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[[File:PingPing1.JPG|thumb|Ping Pong, baby!]]
[[File:PingPing1.JPG|thumb|Ping Pong, baby!]]
'''Pong''' is a [[screamer]] [[game]] that draws inspiration from the classic 1970s video game [[wikipedia:Pong|''Pong'']], created by RobBoberty in 2015. In this game, players compete against a computer-controlled paddle on the right side of the screen. The objective is to score 10 points before the computer wins. Players can control the paddle using arrow keys or a cursor that moves the paddle automatically in the direction of the cursor.
'''Pong.EXE''' is a [[screamer]] [[game]] that draws inspiration from the classic 1970s video game [[wikipedia:Pong|''Pong'']], created by RobBoberty in 2015. In this game, players compete against a computer-controlled paddle on the right side of the screen. The objective is to score 10 points before the computer wins. Players can control the paddle using arrow keys or a cursor that moves the paddle automatically in the direction of the cursor.


As players progress through the game, each time they score a goal, something strange happens in the background:
As players progress through the game, each time they score a goal, something strange happens in the background:
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<center><big>'''[[Pong|What could be so scary about this classic 1970's video game?]]'''</big></center>
<center><big>'''[[Pong.EXE|What could be so scary about this classic 1970's video game?]]'''</big></center>

Revision as of 02:23, 2 July 2023

Ping Pong, baby!

Pong.EXE is a screamer game that draws inspiration from the classic 1970s video game Pong, created by RobBoberty in 2015. In this game, players compete against a computer-controlled paddle on the right side of the screen. The objective is to score 10 points before the computer wins. Players can control the paddle using arrow keys or a cursor that moves the paddle automatically in the direction of the cursor.

As players progress through the game, each time they score a goal, something strange happens in the background:

  • 2 points: Strange yellow squares flash in the background.
  • 4 points: A creepy clown flashes briefly, accompanied by a laugh. The computer-controlled paddle palette becomes twice as large as normal.
  • 6 points: An edited image of a girl that might induce trypophobia appears. The background and paddle turn red, and the ball becomes a skull.
  • 7 points: A red-filtered image of an eye with a mouth edited in as the pupil appears. The screen starts shaking, making it harder to play.
  • 9 points: A picture of a bloody severed mouth appears. Nothing else happens, but the computer-controlled paddle can now predict where the ball is going.


What could be so scary about this classic 1970's video game?