Draw a Piraka 2: Difference between revisions

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|Quote = Start menu consisting of instructions and note.
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''Draw a Piraka 2'' is the second screamer in a series of two promotional games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer.
''Draw a Piraka 2'' is the second [[screamer]] in a series of two promotional games for Lego's Bionicle series. Like in the first game, the object is to draw a Piraka head by connecting dots, but unlike the original, this version has actual rules and a timer.
=='''Gameplay'''==
=='''Gameplay'''==
The instructions tell the player to turn up their volume and connect the dots before the timer runs out, and that the game will be over if more than two dots are missed. The player then has to click a button to start the “test game”, where they are supposed to connect 35 dots within 45 seconds. While the first game allowed players to draw freely, they are supposed to directly click the dots in this version, which will automatically make a straight line appear.
The instructions tell the player to turn up their volume and connect the dots before the timer runs out, and that the game will be over if more than two dots are missed. The player then has to click a button to start the “test game”, where they are supposed to connect 35 dots within 45 seconds. While the first game allowed players to draw freely, they are supposed to directly click the dots in this version, which will automatically make a straight line appear.
[[File:Dap12.JPG|thumb|The Gameplay.]]
[[File:Dap12.JPG|thumb|150px|The Gameplay.]]
As it turns out, missing the dots will have no effect during this test game, contrary to what the instructions said. However, once the player reaches the 13th dot, regardless of how well they were doing before, a blue Piraka head will pop up with flashing lights and the same roar that was used in the first game. Then a white screen appears, saying “Got ya! This was a test. If you miss more than two dots the Piraka gets a little mad so be warned...”, with a button to start a “real game” now.
As it turns out, missing the dots will have no effect during this test game, contrary to what the instructions said. However, once the player reaches the 13th dot, regardless of how well they were doing before, a blue Piraka head will pop up with flashing lights and the same roar that was used in the first game. Then a white screen appears, saying “Got ya! This was a test. If you miss more than two dots the Piraka gets a little mad so be warned...”, with a button to start a “real game” now.


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