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|title = Lomando.com | |title = Lomando.com | ||
|image = Lomando logo.png | |image = Lomando logo.png | ||
|maker = Shisso-kanrinin ( | |maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, Yukihito, or fantasy person) | ||
|type = Website | |type = Website | ||
|registered in = February 12, 2007 (with the first version of ''Lomando.com'' officially launched in early 2011). | |registered in = February 12, 2007 (with the first version of ''Lomando.com'' officially launched in early 2011). | ||
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==Overview== | ==Overview== | ||
[[File:How to Play.png|thumb|right|240px|A full image of the "How to Play" section.]] | [[File:How to Play.png|thumb|right|240px|A full image of the "How to Play" section.]] | ||
''Lomando.com'' presents players with an innocent-looking home page that hides its eerie nature. Clicking on the image of Mimi redirects users to <code>Pref.html</code>, where a cautionary warning appears, advising those with heart problems to proceed with caution. To access the game, users must click on Mimi's image at the bottom of ''Pref.html''. Upon clicking, users find themselves on a foreboding page featuring a dark door against a black backdrop. Interacting with the door leads to encounters with either [[Lomando.com#Minor characters|Ookamuro]], a looming, disembodied head, or three [[Lomando.com#Minor characters|Cursed | ''Lomando.com'' presents players with an innocent-looking home page that hides its eerie nature. Clicking on the image of Mimi redirects users to <code>Pref.html</code>, where a cautionary warning appears, advising those with heart problems to proceed with caution. To access the game, users must click on Mimi's image at the bottom of ''Pref.html''. Upon clicking, users find themselves on a foreboding page featuring a dark door against a black backdrop. Interacting with the door leads to encounters with either [[Lomando.com#Minor characters|Ookamuro]], a looming, disembodied head, or three [[Lomando.com#Minor characters|Cursed Dolls]], accompanied by eerie ambient sounds. In the Ookamuro variant, five clickable white circles appear in the bottom-left corner. | ||
The game's narrative ventures into dark themes, including paranoia, suicide, and depression, categorizing it as an "utsuge" (鬱ゲー, "depressing game"). It combines elements of horror and puzzle-solving, with nearly every page housing intricate puzzles or contributing to a broader enigma. The ending of the game is to access the "gallery". | The game's narrative ventures into dark themes, including paranoia, suicide, and depression, categorizing it as an "utsuge" (鬱ゲー, "depressing game"). It combines elements of horror and puzzle-solving, with nearly every page housing intricate puzzles or contributing to a broader enigma. The ending of the game is to access the "gallery". | ||
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====Main.html==== | ====Main.html==== | ||
[[File:Dai Kamuro.png|thumb|right|200px|The Ookamuro variant of Main.html.]] | [[File:Dai Kamuro.png|thumb|right|200px|The Ookamuro variant of Main.html.]] | ||
In the page accessed through <code>Main.html</code>, players initially encounter a character named | In the page accessed through <code>Main.html</code>, players initially encounter a character named Ookamuro,<ref>Ookamuro (大かむろ) means "large kamuro" from a translation.</ref> characterized by glowing and ominous eyes. The game's background sets an eerie ambiance, accompanied by growling or moaning sounds. Players are presented with five clickable buttons on the first page, which serves as a means of progressing through the game. These buttons can lead the player either to dead-end paths or provide them with codes necessary for solving puzzles on subsequent pages. The buttons redirect to different pages within the game, including <code>[[Lomando.com#Elizabeth.html|Elizabeth.html]]</code>, <code>[[Lomando.com#Chaos.html|Chaos.html]]</code>, <code>[[Lomando.com#Heven.html|Heven.html]]</code>, and <code>[[Lomando.com#Eden.html|Eden.html]]</code>. | ||
Notably, the fifth button on the first page does not lead the player to any location or outcome. Instead, it triggers the appearance of a | Notably, the fifth button on the first page does not lead the player to any location or outcome. Instead, it triggers the appearance of a ghost woman named [[Lomando.com#Minor characters|Yukie]] on the player's screen, accompanied by groaning or moaning audio. Importantly, this encounter does not harm the player or return them to the front page; rather, it results in the removal of the fifth button from the interface. | ||
====Elizabeth.html==== | ====Elizabeth.html==== | ||
