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{{Featured}}
{{Spoiler}}
{{Spoiler}}
{{Flashing lights}}
{{ContentWarning}}
{{Infobox
{{Infobox Website
|title = Usagi Puzzle
|name = Usagi Puzzle
|image = 221376.jpg
|image = 221376.jpg
|maker = Hothukurou
|maker = Hothukurou
|date = 2017
|type = Flash game
|type = Flash Game
|registered in = 2017
|language = {{Japanese}}
|platform = hothukurou.firebird.jp
|country = {{Japan}}
|written in = Flash (2017-2021)<br> ActionScript (2021-present)
|status = Online
}}
}}
{{TocDefault}}'''Usagi Puzzle''' (うさぎパズル, '''Usagi Pazuru''') is a Japanese flash game made by Hothukurou. The game is considered to be "a non-scary horror game" by the creator himself. The game, like [[Lomando.com]], has, in fact, a story and somewhat similar gameplay.


The actual game is just a simple drag-and-shoot game. Your objective is to control a rabbit with the mouse to bounce the balls into the holes. However, the upper section of the second page of the tutorial asks you not to click on a button that appears randomly and to continue the game normally. On the bottom section of the same page is a description of [https://en.wikipedia.org/wiki/MDMA MDMA], a psychoactive drug and the case that it was used to cure [https://en.wikipedia.org/wiki/Posttraumatic_stress_disorder PTSD] in America, which sets the foreshadow of the underlying story.
'''Usagi Puzzle''' (うさぎパズル, '''''Usagi pazuru''''') is a Japanese ActionScript game made by Hothukurou. The game is considered to be "a non-scary horror game" by the creator himself. The game, like [[Lomando.com]], has, in fact, a story and somewhat similar gameplay.


The game has 15 stages that increase difficulty in each time you clear. Strangely, it has several endings and 4 routes, which will be listed below.
The actual game is just a simple drag-and-shoot game. Their objective is to control a rabbit with the mouse to bounce the balls into the holes. However, the upper section of the second page of the tutorial warns the user not to click on a button that appears randomly and to continue the game normally. On the bottom section of the same page is a description of [[wikipedia:MDMA|MDMA]], a psychoactive drug, and the case that it was used to cure [[wikipedia:Posttraumatic stress disorder|PTSD]] in America, which sets the foreshadow of the underlying story.


== '''All Endings''' ==
The game has 15 stages that increase difficulty each time they clear. Strangely, it has several endings and 4 routes, which will be listed below.


=== '''Ending 1 — Game Clear''' ===
== All Endings ==
[[File:20180523150323.jpg|thumb|190px|"Congratulations for clearing! Rest your body and your mind and let's have a healthy life!"]]You have beaten all 15 levels, and that means that you also didn't click on the button mentioned. After completing all the levels, the game congratulates you and asks you to relax after having fun, besides wishing you a positive life.
=== Ending 1 — Game Clear ===
[[File:20180523150323.jpg|thumb|190px|"Congratulations for clearing! Rest your body and your mind and let's have a healthy life!"]]
You have beaten all 15 levels, and that means that you also didn't click on the button mentioned. After completing all the levels, the game congratulates and asks the user to relax after having fun, besides wishing them a positive life.
However, the text "身体も心もすっくりやすめて" ('''Rest your body and mind...''') can be misread as "くすりやめて" ('''Stop taking drugs.'''), giving the first point to the story of the game.
However, the text "身体も心もすっくりやすめて" ('''Rest your body and mind...''') can be misread as "くすりやめて" ('''Stop taking drugs.'''), giving the first point to the story of the game.


=== '''Ending 2 — Welcoming''' ===
=== Ending 2 — Welcoming ===
[[File:20180523155903.jpg|thumb|left|180px|The park.]]This ending is called "お迎え" (''omukae''), a short version for "お迎え現象" (''omukae genshou'') which means "Psychopomp". Other meanings are: "welcoming" and also "approach of death".
[[File:20180523155903.jpg|thumb|left|180px|The park.]]
This ending is called "お迎え" (''omukae''), a short version for "お迎え現象" (''omukae genshou'') which means "Psychopomp". Other meanings are: "welcoming" and also "approach of death".


