใšใฃใจ้ ญใฎไธญใฏ้œžใŒใ‹ใ‹ใฃใŸใ‚ˆใ†ใงใ€ใผใ‚“ใ‚„ใ‚Šใจใ—ใฆใ„ใŸใŒใ€็ฟ’ๆ…ฃใจใฏๆใ‚ใ—ใ„ใ‚‚ใฎใงใ€ใ„ใคใฎ้–“ใซใ‹่บซๆ”ฏๅบฆใ‚’ๆ•ดใˆใฆๅคงๅญฆใธใฎ้“ใฎใ‚Šใ‚’ๆญฉใ„ใฆใ„ใŸใ€‚ ใ—ใฐใ‚‰ใใ™ใ‚‹ใจใ€็›ฎใฎๅ‰ใซๆฑ ็”ฐใŒๆญฉใ„ใฆใ„ใ‚‹ใ“ใจใซๆฐ—ใฅใ„ใŸใ€‚ ใŠใ„ใ€ๆฑ ็”ฐใ€‚ ใใ†ๅฃฐใ‚’ๆŽ›ใ‘ใฆ่ฟ‘ๅฏ„ใ‚‹ใจใ€ๆฑ ็”ฐใŒๆŒฏใ‚Š่ฟ”ใ‚‹ใ€‚ ใใ‚Œใฏๆฑ ็”ฐใงใฏใชใใฆใ€‚ ใใ†ใ‹ใ€‚ ไฟบใฏใพใ ใ€‚ ๅคขใ‹ใ‚‰่ฆšใ‚ใฆใ„ใชใ‹ใฃใŸใฎใ ใ€‚

Ikeda Arc

Watanabe Arc

The day before the nightmare

Akumu No Zenjitsu, with all the stories unlocked.

The day before the nightmare (ๆ‚ชๅคขใฎๅ‰ๆ—ฅ่ฌน, Akumu no Zenjitsu) is a part of the storyline from Akazu no Hako. As the title itself says, it's a series of events that happens before the 4 protagonists enter in their nightmares, so it's recommended to read them before playing their arcs.

Each of the stories can be unlocked after clearing the Days (Except in Nomura Arc which is automatically unlocked). Bellow, there is a list of every story before the nightmares.

Ghost Story (Nomura Arc)

Curiosity (Kobayashi Arc)

Half-Crazed (Ikeda Arc)

Blind Alley/Dead End (Watanabe Arc)

Links

NOTE: The following game contains a screamer!

  • hothukurou.firebird.jp/game/Truth/index.html

Showcase video

  • Gameplay/Preview: youtube.com/watch?v=B5eQf6AFksE