In <code>Elizabeth.html</code>, players are confronted with a mask, referred to as [[Lomando.com#Minor characters|Elizabeth]], grinning with blood oozing from its eyes. This unsettling image is set against a black background, and clicking on the mask leads to a branching page. On this branching page, the player encounters multiple links represented by various-sized ''Elizabeth'' heads sliding across the screen. These heads are accompanied by a looping laughter sound. Clicking one of the heads redirects to one of six pages, each of which is described below: | In <code>Elizabeth.html</code>, players are confronted with a mask, referred to as [[Lomando.com#Minor characters|Elizabeth]], grinning with blood oozing from its eyes. This unsettling image is set against a black background, and clicking on the mask leads to a branching page. On this branching page, the player encounters multiple links represented by various-sized ''Elizabeth'' heads sliding across the screen. These heads are accompanied by a looping laughter sound. Clicking one of the heads redirects to one of six pages, each of which is described below: | ||
====Akeru.html (First mask)==== | ====Akeru.html (First mask)==== | ||
The first mask redirects to <code>Akeru.html</code>,<ref>Akeru (開ける) means "open" in English</ref> the page which presents the player with | The first mask redirects to <code>Akeru.html</code>,<ref>Akeru (開ける) means "open" in English</ref> the page which presents the player with several lines of mojibake. Every 7 seconds, a set of dolls known as [[Lomando.com#Minor characters|Nihonningyou]] appears in the background, appearing to open a door that promptly closes after a brief moment. This page contains clickable links within the text, including "薙k縺" located in the middle and "[[Tnihonematumusus.html|縺翫>・・]]" in the lower right corner. | ||
The first link ("薙k縺") leads to a door puzzle where the player must decipher the correct sequence of Nihonningyou dolls, which change color upon clicking. The correct code is hinted at by a paper shown in Tsrheiansguarlelery.html, a dead-end page in <code> | The first link ("薙k縺") leads to a door puzzle where the player must decipher the correct sequence of Nihonningyou dolls, which change color upon clicking. The correct code is hinted at by a paper shown in Tsrheiansguarlelery.html, a dead-end page in<code>Chaos.html</code>. If the player correctly inputs the sequence, the door opens and redirects to<code>Uozokjonasawuagukob.html</code>.<ref>Older version of this page displayed a red screen with another [https://www.youtube.com/watch?v=kRoTmoBRVJw YouTube video] that acted as a clue to proceed.</ref> | ||
The second link (" | The second link ("縺翫>・・") redirects the player to a [[YouTube]] [[video]]. The video initially displays a static screen briefly before transitioning to a scene featuring a woman known as [[Lomando.com#Borei|Borei]]. She has empty black eyes and a wide mouth, and she approaches the screen in a close-up while accompanied by loud knocking sounds and moans. As the camera pans downward, it reveals a note that provides a clue for finding the other link within the line of text.<ref>"進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…". ("Hint for progress: Thoroughly examine the page ahead within the realm of the dolls. There might be clickable points..."</ref> | ||
=====Yukan no Shonen's Jan Ken Pon puzzle===== | =====Yukan no Shonen's Jan Ken Pon puzzle===== | ||
[[File:Jankenpon.png|thumb|right|200px|The options representing a deformed fist (rock), a peace sign (scissors), and an arm resembling a chicken's ankle facing downwards, are used to complete Yukan no Shonen's game.]] | [[File:Jankenpon.png|thumb|right|200px|The options representing a deformed fist (rock), a peace sign (scissors), and an arm resembling a chicken's ankle facing downwards, are used to complete Yukan no Shonen's game.]] | ||
[[File:Jankenpon formula.png|thumb|right|200px|The formula for Jan Ken Pon shown at the beginning.]] | [[File:Jankenpon formula.png|thumb|right|200px|The formula for Jan Ken Pon shown at the beginning.]] | ||
Accessible through the door from <code>Puzzledoor.html</code>, it redirects to a YouTube video showcasing a ghostly boy named [[Yukan no Shonen]]. In the video, Yukan no Shonen introduces a Japanese version of the game "''[[wikipedia:Rock Paper Scissors|Rock Paper Scissors]]'', known as ''Jan Ken Pon''. After explaining the game, the video depicts | Accessible through the door from <code>Puzzledoor.html</code>, it redirects to a YouTube video showcasing a ghostly boy named [[Yukan no Shonen]]. In the video, Yukan no Shonen introduces a Japanese version of the game "''[[wikipedia:Rock Paper Scissors|Rock Paper Scissors]]''", known as ''Jan Ken Pon''. After explaining the game, the video depicts Yukan no Shonen dancing and then exclaiming "Jan Ken Pon" as he displays different hand signs for rock, paper, and scissors. Players must memorize this sequence. Immediately following each turn, the video briefly flashes a split-second frame with either a blue background ("WIN") or a red background ("LOSE"), representing Yukan no Shonen's outcome. Additionally, this page provides a link to access the English version of the content. The correct sequence of actions for the game is as follows: scissors, rock, paper, rock, rock, scissors. Once the correct sequence is input, and the door is clicked, players are directed to the <code>Atelierdesu.html</code> page. | ||