By clicking on the "Don't click here!" button, the game gets distorted and the background is changed to a static screen, a disturbing noise also starts playing. However, if the player stands still for a few minutes, something changes. You are redirected to the start menu of the game and suddenly the rabbit gets a realistic mouth and eye, plus a few black dots around.
By clicking on the "Don't click here!" button, the game gets distorted and the background is changed to a static screen, a disturbing noise also starts playing. However, if the player stands still for a few minutes, something changes. The user is redirected to the start menu of the game and suddenly the rabbit gets a realistic mouth and eye, plus a few black dots around.


The game resumes very differently than it was before, and now an image of a park appears. You have two options: "右を向く" ('''Turn Right''') and "左を向く" ('''Turn Left'''). When turning right, a rabbit appears and runs toward the screen with a loud sound.
The game resumes very differently than it was before, and now an image of a park appears. It knows that the user chooses two options: "右を向く" ('''Turn Right''') and "左を向く" ('''Turn Left'''). When turning right, a rabbit appears and runs toward the screen with a loud sound.


The game over message is "夢の中でお迎えがきた。よかった。"('''Death has come in my dreams. I'm so glad.''').
The game-over screen is "夢の中でお迎えがきた。よかった。"('''Death has come in my dreams. I'm so glad.''').


=== '''Ending 3 — Cursed''' ===
=== Ending 3 — Cursed ===
[[File:20180523160015.jpg|thumb|180px|The easter egg.]]In stage 10, there's an easter egg. When you try to take the block to the right, it slowly goes out of the way until it finally opens. When you move the rabbit to the lower left, it will get stuck, and the only thing you can do is click the "Don't click here!" button. After clicking, a sentence reading "呪われたすぐに閉じろ" ('''Close immediately after being cursed.''') appears. After a few seconds, the screen will be filled with a flood of "すぐにけせ" ('''Disappear''') and a loud noise. There is nothing more than this and you will be redirected to Hothukurou's website.
[[File:20180523160015.jpg|thumb|180px|The easter egg.]]
In stage 10, there's an easter egg. When the user tries to take the block to the right, it slowly goes out of the way until it finally opens. When the user moves the rabbit to the lower left, it will get stuck, and the only thing they can do is click the "Don't click here!" button. After clicking, a sentence reading "呪われたすぐに閉じろ" ('''Close immediately after being cursed.''') appears. After a few seconds, the screen will be filled with a flood of "すぐにけせ" ('''Disappear''') and loud noise. There is nothing more than this and it will be redirected to Hothukurou's website.


=== '''<span style="color:#B20000">True End — Akazu no Hako</span>''' ===
=== <span style="color:#B20000">True End — Akazu no Hako</span> ===
[[File:Akazu_no_hako.png|thumb|"The Bizzare Urban Legend, Akazu no Hako"]]This ending is unlocked when the player clicks the "Don't click here!" button and throws the ball inside the hole after it. The screen will get static for a moment until it reveals an image of an air vent and then the real storyline begins.
[[File:Akazu_no_hako.png|thumb|"The Bizzare Urban Legend, Akazu no Hako"]]
This ending is unlocked when the player clicks the "Don't click here!" button and throws the ball inside the hole after it. The screen will get static for a moment until it reveals an image of an air vent and then the real storyline begins.


