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==Luna Game 2==
==Luna Game 2==
Released on May 30th, 2011, this version has slightly improved graphics with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the 1st game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony.  
Released on May 30th, 2011, this version has slightly improved graphics, with Luna herself being noticeably smaller compared to her previous model. As usual, the player must move to the right, except this time they are told by black text that they can run by holding the shift key. In terms of the layout of the game, it is less platform-based, unlike the first game. The soundtrack is "[https://www.youtube.com/watch?v=3SY9t81sVsE Giggle at the Ghostie]" by Eurobeat Brony. 


The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which a zalgofied picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays with bloody text saying "'''YOU DIED'''."
The further Luna moves to the right, the more cracked the ground beneath her appears up until a point in which a zalgofied picture of Pinkie appears briefly with static noises. The world suddenly changes into a dark, red version of itself with what appears to be the sounds of a deep cave being played in the background. Additionally, the player's movement is now significantly reduced and they are no longer able to sprint. After a couple of seconds of walking, the player will encounter a dead end as there is a wall preventing any progress to the right. Yet, there is one visible peculiarity at the end, a big chasm on the ground. With no other option left but to descend into the abyss, Luna slowly falls as the background fades to black, including herself, revealing a game over screen with fanart of Luna falling while some disturbing music plays with bloody text saying "'''YOU DIED'''."


After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC.
After a couple of seconds on the game over screen, the game will close by itself and, unlike the 1st game, will not add any files, screenshots, etc. to the PC.


==Luna Game 3==
==Luna Game 3==
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game.  
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays ("[https://www.youtube.com/watch?v=GlVwxSfaYhs At the Gala (Finale Mix)]" by Eurobeat Brony at a slightly increased speed), the terrain is much flatter with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music briefly before it changes to a slower, more sinister piece. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the second game. 


However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode ''The Best Night Ever'', to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold in which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.
However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down into the gap. It should be mentioned that jumping across the first gap will cause a loud audio clip of the character [https://mlp.fandom.com/wiki/Fluttershy Fluttershy] screaming "COME OUT!!", taken from the episode ''The Best Night Ever'', to play, though nothing happens every other time. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold at which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.


Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this.
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