Draw a Piraka 2: Difference between revisions

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{{Flashing lights}}{{Infobox|title = Draw a Piraka 2|image = Pir2.png|maker = Bionicle.com (now defunct)|date = 2006|type = Flash game|previous = [[Draw a Piraka 1]]}}''Draw a Piraka 2'' is the second screamer in a series of two promotional games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer.
<tabber>Main={{Flashing lights}}{{Infobox|title = Draw a Piraka 2|image = Pir2.png|maker = Bionicle.com (now defunct)|date = 2006|type = Flash game|previous = [[Draw a Piraka 1]]}}''Draw a Piraka 2'' is the second screamer in a series of two promotional games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer.


The instructions tell the player to turn up their volume and connect the dots before the timer runs out, and that the game will be over if more than two dots are missed. The player then has to click a button to start the “test game”, where they are supposed to connect 35 dots within 45 seconds. While the first game allowed players to draw freely, they are supposed to directly click the dots in this version, which will automatically make a straight line appear.
The instructions tell the player to turn up their volume and connect the dots before the timer runs out, and that the game will be over if more than two dots are missed. The player then has to click a button to start the “test game”, where they are supposed to connect 35 dots within 45 seconds. While the first game allowed players to draw freely, they are supposed to directly click the dots in this version, which will automatically make a straight line appear.
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There is a different version of this game, where the player has to connect 69 dots instead, and the screamer will get triggered any time the player clicks the 10th dot. This dot is clickable right from the start this time, unlike the 13th dot from the other version's test game. There is no timer and misclicks will have no effect. This game does not include the option to replay a beatable version.
There is a different version of this game, where the player has to connect 69 dots instead, and the screamer will get triggered any time the player clicks the 10th dot. This dot is clickable right from the start this time, unlike the 13th dot from the other version's test game. There is no timer and misclicks will have no effect. This game does not include the option to replay a beatable version.


|-|Link=
== Link ==
== Link ==
NOTE: The following game contains a screamer with flashing lights.
NOTE: The following game contains a screamer with flashing lights.

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