The narrator wakes up from the dream he had and notices he is trapped in a one-man cell after he had gone crazy by a certain urban legend. The truth is, the dream he had was the entire Usagi Puzzle game all along. By the fear of being found by a certain ''something'', he screams out loud and it makes the nurses on the nurse station worried. They start discussing the urban legend that the narrator so believes, until he screams again. After that, a box comes out from the air vent in his cell, and the whole webpage background begins to flash red. You have to click on the box to be redirected to the main story, which reveals to be '''<span style="color:#B20000">Akazu no Hako</span>'''.
The narrator wakes up from the dream he had and notices he is trapped in a one-man cell after he had gone crazy by a certain urban legend. The truth is, the dream he had was the entire Usagi Puzzle game all along. Of the fear of being found by a certain ''something'', he screams out loud and it makes the nurses at the nurse station worried. They start discussing the urban legend that the narrator so believes until he screams again. After that, a box comes out from the air vent in his cell, and the whole webpage background begins to flash red. The user has to click on the box to be redirected to the main story, which reveals to be '''<span style="color:#B20000">Akazu no Hako</span>'''.


* '''Script:'''
* '''Script:'''
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</tabber>
</tabber>


=== '''Instructions''' ===
=== Instructions ===
<tabber>English=
<tabber>English=
[[File:AkazuNoSetsume.png|thumb|180px]]
[[File:AkazuNoSetsume.png|thumb|180px]]
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</tabber>
</tabber>


=== '''Nomura Arc''' ===
=== Q&A ===
<tabber>English=
'''Q.What's the storyline? Why I'm chased by a woman?'''
 
A.Please refer to the "The day before the nightmare" section. They will be unlocked sequentially.
 
'''Q.I am not able to solve the puzzle!'''
 
A.You can destory a block if you clicks continuously on it... (as a last resort)
 
'''Q. Is everyone dead in the end?'''
 
A.There is a living ending. The hint is placed after you cleared the fourth day. What was the woman wanting?
 
'''Q.I'm unable to proceed to the first day!'''
 
A.Do not play under browser's incognito mode. Please switch to normal mode.
(For Safari under iOS, press "Task Manage" button on the bottom right corner, then press "Private Mode" button on the bottom left corner to quit.)
 
'''Q.I'm too scared to play it! I want to play non-scary one!'''
 
A.I've created a "a non-scary horror game".
 
[Link to Usagi Puzzle]
 
'''Q.I just want to play "Daughter in a box", without monsters!'''
 
A.I've made it.
 
[Link to a game called "Puzzle of prayer" (Oinori Pazuru/お祈りパズル), which is similar to Akazu no Hako, but with a different storyline and without a screamer.]
 
|-|Japanese=
'''Q.ストーリーは?なんで女に追われてるの?'''
 
A.悪夢の前日譚をご覧ください。順次解放されます。
 
'''Q.パズルが解けない!'''
 
A.壊したいピースを連打すると・・・。(最終手段)
 
'''Q.結局みんな死んで終わり?'''
 
A.生還エンディングあります。ヒントは四日目クリア後。女の子はどうしてほしかったのでしょうか。
 
'''Q.1日目から進まない!'''
 
A.プライベートモードで遊んでいませんか。通常のモードに変更してください。
(iOS Safariなら、右下のタスク変更ボタン→左下のプライベートボタンを押して解除してください。)
 
'''Q.怖くてプレイできない!怖くないのがやりたい!'''
 
A.怖くないホラーゲームも作ってきました。
 
[怖くないホラーゲーム]
 
 
'''Q.お化け無しで箱入り娘だけ遊びたい。'''
 
A.制作いたしました。
 
[お祈りパズル]
</tabber>
 
=== Nomura Arc ===
Nomura is in the '''Nighmare Forest''' (悪夢の森) being chased by a woman and to leave the place he needs to open the box by completing the puzzle "Daughter in a Box". If the player can't put the "Daughter" piece out of the box in time, a screamer of a bluish woman smiling with distorted eyes pops up with a loud sound. As soon as the player manages to remove the "Daughter" piece, Nomura opens the box and is saved from death.
Nomura is in the '''Nighmare Forest''' (悪夢の森) being chased by a woman and to leave the place he needs to open the box by completing the puzzle "Daughter in a Box". If the player can't put the "Daughter" piece out of the box in time, a screamer of a bluish woman smiling with distorted eyes pops up with a loud sound. As soon as the player manages to remove the "Daughter" piece, Nomura opens the box and is saved from death.


