Check users, Comment administrators, csmoderator, Interface administrators, oversight, Suppressors, Administrators
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Screamer1234 (talk | contribs) |
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Upon clicking on the first white circle, one shaking Elizabeth mask will appear. On clicking that, six Elizabeth masks appear while a loud laugh is playing in a loop. Clicking on one mask will result in at least one screamer, so be careful. | Upon clicking on the first white circle, one shaking Elizabeth mask will appear. On clicking that, six Elizabeth masks appear while a loud laugh is playing in a loop. Clicking on one mask will result in at least one screamer, so be careful. | ||
* <b>Akeru (First mask)</b>: A page of random text with apparently no meaning. There's a loop of a doll called Nihonningyou peeking around a "corner" in the background. Two words of the text are highlighted in a darker red, which will redirect the player to another page. The first link is | * <b>Akeru (First mask)</b>: A page of random text with apparently no meaning. There's a loop of a doll called Nihonningyou peeking around a "corner" in the background. Two words of the text are highlighted in a darker red, which will redirect the player to another page. The first link is labelled "Picture matching door" (絵合わせ扉, lit. <i>Eawase tobira</i>), which is just a part of the game's puzzle. There is a door sporting a box with a shattered window. Beside it, is a panel of images of dolls, each with a different colour. The second link is called "イchi兎、ニホネ。松ム煤", with no meaning at all. At this link, there's a video called 壱ノ其トンヒノ為ム進 and it has a minor jumpscare. The video shows Borei running toward the viewer holding a sign that says "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…" ("Hints to help you move forward, Part 1: Look at the pages beyond the doll room. There may be a spot you can click on..."). | ||
* <b>Konkon (Second mask)</b>: Konkon-san is shown constantly banging at high speed on the player's screen, mouth open but with no scream. "Konkon" (コンコン) is a Japanese onomatopoeia for "bang-bang", "tap-tap" or "knock-knock". | * <b>Konkon (Second mask)</b>: Konkon-san is shown constantly banging at high speed on the player's screen, mouth open but with no scream. "Konkon" (コンコン) is a Japanese onomatopoeia for "bang-bang", "tap-tap" or "knock-knock". | ||
* <b>Utsuru (Third mask)</b>: A camera watching a room, and the time of the recording is the same as the clock on the player's computer (if the user changes it). However, at midnight, a shaking face called Nui Kuchi appears. | * <b>Utsuru (Third mask)</b>: A camera watching a room, and the time of the recording is the same as the clock on the player's computer (if the user changes it). However, at midnight, a shaking face called Nui Kuchi appears. | ||
* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing colours from blue, yellow, red, and green at a seizure-inducing rate. Clicking on the middle door will not lead to a new page, instead of showing a 'screamer' of a laughing baby. | |||
* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing | |||
**<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 20 seconds, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page. | **<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 20 seconds, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page. | ||
** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the | ** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the centre, the plate that reads "GALLERY" is shown. Clicking on the door is taken as an attempt to walk to it; the player moves forward, but triggers a trapdoor, falling into a pit of spikes. | ||
* <b>Oiaaeptoiympe (Fifth mask)</b>: A door with a 5-digit code lock, in which the units are arrows facing in four directions. If the player does too many attempts, a Healthy version of the character "Dorodoro" (not yet in the gallery) fills the screen along with a loud laugh. It isn't part of the game's puzzle and it's just a red herring. The correct code for this is "→←↓↓↑". Entering this code will make the door open and will lead to pieyama.html. | * <b>Oiaaeptoiympe (Fifth mask)</b>: A door with a 5-digit code lock, in which the units are arrows facing in four directions. If the player does too many attempts, a Healthy version of the character "Dorodoro" (not yet in the gallery) fills the screen along with a loud laugh. It isn't part of the game's puzzle and it's just a red herring. The correct code for this is "→←↓↓↑". Entering this code will make the door open and will lead to pieyama.html. |
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