Luna Game: Difference between revisions

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After the music stops, The player is now on a somewhat completely white world with only a single black line as the ground below the player, When walking to the right, they encounter the 8-bit limbo sprite from Luna Game 4, if the player touches it, which leads the ground below them to dissapear, and some strange background noises started to play, the player can notice the sky blocks and ground blocks randomly appearing, After waiting for the grounds to generate, it is revealed that the entire sky behind the player was being built, After another few moments, a strange screech sound can be heard, the floor disappears again, This time, when the player falls, the blue sky turns into an empty, dark red sky.
After the music stops, The player is now on a somewhat completely white world with only a single black line as the ground below the player, When walking to the right, they encounter the 8-bit limbo sprite from Luna Game 4, if the player touches it, which leads the ground below them to dissapear, and some strange background noises started to play, the player can notice the sky blocks and ground blocks randomly appearing, After waiting for the grounds to generate, it is revealed that the entire sky behind the player was being built, After another few moments, a strange screech sound can be heard, the floor disappears again, This time, when the player falls, the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
When the player hits the ground again, the player is greeted with ground blocks with familiar line design from Luna Game 4, Continuing to walk right will reveal a smaller cliff, jumping on it again will trigger the ground blocks to randomly start turning into 8-bit limbo blocks from Luna Game 4, along with the second soundtrack in the 8-bit limbo world: "Incoming Darkness" started to play, and somewhat a dark shadow starts eating up the screen to the left, if the player doesn't regard escaping from the darkness, will lead back to the next map, if the player manage to outrun it, several obstacles appears, the same thing will happen if the player goes in the end.


When the player hits the ground again, the player is greeted with ground blocks with familiar line design from Luna Game 4, Continuing to walk right will reveal a smaller cliff, jumping on it again will trigger the ground blocks to randomly start turning into 8-bit limbo blocks from Luna Game 4, along with the second sountrack in the 8-bit limbo world: "Incoming Darkness" started to play, and somewhat a dark shadow starts eating up the screen to the left, if the player doesn't regard escaping from the darkness, will lead back to the next map, if the player manage to outrun it, several obstacles appears, the same thing will happen if the player goes in the end.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
After being caught by the darkness, the player is shown with Luna lying back down on the ground from the first scene where she took a nap, After a moment, she stands up, Walking to the right will reveal some shadow ponies, Walking next to some ponies will trigger some texts, While playing the game, the static will flashes on the screen, After this happens, the text above the ponies heads will change, all of the ponies will change back into their original sprites, However, the static only lasts for a second, After walking through, the static does not happen again, and the player is now able to sprint, When going back to the left, the player encounters Nightmare Moon, where the player loses control over Luna, Another creepy song started to play, followed by heartbeat, As Luna walks towards her, leads to another static, This happens one more time before reaching Nightmare Moon, and when the player does leads the screen changes into black.
After being caught by the darkness, the player is shown with Luna lying back down on the ground from the first scene where she took a nap, After a moment, she stands up, Walking to the right will reveal some shadow ponies, Walking next to some ponies will trigger some texts, While playing the game, the static will flashes on the screen, After this happens, the text above the ponies heads will change, all of the ponies will change back into their original sprites, However, the static only lasts for a second, After walking through, the static does not happen again, and the player is now able to sprint, When going back to the left, the player encounters Nightmare Moon, where the player loses control over Luna, Another creepy song started to play, followed by heartbeat, As Luna walks towards her, leads to another static, This happens one more time before reaching Nightmare Moon, and when the player does leads the screen changes into black.


After the darkness takes you to the next room, you find Luna lying back down on the ground from the first scene where she took a nap. Really low, creepy music starts slowly playing, and after a moment she stands up (or if you press a key) and holding shift is disabled. Walking to the right will reveal some shadow ponies, the silhouettes of Rainbow Dash, Twilight Sparkle, Rarity, Fluttershy, and Applejack can all be found, as well as an unknown filly. Walking next to some of the ponies triggers text above their heads. At random moments static will flash across the screen, as well as playing white noise. When this happens, the text above the ponies’ heads will change, and the silhouettes of all the ponies except for the filly will change back into their original sprites, though lacking any pupils. The static only lasts a moment, and after walking all the way to the right of the screen, the static does not happen again and you’re able to run. After walking a while back to the left, you’re greeted by Nightmare Moon, where you lose control over Luna. Another creepy song starts playing at this point, accompanied by a heartbeat. As Luna walks towards Nightmare Moon, loud static plays once, flashing fan art of the previous Luna Games. This happens one more time before you reach Nightmare Moon, and when you do the screen goes black.
=='''Other Luna Games'''==
=='''Other Luna Games'''==
===Lunar Game===
===Lunar Game===
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