Hotel Mario 6: Difference between revisions

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'''Hotel Mario 6''', also known as '''Hotel Mario 666''' was a [[screamer]] game, with gameplay similar to the [[Luna Game]]s. It was developed by Conscripts and published on Gamejolt in August 2014. As of 2017, the game was either deleted by its creator or got taken down for an unknown reason.
'''Hotel Mario 6''', also known as '''Hotel Mario 666''' was a [[screamer]] [[game]], with gameplay similar to the [[Luna Game]]s. It was developed by Conscripts and published on Gamejolt in August 2014. As of 2017, the game was either deleted by its creator or got taken down for an unknown reason.


Despite its name, the game plays like the traditional ''Mario Bros'' games - though a remixed version of the main menu theme from ''Hotel Mario'' plays as the BGM. The only controls involve the arrow keys for moving and jumping; the movement speed is notably slower than would otherwise be expected. The game has pretty crude graphics: Mario has a whopping 6 frames of animation in total, three for his walking animation (the game doesn't allow running), two for his jump, and one for his surprised reaction.
Despite its name, the game plays like the traditional ''Mario Bros'' games - though a remixed version of the main menu theme from ''[[wikipedia:Hotel Mario|Hotel Mario]]'' plays as the BGM. The only controls involve the arrow keys for moving and jumping; the movement speed is notably slower than would otherwise be expected. The game has pretty crude graphics: Mario has a whopping 6 frames of animation in total, three for his walking animation (the game doesn't allow running), two for his jump, and one for his surprised reaction.


==Gameplay==
==Gameplay==
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With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it.
With the jumpscare now over, the player still has to progress through the game, which isn't far from its end. Shortly after "meeting" Peach, Mario will come across 10 pillar-like platforms that lead to flat, long terrain. However, the terrain isn't a real platform, and so Mario will fall through it.


This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bone effects from the old ''Mortal Kombat'' games. The game subsequently crashes. Trying to relaunch the application results in an image of CDI-Mario appearing, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CDI-Peach's jumpscare appears right after, crashing the game once again and generating two final text files. This involves messages that have to do with the game's lore.
This leads into a completely black room, only containing a trembling, visibly scared Goomba. Should Mario get close, it'll explode, with the blood and bone effects from the old ''[[wikipedia:Mortal Kombat|Mortal Kombat]]'' games. The game subsequently crashes. Trying to relaunch the application results in an image of CDI-Mario appearing, and an extremely slowed-down audio clip plays while displaying the final message: "''Mario is dead. It is too late.''" CDI-Peach's jumpscare appears right after, crashing the game once again and generating two final text files. This involves messages that have to do with the game's lore.


===Malicious Scripts===
===Malicious Scripts===
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