=====Atelierdesu.html===== | =====Atelierdesu.html===== | ||
[[File:Atelierdesu.png|right|200px|thumb|A screenshot of Atelierdesu.html. Both sides of the screen are clickable, either leading to a shotgun or the shotgun's outline. The player can only choose one as it is a 50/50 chance.]] | [[File:Atelierdesu.png|right|200px|thumb|A screenshot of Atelierdesu.html. Both sides of the screen are clickable, either leading to a shotgun or the shotgun's outline. The player can only choose one as it is a 50/50 chance.]] | ||
In ''Atelierdesu.html,'' players encounter a character named "[[Lomando.com#Minor characters|Tomato Onna]]" (トマト女; tomato woman) seated in a room with a door. Players can hover their cursor on both sides of the screen, revealing white bars. These sides lead to paintings of pink flowers, and beneath them, there's a depiction of a shotgun or its outline, leaving the player with no other options. Upon returning to the main screen after inspecting either side, a close-up of Tomato Onna's face appears, accompanied by a loud scream. If the player has obtained the shotgun, they can click on Tomato Onna to shoot her, resulting in blood splattering across the room as her lifeless body falls out of view. At this point, the player can click on the door. | |||
However, if they click on the door, it redirects to a page styled like a [[wikipedia:Google Chrome|Google Chrome]] 404 error page. Subsequently, the page transforms into an inverted version of itself, and a distressed masked woman with wide, alarmed eyes (referred to as [[Lomando.com#Minor characters|404'san]] within the game) appears, accompanied by laughter and a beeping sound. This prompts the player to shoot her to progress, and once the player shoots her, she vanishes from the screen, allowing access to the door which redirects to Ima3yaruk62oc.html for further progression. | However, if they click on the door, it redirects to a page styled like a [[wikipedia:Google Chrome|Google Chrome]] 404 error page. Subsequently, the page transforms into an inverted version of itself, and a distressed masked woman with wide, alarmed eyes (referred to as [[Lomando.com#Minor characters|404'san]] within the game) appears, accompanied by laughter and a loud beeping sound. This prompts the player to shoot her to progress, and once the player shoots her, she vanishes from the screen, allowing access to the door which redirects to Ima3yaruk62oc.html for further progression. | ||
''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using | ''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using on-screen arrows. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, [[Lomando.com#Minor characters|Yamiuchi Ji]] or Eris, may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves and continue advancing. At the maze's end, a door appears, redirecting players to <code>Kaidan1.html</code>.<ref>The HTML title of the page (階段の間) translates to "Stairs room."</ref> | ||
=====Kaidan1.html===== | =====Kaidan1.html===== | ||
On this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from | On this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from ''Atelierdesu.html''. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named ''Akai Sukato no Onnanoko''. By clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to <code>7diackii2.html</code>. | ||
The next page closely resembles <code> | The next page closely resembles <code>Kaidan1.html</code>. As players progress, they notice a cassette tape. When played, a voice begins to reveal a password required to unlock the next room's door: 'The password to unlock the next room door is 4, 1, 2-.' However, this narration is suddenly cut off by the abrupt appearance of [[Lomando.com#Minor characters|Pieyama Pie-Man Mk-2]]<ref>Pieyama Pie-Man Mk-2 is one of the clown characters known as "Pieyama" featured in the game.</ref>. Moving further to the left, players encounter a tutorial that explains how to comprehend the necessary text for the upcoming room, <code>Ujinoma.html</code>,<ref name="ujinoma" /> which the player can now access. | ||
=====Ujinoma.html===== | =====Ujinoma.html===== | ||
[[File:Ujinoma.png|thumb|right|200px|The room in ''Ujinoma.html'',<ref name="ujinoma">The term "Ujinoma" (ウジの間) translates to "Maggot room."</ref> featuring a hanged corpse covered in maggots, along with two doors between it. The other door with the passcode is locked with a code in the form of Japanese characters, which has been explained in the previous page.]] | [[File:Ujinoma.png|thumb|right|200px|The room in ''Ujinoma.html'',<ref name="ujinoma">The term "Ujinoma" (ウジの間) translates to "Maggot room."</ref> featuring a hanged corpse covered in maggots, along with two doors between it. The other door with the passcode is locked with a code in the form of Japanese characters, which has been explained in the previous page.]] | ||
