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Luna Game: Difference between revisions

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The player starts off on a flat strip of grass at night with happy music playing in the background, which is "[https://www.youtube.com/watch?v=tlWCQmlhZa0 Diamond Dogs (Euro Dirt Mix)]" by Eurobeat Brony. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, they will safely land on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble saying “I’ll just rest for a moment…” to which the screen slowly fades to black.
The player starts off on a flat strip of grass at night with happy music playing in the background, which is "[https://www.youtube.com/watch?v=tlWCQmlhZa0 Diamond Dogs (Euro Dirt Mix)]" by Eurobeat Brony. After a short amount of walking, the player encounters a familiar cliff. Though this time when the player falls down, they will safely land on the ground. After some walking, Luna's movement starts to slow down, and eventually the text bubble “I’m really tired” appears over her head. She collapses a moment later, along with another text bubble saying “I’ll just rest for a moment…” to which the screen slowly fades to black.


After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Simultaneously, the sky and ground blocks randomly appear which gradually generates. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sound like muffled electrical sparks. Luna appears to land on an invisible floor and, if she continues going to the right, light blue blocks representing the sky and brown and green blocks representing the ground randomly appear which gradually generates into a full grassland setting. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff were jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
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