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</tabber>
</tabber>


=== '''Kobayashi Arc''' ===
=== Kobayashi Arc ===
Same as Nomura Arc and so on, the player needs to take the "Daughter" piece out of the box. If the player can't remove the piece in time, the same bluish woman screamer appears. But if the player succeeds, Kobayashi opens the box and escapes death.
Same as Nomura Arc and so on, the player needs to take the "Daughter" piece out of the box. If the player can't remove the piece in time, the same bluish woman screamer appears. But if the player succeeds, Kobayashi opens the box and escapes death.


Kobayashi wakes up, realizing that the dream he had was similar to a certain urban legend. Looking at his desk, he notices that the box was no longer in his room, making him sigh in relief. Kobayashi begins to wonder about what happened at the '''Nightmare Forest''', but went into denial after over-thinking. He began to believe that everything that happened was just a dream, and even thinking that Nomura wasn't murdered by the woman, but by a serial killer. When he left his house, it was already morning. He walked to college, and found Ikeda on the way. As Kobayashi approached him, he noticed that it wasn't Ikeda, but the woman in black clothes. Kobayashi becomes self-aware that he still didn't woke up from the dream and is killed by the woman.
Kobayashi wakes up, realizing that the dream he had was similar to a certain urban legend. Looking at his desk, he notices that the box was no longer in his room, making him sigh in relief. Kobayashi begins to wonder about what happened at the '''Nightmare Forest''', but went into denial after overthinking. He began to believe that everything that happened was just a dream, and even though Nomura wasn't murdered by the woman, but by a serial killer. When he left his house, it was already morning. He walked to college and found Ikeda on the way. As Kobayashi approached her, he noticed that it wasn't Ikeda, but the woman in black clothes. Kobayashi becomes self-aware that he still didn't wake up from the dream and is killed by the woman.


The game over message is "2日目:小林は謎を解いたが、殺された。(クリア!)" ('''Second day: Kobayashi solved the mystery but was killed. (Stage Clear!)''').
The game over message is "2日目:小林は謎を解いたが、殺された。(クリア!)" ('''Second day: Kobayashi solved the mystery but was killed. (Stage Clear!)''').
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I had a terrible dream.
I had a terrible dream.


I was getting chased by a woman with a kitchen knife. It was exactly like that urban legend.  
I was being chased by a woman with a kitchen knife. It was exactly like that urban legend.  


I quickly checked my desk, just to see that the box disappeared.
I quickly checked my desk, just to see that the box disappeared.
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'''"Hey, Ikeda!"'''
'''"Hey, Ikeda!"'''


I called him out. As I approached, Ikeda turned around.  
I called her out. As I approached, Ikeda turned around.  


That was not Ikeda.
That was not Ikeda.
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</tabber>
</tabber>


=== '''Ikeda Arc''' ===
=== Ikeda Arc ===
=== '''Watanabe Arc''' ===
After the player takes the "Daughter" piece out of the box, Ikeda escapes the Nightmare Forest. She wakes up in her bedroom, noticing that the box is nowhere to be seen, just like in Kobayashi's case. Ikeda starts crying for feeling guilty after opening the box, begging for mercy. Suddenly, the sound of her door opening is heard, making Ikeda confuse. When she turns around, Ikeda finally realizes that no matter what she does, that woman will never forgive her and her friends. She is then killed by the woman.


== '''The day before the nightmare''' ==
The game over message is "3日目:池田は謎を解いたが、殺された。(クリア!)" ('''Third day: Ikeda solved the mystery but was killed. (Stage Clear!)''').
 
<tabber>English=
'''"I'm alive..."'''
 
I woke up from the nightmare.
 
The box I left in my bedroom isn't here anymore.
 
'''"*Sob* What...What have I done..."'''
 