In the next room, two interactable | In the next room, two interactable exits can be seen, positioned on either side of a hanging body<ref>The hanging corpse is revealed to be Researcher, who went missing after venturing into Fancy Island.</ref> at the center of the room. The area is infested with maggots, crawling over the corpse and on the ground. The walls serve as a canvas for various meaningless drawings and Japanese characters presumably made with blood.<ref>The complete artwork on the wall is featured in the game's bonus content <code>[[Lomando.com#Extra content page|Aerv5ci4hhi.html]]</code>.</ref> Choosing the right-hand door guides players to <code>Ikiammadem.html</code>. Alternatively, clicking on the left door reveals an entrance controlled by a dial mechanism, which requires a specific code for entry. Inputting the code 412559 [肆壱弐伍伍玖] (as previously hinted in ''7diackii2.html'') unlocks the left door, leading the player to <code>Cfoaansctyer.html</code>.<ref>Unscrambling Cfoaansctyer results in it reading "Fancy Coaster."</ref> | ||
[[File:Cfoaansctyer.png|thumb|right|200px|Clicking "Yes" on the armed coaster starts the ride, opening the previously closed door. Surviving the challenging sections leads to progression via the door to Maamokeznefg.html''.]] | [[File:Cfoaansctyer.png|thumb|right|200px|Clicking "Yes" on the armed coaster starts the ride, opening the previously closed door. Surviving the challenging sections leads to progression via the door to Maamokeznefg.html''.]] | ||
''Cfoaansctyer.html'' features an underground cave where players have the choice to ride a coaster. Opting for the coaster begins gameplay, where players use a mounted machine gun on the minecart to shoot obstacles that appear in their path. These obstacles include a floating woman's head, an eye firing "beams" at the player, and obstacle boxes. Failing to shoot these obstacles results in a quarter-half of their health, with more obstacles spawning as the player progresses. At the end, the coaster leads to Maamokeznefg.html. | ''Cfoaansctyer.html'' features an underground cave where players have the choice to ride a coaster. Opting for the coaster begins gameplay, where players use a mounted machine gun on the minecart to shoot obstacles that appear in their path. These obstacles include a floating woman's head known as Crow, an eye firing "beams" at the player, and obstacle boxes. Failing to shoot these obstacles results in a quarter-half of their health being taken, with more obstacles spawning as the player progresses. At the end, the coaster leads to Maamokeznefg.html. | ||
=====Maamokeznefg.html===== | =====Maamokeznefg.html===== | ||
In <code>Maamokeznefg.html</code>, players find themselves in a room with two displayed paintings. Clicking on the painting depicting a red monster composed entirely of eyes (referred to as Eyedaddy) redirects players to <code>Emyeeddaamday.html</code>. Alternatively, selecting the painting featuring Ichimatsuko guides players to <code>Pdaieolyaam.html</code>. | In <code>Maamokeznefg.html</code>, players find themselves in a room with two displayed paintings. Clicking on the painting depicting a red monster composed entirely of eyes (referred to as Eyedaddy) redirects players to <code>Emyeeddaamday.html</code>. Alternatively, selecting the painting featuring Ichimatsuko guides players to <code>Pdaieolyaam.html</code>. | ||
In <code>Emyeeddaamday.html</code>, the page showcases the monster from the painting, revealing it to be a red creature with multiple eyes and two legs. Clicking on Eyedaddy begins a textbox where he challenges the player, saying, "If you want new power, prove your strength by defeating me." This leads to a confrontation in the form of Jan Ken Pon against the creature. Winning rewards players with a "Magic Sword" weapon, with its description displayed. Closing the description introduces "Security," a zombified head that can be eliminated by clicking with the weapon. Players can then proceed to the next page, with the left painting remaining unclickable. | |||
In <code>Emyeeddaamday.html</code>, the page showcases the monster from the painting, revealing it to be a red creature with multiple eyes and two legs. Clicking on Eyedaddy begins a textbox where | |||
