Draw a Piraka 2: Difference between revisions
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'''Draw a Piraka 2''' is the second [[screamer]] in a series of two promotional Flash games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer. | '''Draw a Piraka 2''' is the second [[screamer]] in a series of two promotional Flash games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer. | ||
==Gameplay== | ==Gameplay== | ||
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*The numbers which trigger the screamers in both games, 4 and 13, are typically associated with misfortune in various cultures, so they were probably chosen intentionally. It is possible to bypass the screamer by letting the timer run out during the unwinnable test game, which will only lead to the regular Game Over screen with the button to replay the winnable real game instead. Clicking dots in the wrong order will not count as a misclick in the real game. | *The numbers which trigger the screamers in both games, 4 and 13, are typically associated with misfortune in various cultures, so they were probably chosen intentionally. It is possible to bypass the screamer by letting the timer run out during the unwinnable test game, which will only lead to the regular Game Over screen with the button to replay the winnable real game instead. Clicking dots in the wrong order will not count as a misclick in the real game. | ||
*There is a different version of this game, where the player has to connect 69 dots instead, and the screamer will get triggered any time the player clicks the 10th dot. This dot is clickable right from the start this time, unlike the 13th dot from the other version's test game. There is no timer and misclicks will have no effect. This game does not include the option to replay a beatable version. | *There is a different version of this game, where the player has to connect 69 dots instead, and the screamer will get triggered any time the player clicks the 10th dot. This dot is clickable right from the start this time, unlike the 13th dot from the other version's test game. There is no timer and misclicks will have no effect. This game does not include the option to replay a beatable version. | ||
=== Showcase video === | |||
[[File:Draw a Piraka 2 (censored).mp4|320px]] | |||
== Link == | == Link == | ||
<font color="yellow"><u>NOTE</u>: The following game contains a [[screamer]] with flashing lights!</font> | <font color="yellow"><u>NOTE</u>: The following game contains a [[screamer]] with flashing lights!</font> | ||
* to14.com/game.php?id=4d486a6284fc1 | * to14.com/game.php?id=4d486a6284fc1 | ||
* '''Alternate Version:''' biomediaproject.com/bmp/files/gms/online/DrawAPiraka/Version2/DrawAPiraka.swf | * '''Alternate Version:''' biomediaproject.com/bmp/files/gms/online/DrawAPiraka/Version2/DrawAPiraka.swf | ||
{{Comments}} | {{Comments}} | ||
[[Category:Games]] | [[Category:Games]] |