While I was escaping, I saw what was inside the box.
 
Somewhat I can understand the reason why that woman was chasing me.
 
'''"I'm sorry, I'm sorry, I'm sorry......"'''
 
Tears are falling from my eyes and my body doesn't stop shaking.
 
At that time, a noise came behind me.
 
'''"Huh?"'''
 
I understand now.
 
That woman will never forgive us no matter what.
 
'''"Nooooo!!"'''
 
|-|Japanese=
「私、生きてる・・・・・・」
 
悪夢から目が覚めた。
 
部屋に置いてあった箱は、もうない。
 
「ぐすっ、わ、私なんてことを・・・・・・」
 
逃げながら見た、箱の中身。
 
あの人が追いかけてくる理由が、何故か分かった気がする。
 
「ごめんなさいごめんなさいごめんなさい・・・・・・」
 
涙が溢れ、体の震えが止まらない。
 
そのとき、背後で物音がした。
 
「えっ」
 
私がわかっていた。
 
あの人が、私たちを消して許さないことを。
 
「いやああああ!!」
</tabber>
 
=== Watanabe Arc ===
Watanabe wakes up in the '''Nightmare Forest''' and he needs to escape as soon as possible. However, there are two endings for his arc, which both will depend on the player's choices.
 
When the player opens the box, Watanabe wakes up in his room. He notices that the woman in black clothes is in his room, approaching slowly. Watanabe is then killed by the woman. After this, when the user tries to play the game again after seeing the "game over" screen, a message saying '''"The truth is under the page"''' (真実はページ下) appears. Scrolling the page down, there will be a message saying '''"Don't escape"''' (逃ゲルナ) and '''"Don't open it"''' (開ケルナ). However, if the player scrolls the page too much, the bluish woman screamer appears with a loud noise. The page then reloads. 
 
The good ending: If the player must return the box to the woman, Watanabe woke up and jumped up from his bed. This is a real life. Without a doubt this is a reality. He could wake up from that nightmare. The creepy atmosphere has already gone. His family came to his room cause he had a nightmare. He burst out crying while he sees them. A few months later, the news has stopped reporting about the incident. Nobody cares about it anymore. Recently Watanabe been exploring places he had been before. The mysterious box that appears in his dream inside his room. There is a hidden truth for her in the box, all they need to do is to not reveal the truth. They apologized of stealing the box and returning it. Solved the mystery means not to solve the box, it meant to be "Why you were being chased by her". Everyone had a secret to hide and had a past that they didn't want to remember. They would always be leave it alone. 
 
== The day before the nightmare ==
[[File:TheDayBeforeTheNightmare.png|thumb|Akumu No Zenjitsu, with all the stories unlocked.]]
[[File:TheDayBeforeTheNightmare.png|thumb|Akumu No Zenjitsu, with all the stories unlocked.]]
'''The day before the nightmare''' (悪夢の前日謹, ''Akumu no Zenjitsu'') is a part of the storyline from Akazu no Hako. As the title itself says, it's a series of events that happens before the 4 protagonists enter in their nightmares, so it's recommended to read them before playing their arcs.
'''The day before the nightmare''' (悪夢の前日謹, ''Akumu no Zenjitsu'') is a part of the storyline from Akazu no Hako. As the title itself says, it's a series of events that happens before the 4 protagonists enter their nightmares, so it's recommended to read them before playing their arcs.


Each of the stories can be unlocked after clearing the Days (Except in Nomura Arc which is automatically unlocked). Bellow, there is a list of every story ''before the nightmares''.
Each of the stories can be unlocked after clearing the Days (Except in Nomura Arc which is automatically unlocked). Bellow, there is a list of every story ''before the nightmares''.


