Happy 11th anniversary, screamer wiki!

Deep Fancy Island: Difference between revisions

Jump to: navigation, search
m
no edit summary
(SEO)
mNo edit summary
Line 15: Line 15:
|status = Active
|status = Active
}}
}}
<b>Deep Fancy Island</b> is an short expansion of [[Lomando.com]], a Japanese [[screamer]] website that functions as a horror puzzle game. The game is set on a page called deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside [[Mimi]] is linked to other pages and advertisements for LINE.
<b>Deep Fancy Island</b> is an short expansion of [[Lomando.com]], a Japanese [[screamer]] website that functions as a horror puzzle game. The game is set on a page called deeptop.html, which features a possessed and realistic version of [[Mimi]] with text below in English and Japanese. The text gives an overview of the game, stating that the player must solve mysteries to win and be sent to an "archive". Alongside Mimi is linked to other pages and advertisements for LINE.


The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, ''Deep Fancy Island'' can also be considered a puzzle game due to its heavy use of puzzles and mazes. Just like the original game, it deals with themes such as depression, paranoia, and suicidal thoughts.
The game begins with the player in a field, facing an entrance that leads to Ookamuro Subspecies and five glitchy Japanese kanji characters. Each kanji button redirects to a different page. Clicking the head in the middle produces laughter, and clicking the top left corner unlocks a separate portion of the page where the player must click buttons in a specific order. This leads to the appearance of a monochrome door that redirects the player to a new page called Deepdashtwoes.html. Despite its numerous screamers, ''Deep Fancy Island'' can also be considered a puzzle game due to its heavy use of puzzles and mazes. Just like the original game, it deals with themes such as depression, paranoia, and suicidal thoughts.
Line 31: Line 31:


=== Deepdassyutu.html ===
=== Deepdassyutu.html ===
The player initially encounters a light purple door secured by a keypad and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, and a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-coloured heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. The computer displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0" These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) coloured red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colours produces code "5382". Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half Melted Woman, both of whom will result in the player's death and a Game Over.
The player initially encounters a light purple door secured by a keypad and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, and a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-coloured heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. The computer displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0". These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) coloured red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colours produces code "5382". Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half Melted Woman, both of whom will result in the player's death and a Game Over.
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
DeepFancy1.PNG|A light purple door secured by a keypad.
DeepFancy1.PNG|A light purple door secured by a keypad.
Line 47: Line 47:
To proceed, the player must refrain from using the black puzzle piece and click Karakuri doll's head five more times. This will reward the player with a can opener that can be used to open the can in the room located to the left of the starting room. Inside the can, the player will find a pile of coins that can be used to play the "SMILE or TEARFUL?" game in the next room. The player must guess which face will appear and click the corresponding "Smile" or "Tearful" button to win the game. Winning the game two times will cause a capsule to drop down, which can be clicked to acquire a white puzzle piece. After obtaining the white puzzle piece, the player can choose to insert the black puzzle piece into the puzzle instead. This will still trigger the trap. Upon inserting the white puzzle piece into the incomplete puzzle, the puzzle will disappear, revealing the Exorcism Laser Gun. The player can then use this weapon to shoot the door, effectively eliminating the ghost and unlocking the door. Upon entering the unlocked door, the player will be redirected to Deepomuk.html. However, the player also has the option of shooting the Karakuri doll. After firing twelve shots, the doll will vanish, and a golden door will appear. That door redirects to Deepdotsboy.html.
To proceed, the player must refrain from using the black puzzle piece and click Karakuri doll's head five more times. This will reward the player with a can opener that can be used to open the can in the room located to the left of the starting room. Inside the can, the player will find a pile of coins that can be used to play the "SMILE or TEARFUL?" game in the next room. The player must guess which face will appear and click the corresponding "Smile" or "Tearful" button to win the game. Winning the game two times will cause a capsule to drop down, which can be clicked to acquire a white puzzle piece. After obtaining the white puzzle piece, the player can choose to insert the black puzzle piece into the puzzle instead. This will still trigger the trap. Upon inserting the white puzzle piece into the incomplete puzzle, the puzzle will disappear, revealing the Exorcism Laser Gun. The player can then use this weapon to shoot the door, effectively eliminating the ghost and unlocking the door. Upon entering the unlocked door, the player will be redirected to Deepomuk.html. However, the player also has the option of shooting the Karakuri doll. After firing twelve shots, the doll will vanish, and a golden door will appear. That door redirects to Deepdotsboy.html.
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
<center><gallery widths="200" spacing="small" position="center" captionalign="center" bordersize="small">
DeepFancy7.png|The door is sealed by a ghost.
File:DeepFancy7.png|The door is sealed by a ghost.
DeepFancy8.png|The "SMILE or TEARFUL?" game and a pile of coins used to play it.
File:DeepFancy8.png|The "SMILE or TEARFUL?" game and a pile of coins used to play it.
DeepFancy9.png|An incomplete puzzle piece with a missing piece, which can be obtained from that game.
File:DeepFancy9.png|An incomplete puzzle piece with a missing piece, which can be obtained from that game.
DeepFancy10.png|After completing the puzzle piece, it unlocks the Exorcism Laser gun.
File:DeepFancy10.png|The Exorcism Laser Gun unlocked after completing the puzzle.
</gallery></center>
</gallery></center>


rollback
182

edits

Navigation menu