Luna Game: Difference between revisions

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At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna.
At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna.


After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate Haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow. To the surprise of the player, the darkness comes back almost immediately behind the player again, forcing them to only move right and never stop running. Eventually, Luna will come across what appears to be a wall that as soon as she go closer towards it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard with an image of Pinkamena Pie from an episode of MLP titled "[https://mlp.fandom.com/wiki/Party_of_One Party of One]." As the heartbeat gets louder and the image gets lighter, a windows message pops up saying "Luna Game 4.exe has stopped working" to which the player must close the program, ending the 4th Luna Game from there.  
After this, the screen goes back to the blue square part with a zalgofied version of the "You have met a terrible fate Haven't you..." text. But this is not the end, as for a short second, a messed up 8-bit song starts to play while some glitchy blocks start to appear on the screen, forming a path that Luna must follow. To the surprise of the player, the darkness comes back almost immediately behind the player again, forcing them to only move right and never stop running. Eventually, Luna will come across what appears to be a wall that as soon as she goes closer towards it, Pinkie Pie appears with a maniacal smile and disappears alongside Luna. After the encounter, a sound of a heartbeat can be heard with an image of Pinkamena Pie from an episode of MLP titled "[https://mlp.fandom.com/wiki/Party_of_One Party of One]." As the heartbeat gets louder and the image gets lighter, a windows message pops up saying "Luna Game 4.exe has stopped working" to which the player must close the program, ending the 4th Luna Game from there.  


On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game, or to delete the game file and reinstall it.
On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game, or to delete the game file and reinstall it.
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If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkamena will face Nightmare Moon. Nightmare moon asks why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkamena and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then the screamer appears once again.
If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkamena will face Nightmare Moon. Nightmare moon asks why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkamena and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then the screamer appears once again.
==Luna Game End (A.K.A Luna Game 5)==
==Luna Game End (A.K.A Luna Game 5)==
The official Luna Game 5, officially known as "Luna Game End" was later released on August 22, 2012. The player starts off on a flat strip of grass at night with happy music playing in the background. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, the player safely lands on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble: “I’ll just rest for a moment…”. The screen slowly fades to black afterwards.
The official Luna Game 5, officially known as "Luna Game End" was later released on August 22, 2012. What is interesting is that this game was considered as more of a "project" than all the others by Ceremi due to not only length, but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned as to why "Unknown project; unknown completion time" appeared on the official Luna Game website (see trivia below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final installment in the series of course).


After the music stops, The player is now on a somewhat completely white world with only a single black line as the ground below the player, When walking to the right, they encounter the 8-bit limbo sprite from Luna Game 4, if the player touches it, which leads the ground below them to dissapear, and some strange background noises started to play, the player can notice the sky blocks and ground blocks randomly appearing, After waiting for the grounds to generate, it is revealed that the entire sky behind the player was being built, After another few moments, a strange screech sound can be heard, the floor disappears again, This time, when the player falls, the blue sky turns into an empty, dark red sky.
The player starts off on a flat strip of grass at night with happy music playing in the background. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, the player safely lands on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble saying “I’ll just rest for a moment…” to which the screen slowly fades to black.
 
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sounds like muffled electrical sparks. Simultaneously, the sky and ground blocks randomly appear which gradually generates. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
When the player hits the ground again, the player is greeted with ground blocks with familiar line design from Luna Game 4, Continuing to walk right will reveal a smaller cliff, jumping on it again will trigger the ground blocks to randomly start turning into 8-bit limbo blocks from Luna Game 4, along with the second soundtrack in the 8-bit limbo world: "Incoming Darkness" started to play, and somewhat a dark shadow starts eating up the screen to the left, if the player doesn't regard escaping from the darkness, will lead back to the next map, if the player manage to outrun it, several obstacles appears, the same thing will happen if the player goes in the end.
When the player hits the ground again, the player is greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks from Luna Game 4 along with the second soundtrack in the 8-bit limbo world "Incoming Darkness" starts to play, and somewhat a dark shadow starts eating up the screen to the left. If the player doesn't escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
 
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies. For some of the ponies, dialogue can appear which are typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies heads will change along with their original sprites. Fortunately, the player is now able to sprint, but it leads them to approach towards a shadowy Nightmare Moon. With Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat. From there, more static appears and the screen changes into black.


After being caught by the darkness, the player is shown with Luna lying back down on the ground from the first scene where she took a nap, After a moment, she stands up, Walking to the right will reveal some shadow ponies, Walking next to some ponies will trigger some texts, While playing the game, the static will flashes on the screen, After this happens, the text above the ponies heads will change, all of the ponies will change back into their original sprites, However, the static only lasts for a second, After walking through, the static does not happen again, and the player is now able to sprint, When going back to the left, the player encounters Nightmare Moon, where the player loses control over Luna, Another creepy song started to play, followed by heartbeat, As Luna walks towards her, leads to another static, This happens one more time before reaching Nightmare Moon, and when the player does leads the screen changes into black.
However, that is not all, for the aforementioned ending is 1 of 2 endings that the player can get. In this case, it is the bad ending as it insinuates that Luna either died or never woke up. In the good ending, the screen cuts to black like before, except this time text appears reading "Princess Luna?" Luna is then shown surrounded by the Mane Six, as a happy melody plays in the background. Twilight claims that Luna had passed out after helping Pinkie Pie to get her candies, and Luna says that she had some nightmares. Pinkie proposes for them to throw a party to make her feel better, and Luna agrees with such idea, but says that something still feels off. Twilight questions Luna's words, and she quickly replies that it is "nothing..." in an ominous way. Right before the game closes, during a few frames, Pinkie Pie's sprite changes into Pinkamena as a loud boom noise plays in the background, suggesting that Luna's ending may not be so "happily ever after" after all.
==Reactions and Popularity==
==Reactions and Popularity==
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