=== '''Ghost Story (Nomura Arc)''' ===
=== Ghost Story (Nomura Arc) ===
Ghost Story is an explanation of the Urban Legend that is spreading around Japan, the Akazu no Hako. The legend says that someone found a strange wooden box with a letter in unreadable scattered Japanese characters in an abandoned small city, specifically, in an abandoned apartment in Room 103. And the ''tansu'' (old Japanese drawer) was tied tightly with a rope so the drawer couldn't be opened. But when the rope is cut and the drawer is opened, a sheet of paper written "Do not open" (開ケルナ) is included.


=== '''Curiosity (Kobayashi Arc)''' ===
When the person destroyed the paper and closed the drawer because he was feeling a strange sense of danger, he could hear noises inside the object and reopened it again in a naive curiosity, and a box suddenly appeared. After touching it, his destiny was sealed, and from now on, a woman would come in his dreams to kill him.
 
Even when the truth lies inside this box, as long as the user doesn't solve the mystery from the box, they won't wake up from their dreams. And, they absolutely must not open the  box.
 
=== Curiosity (Kobayashi Arc) ===
When the person opens the door, he really found these pages inside and he noticed there was a box in there causes him having a goosebumps that Nomura was so scared. He don't usually believe in ghost stories, but his body was shivering because of the aura of the box, the atmosphere of the apartment and the darkness. Kobayashi thinks that the urban legend is right that the Woman in the black dress will kill them. They look around a while, but nothing happens. They understood the silence and left the apartment quietly. He talks about that Nomura was playing with the box. He got less scared and took the box from him. He said that there are wooden pieces on the lid, and they are lined up neatly. Each piece has words such as "Daughter", " Father", "Mother" and so on. Some of these parts are faded. It looks like "Hakonezaiku" (Box puzzle/Moving block puzzle). If they move the pieces correctly, they'll solved it. If the rumor is right, they can survive if they solve this puzzle. A black dressed woman never followed them. Kobayashi thinks that the box might be broken. So he gave the box back to Nomura. Their second time exploring an urban legend has ended. Kobayashi then saw the box like Nomura had. He had lost consciousness when he saw the box.
 
=== Really Upset (Ikeda Arc) ===
When the persons think this was a coincidence, there are a lots of coincidence. It cause this situation is the same as the urban legend. According to Nomura, if they touch the box, the woman with black dress will kill them. If they solve the box, they'll survive. But when they touched the box, she didn't chased them. And they didn't touch the box, so even if the rumor is true. Even if they started at the box they'll get chased. If the box is broken, so they'll never solve this. If Ikeda got home, she noticed that the box was also in her room.
 
=== Dead End (Watanabe Arc) ===
Everyone is dead. The police think that Watanabe is a person of interest. But all of the cases happened in a closed room, there is even no proof. The police stated that there may have been another person watching them and their friends entered the apartment who is also targeting them all. According to the police, they couldn't find the apartment that they went to. According to the news, each of the three of them were dead while they're sleeping. The box has a special gimmick that was made by a famous craftman in the Meiji era. There are those puzzle pieces on the box lid. And if they moved correctly, they can open the box. Each box as it's own gimmic, so they seem to be worth a lot among collectors. If they were killed in a dream, they were killed while sleeping. If they unseal the drawer and take the box, the woman will chase them in their dreams. If they will open the box, they know the truth. She'll killed them to hide her secret. They won't be wake up until they solved the mystery. Then the box appears in the corner of Watanabe's room.


=== '''Half-Crazed (Ikeda Arc)''' ===


=== '''Blind Alley/Dead End (Watanabe Arc)''' ===


== Links ==
== Links ==
<u>NOTE</u>: The following game contains a [[screamer]]!
<u>NOTE</u>: The following game contains a [[screamer]]!
 
* hothukurou.com/game/Truth/index.html
* hothukurou.firebird.jp/game/Truth/index.html
* '''Akazu no Hako''': hothukurou.com/game/PuzzleGirl/index.html
 
=== '''Showcase video''' ===
* '''Gameplay/Preview''': youtube.com/watch?v=B5eQf6AFksE
* '''Gameplay/Preview''': youtube.com/watch?v=B5eQf6AFksE
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