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Luna Game: Difference between revisions

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Released in February 2012; like all the other games in the series, the player will start as Princess Luna who is immediately told to hold shift to run. The song "[https://www.youtube.com/watch?v=BUw_ij8-xNU Call Upon the Seaponies (EuroSHOOBEDOO Mix)]" by Eurobeat Brony will play until the player encounters [https://mlp.fandom.com/wiki/Angel#:~:text=Angel%2C%20or%20Angel%20Bunny%2C%20is,played%20simultaneously%20with%20instrumental%20jingles. Angel] the Bunny. If the player gets close to him, he will run off while the exclamation sound effect from Metal Gear Solid plays. The player is teleported to another area where it is nighttime, with the song "[https://www.youtube.com/watch?v=pN4g8idFXig Luna's Anthem]" by Michael A. playing. The player has to collect nine bunnies, but while doing so, the player will come across a pit. Luckily, it is covered so the player can not fall in it. But when the 8th bunny is collected, the pit opens and the player has to jump into it.
Released in February 2012; like all the other games in the series, the player will start as Princess Luna who is immediately told to hold shift to run. The song "[https://www.youtube.com/watch?v=BUw_ij8-xNU Call Upon the Seaponies (EuroSHOOBEDOO Mix)]" by Eurobeat Brony will play until the player encounters [https://mlp.fandom.com/wiki/Angel#:~:text=Angel%2C%20or%20Angel%20Bunny%2C%20is,played%20simultaneously%20with%20instrumental%20jingles. Angel] the Bunny. If the player gets close to him, he will run off while the exclamation sound effect from Metal Gear Solid plays. The player is teleported to another area where it is nighttime, with the song "[https://www.youtube.com/watch?v=pN4g8idFXig Luna's Anthem]" by Michael A. playing. The player has to collect nine bunnies, but while doing so, the player will come across a pit. Luckily, it is covered so the player can not fall in it. But when the 8th bunny is collected, the pit opens and the player has to jump into it.


When Luna jumps into the pit, the final bunny is found, but it is red instead of white. When Luna collects it, the music stops and a passage will open with Pinkie Pie's silhouette seen in the doorway. When Luna enters, Shadow ponies will roam around and the sky turns red. A witch's cry (taken from Left 4 Dead) can be heard and static flickers as creepy music play in the background. Upon the static appearing, the shadow ponies will be revealed. They are revealed as Pinkie Pie, Twilight Sparkle, [https://mlp.fandom.com/wiki/Noteworthy Noteworthy], [https://mlp.fandom.com/wiki/Derpy Derpy Hooves], and [https://mlp.fandom.com/wiki/Lyra_Heartstrings Lyra Heartstrings].
When Luna jumps into the pit, the final bunny is found, but it is red instead of white. When Luna collects it, the music stops and a passage will open with Pinkie Pie's silhouette seen in the doorway. When Luna enters, Shadow ponies will roam around and the sky turns red. A witch's cry (taken from Left 4 Dead) can be heard and static flickers multiple times as creepy music play in the background. Upon the static appearing, the shadow ponies will be revealed. They are revealed as an unknown filly (who drops a quote from ''Poltergeist III'': "Mommy, where are you? I can't see!"), Twilight Sparkle (who vanishes after the first flicker due to falling off the edge), [https://mlp.fandom.com/wiki/Noteworthy Noteworthy], [https://mlp.fandom.com/wiki/Derpy Derpy Hooves] (who says "Help us...please..."), and [https://mlp.fandom.com/wiki/Lyra_Heartstrings Lyra Heartstrings]. After passing Derpy, sound effects from Luna Game 0 when Luna kills Pinkie will be heard.


The audio will begin to shift to sounds of rabid eating (the track from The White Chamber used in 0's demo) and the camera begins to scroll after Luna has proceeded for a little bit. The player will have to make Luna run so she can keep up with the camera. If you fail to keep up, a Pinkie Pie screamer will appear with the same scream as Luna Game 3 when Luna awakens, prompting the game to close.
The audio will begin to shift to sounds of rabid eating (the track from The White Chamber used in 0's demo) and the camera begins to scroll after Luna has proceeded for a little bit. The player will have to make Luna run so she can keep up with the camera. If you fail to keep up, a Pinkie Pie screamer will appear with the same scream as Luna Game 3 when Luna awakens, prompting the game to close.
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===== Friday the 13th Easter Egg (Luna Game 5)=====
===== Friday the 13th Easter Egg (Luna Game 5)=====
If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"
If the player changes their system date to Friday the 13th, the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"
====The Lunar Game====
====The Lunar Game====
Released in November 2011; the player controls Luna using the arrow keys to move and space to jump. Once the player goes down a pit on the ground, the player assumes they are stuck. However, they can get out though the only way to do so is to try moving and jumping around until the wall disappears. Afterward, a message pops up reading "And Luna lived happily ever after And nothing scary happened, ever", closing the parody game.
Released in November 2011; the player controls Luna using the arrow keys to move and space to jump. Once the player goes down a pit on the ground, the player assumes they are stuck. However, they can get out though the only way to do so is to try moving and jumping around until the wall disappears. Afterward, a message pops up reading "And Luna lived happily ever after And nothing scary happened, ever", closing the parody game.
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