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Upon clicking on the first white circle, one shaking Elizabeth mask will appear. On clicking that, six Elizabeth masks appear while a loud laugh is playing in a loop. Clicking on one mask will result in at least one screamer, so be careful.
Upon clicking on the first white circle, one shaking Elizabeth mask will appear. On clicking that, six Elizabeth masks appear while a loud laugh is playing in a loop. Clicking on one mask will result in at least one screamer, so be careful.


* <b>Akeru (First mask)</b>: A page of random text with apparently no meaning. There's a loop of a doll called Nihonningyou peeking around a "corner" in the background. Two words of the text are highlighted in a darker red, which will redirect the player to another page. The first link is labeled "Picture matching door" (絵合わせ扉, lit. <i>Eawase tobira</i>), which is just a part of the game's puzzle. There is a door sporting a box with a shattered window. Beside it, is a panel of images of dolls, each with a different color. The second link is called "イchi兎、ニホネ。松ム煤", with no meaning at all. At this link, there's a video called 壱ノ其トンヒノ為ム進 and it has a minor jumpscare. The video shows Borei running toward the viewer holding a sign that says "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…" (English: "Hints to help you move forward, Part 1: Look at the pages beyond the doll room. There may be a spot you can click on...").
* <b>Akeru (First mask)</b>: A page of random text with apparently no meaning. There's a loop of a doll called Nihonningyou peeking around a "corner" in the background. Two words of the text are highlighted in a darker red, which will redirect the player to another page. The first link is labelled "Picture matching door" (絵合わせ扉, lit. <i>Eawase tobira</i>), which is just a part of the game's puzzle. There is a door sporting a box with a shattered window. Beside it, is a panel of images of dolls, each with a different colour. The second link is called "イchi兎、ニホネ。松ム煤", with no meaning at all. At this link, there's a video called 壱ノ其トンヒノ為ム進 and it has a minor jumpscare. The video shows Borei running toward the viewer holding a sign that says "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…" ("Hints to help you move forward, Part 1: Look at the pages beyond the doll room. There may be a spot you can click on...").
* <b>Konkon (Second mask)</b>: Konkon-san is shown constantly banging at high speed on the player's screen, mouth open but with no scream. "Konkon" (コンコン) is a Japanese onomatopoeia for "bang-bang", "tap-tap" or "knock-knock".
* <b>Konkon (Second mask)</b>: Konkon-san is shown constantly banging at high speed on the player's screen, mouth open but with no scream. "Konkon" (コンコン) is a Japanese onomatopoeia for "bang-bang", "tap-tap" or "knock-knock".
* <b>Utsuru (Third mask)</b>: A camera watching a room, and the time of the recording is the same as the clock on the player's computer (if the user changes it). However, at midnight, a shaking face called Nui Kuchi appears.
* <b>Utsuru (Third mask)</b>: A camera watching a room, and the time of the recording is the same as the clock on the player's computer (if the user changes it). However, at midnight, a shaking face called Nui Kuchi appears.
 
* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing colours from blue, yellow, red, and green at a seizure-inducing rate. Clicking on the middle door will not lead to a new page, instead of showing a 'screamer' of a laughing baby.
* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing colors from blue, yellow, red, and green at a seizure-inducing rate. Clicking on the middle door will not lead to a new page, instead of showing a 'screamer' of a laughing baby.
**<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 20 seconds, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page.
**<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 20 seconds, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page.
** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the center, the plate that reads "GALLERY" is shown. Clicking on the door is taken as an attempt to walk to it; the player moves forward, but triggers a trapdoor, falling into a pit of spikes.
** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the centre, the plate that reads "GALLERY" is shown. Clicking on the door is taken as an attempt to walk to it; the player moves forward, but triggers a trapdoor, falling into a pit of spikes.


* <b>Oiaaeptoiympe (Fifth mask)</b>: A door with a 5-digit code lock, in which the units are arrows facing in four directions. If the player does too many attempts, a Healthy version of the character "Dorodoro" (not yet in the gallery) fills the screen along with a loud laugh. It isn't part of the game's puzzle and it's just a red herring. The correct code for this is "→←↓↓↑". Entering this code will make the door open and will lead to pieyama.html.
* <b>Oiaaeptoiympe (Fifth mask)</b>: A door with a 5-digit code lock, in which the units are arrows facing in four directions. If the player does too many attempts, a Healthy version of the character "Dorodoro" (not yet in the gallery) fills the screen along with a loud laugh. It isn't part of the game's puzzle and it's just a red herring. The correct code for this is "→←↓↓↑". Entering this code will make the door open and will lead to pieyama.html.

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