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Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this. | Whereas the second game was a slow descent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the first game, with another loud audio clip of Fluttershy screaming "LOVE ME!!", also from ''The Best Night Ever''. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies, some of which are reused from the last two, with the same soundbite. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes, and this is followed by a dark close-up image of her mangled face with a loud shriek, closing the game after this. | ||
==Luna Game 4== | ==Luna Game 4== | ||
Released on July 9th, 2011, it starts with Luna on a flat platform above the ground with a light blue sky in the background. As the player moves to the right with cheerful music playing (a slow version of "[https://www.youtube.com/watch?v=TaMTu9xrkUg Scootaloo's Theme]" by DH), the walking ends at a cliff where they must fall, resulting in a squish sound effect and an abrupt cut to black to signal Luna's presumed death. The black screen will then have some text above a blue dot that reads "You've met with a terrible fate, haven't you...", in reference to the creepypasta BEN Drowned, followed by the game faking closing for a few moments before it returns with the text "It didn't have to turn out like this...", "You didn't have to die...", and then the final text has blood on the screen which reads "BUT NOW YOU'RE IN MY WORLD." accompanied by a loud roar. After the threatening message, Luna is seen being thrown down from the sky and into a bloody world. | [[File:Luna Game 4.png|A screen shot of Luna Game 4, where Luna has to walk through the glitchy blocks that forms a path where she has to go.]] | ||
Released on July 9th, 2011, it starts with Luna on a flat platform above the ground with a light blue sky in the background. As the player moves to the right with cheerful music playing (a slow version of "[https://www.youtube.com/watch?v=TaMTu9xrkUg Scootaloo's Theme]" by DH), the walking ends at a cliff where they must fall, resulting in a squish sound effect and an abrupt cut to black to signal Luna's presumed death. The black screen will then have some text above a blue dot that reads "You've met with a terrible fate, haven't you...", in reference to the [[creepypasta]] [[BEN Drowned]], followed by the game faking closing for a few moments before it returns with the text "It didn't have to turn out like this...", "You didn't have to die...", and then the final text has blood on the screen which reads "BUT NOW YOU'RE IN MY WORLD." accompanied by a loud roar. After the threatening message, Luna is seen being thrown down from the sky and into a bloody world. | |||
At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna. | At that point, the game is now more reminiscent of the 1st game with the layout being platform-based. However, there is a catch, the player must run through the obstacles quickly before the darkness from the left side engulfs them. Yet, this is impossible to do as the player will reach a point in which they must perform a jump that is intentionally difficult to do, leading them to fall to their doom and allowing the darkness to catch up with Luna. | ||
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On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game, or to delete the game file and reinstall it. | On an important note, trying to reopen the game again regardless of the ending the player got will lead to a black screen with a caption that says "Your fate is already sealed...", meaning that the only way to play it again is to either install a Replay Program made for the game, or to delete the game file and reinstall it. | ||
==Luna Game 0== | ==Luna Game 0== | ||
Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems. | Released on August 15th, 2011, it begins with Luna spawning in [https://mlp.fandom.com/wiki/Princess_Celestia Princess Celestia]'s castle. Some dialogue exchanges related to friendship are given to the player along with a new mechanic not present in the other Luna Games; they can interact with the other ponies by pressing the spacebar key when Luna is in front of them. After exiting the castle to the right, the player moves into a grassy area with a melodic tune playing ("[https://www.youtube.com/watch?v=4N0px8IlQYU Valley of the Wind]" by Elation). Aside from the slight texture changes such as better-fed grass and even clouds in the background, the player will also notice that this installment has quests, all of which have to do with the [https://hero.fandom.com/wiki/Mane_Six Mane Six] having problems. |
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