Happy 11th anniversary, screamer wiki!

The House 2: Difference between revisions

Jump to: navigation, search
imported>GrumbleTV
No edit summary
imported>GrumbleTV
Line 24: Line 24:


=== Room 4: The Working Room ===
=== Room 4: The Working Room ===
In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away from you. The final level then begins.  
In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away. The final level then begins.  


=== Room 5: The Safe Room ===
=== Room 5: The Safe Room ===
[[Category:Games]] [[Category:Flash]]
In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears.[[Category:Games]] [[Category:Flash]]
Anonymous user

Navigation menu