In <code>Pdaieolyaam.html</code>, players find themselves in a narrow hallway. Clicking moves the player closer to a door, but just before reaching it, [[Kageboshi]] appears, causing the surroundings to become static, followed by a series of startling images. However, players who possess the [[Lomando.com#Items|Magic Sword]] can eliminate Kageboshi immediately and gain access to the door. Behind the door is a row of [[Ichimatsukos]], as suggested by the corresponding painting. In this section, players engage in a Whack-A-Mole-style minigame. They must click to eliminate moving Ichimatsukos that appear randomly. Players must eliminate 10 Ichimatsukos to progress to the next level, accessible at <code>S2st66usam7obe.html</code>. | In <code>Pdaieolyaam.html</code>, players find themselves in a narrow hallway. Clicking moves the player closer to a door, but just before reaching it, [[Kageboshi]] appears, causing the surroundings to become static, followed by a series of startling images. However, players who possess the [[Lomando.com#Items|Magic Sword]] can eliminate Kageboshi immediately and gain access to the door. Behind the door is a row of [[Ichimatsukos]], as suggested by the corresponding painting. In this section, players engage in a Whack-A-Mole-style minigame. They must click to eliminate moving Ichimatsukos that appear randomly. Players must eliminate 10 Ichimatsukos to progress to the next level, accessible at <code>S2st66usam7obe.html</code>. | ||
=====Ichimatsuko bossfight===== | =====Ichimatsuko bossfight===== | ||
On the page <code>S2st66usam7obe.html</code>, players encounter a shaking Ichimatsuko against a black background. Clicking on it causes it to flee, returning players to the row of Ichimatsukos. In this instance, a cutscene unfolds as two Ichimatsukos merge into a larger entity. Players then engage in a boss fight against the larger Ichimatsuko, which moves along the screen's edges. Players can inflict damage on Ichimatsuko by clicking on it. A heart icon provides healing to the larger Ichimatsuko when hovered over, tracking its movement. Throughout the game, [[Pieyama MK-2]] appears at various points, hindering progress. Clicking on Pieyama MK-2 shatters the "screen," allowing players to continue. The player's objective is to defeat Ichimatsuko before time runs out. Success results in Ichimatsuko shattering and exploding as the screen fades to white, redirecting players to <code>Maamomj3upftsk.html</code>. However, failing to defeat Ichimatsuko in time redirects players to a similar | On the page <code>S2st66usam7obe.html</code>, players encounter a shaking Ichimatsuko against a black background. Clicking on it causes it to flee, returning players to the row of Ichimatsukos. In this instance, a cutscene unfolds as two Ichimatsukos merge into a larger entity. Players then engage in a boss fight against the larger Ichimatsuko, which moves along the screen's edges. Players can inflict damage on Ichimatsuko by clicking on it. A heart icon provides healing to the larger Ichimatsuko when hovered over, tracking its movement. Throughout the game, [[Pieyama MK-2]] appears at various points, hindering progress. Clicking on Pieyama MK-2 shatters the "screen," allowing players to continue. The player's objective is to defeat Ichimatsuko before time runs out. Success results in Ichimatsuko shattering and exploding as the screen fades to white, redirecting players to <code>Maamomj3upftsk.html</code>. However, failing to defeat Ichimatsuko in time redirects players to a similar sequence of startling images, as encountered previously with Kageboshi. | ||
=====Pieyama God bossfight===== | =====Pieyama God bossfight===== | ||
[[File:Pieyama God.png|thumb|right|200px|The final obstacle of the game is to confront the main antagonist Pieyama God. To weaken this main antagonist, they must click on one of three menacing Guardi-eyes floating around the screen.]] | [[File:Pieyama God.png|thumb|right|200px|The final obstacle of the game is to confront the main antagonist Pieyama God. To weaken this main antagonist, they must click on one of three menacing Guardi-eyes floating around the screen.]] | ||
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====Ydad.html (Fourth mask)==== | ====Ydad.html (Fourth mask)==== | ||
<code>Ydad.html</code> is a branching page that displays gray-colored | <code>Ydad.html</code> is a branching page that displays gray-colored Babies continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes: | ||
*'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake [[YouTube]] [[video]] titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with other buttons, leaving the sole option of clicking the YouTube play button. Upon doing so, a 20-second video of a train is displayed, featuring an appearance by [[J-ker]] after 3 seconds. Subsequently, J-ker attempts to break through the screen, successfully doing so as the video concludes at 7 seconds, resulting in a close-up of her face as a [[screamer]]. | *'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake [[YouTube]] [[video]] titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with other buttons, leaving the sole option of clicking the YouTube play button. Upon doing so, a 20-second video of a train is displayed, featuring an appearance by [[J-ker]] after 3 seconds. Subsequently, J-ker attempts to break through the screen, successfully doing so as the video concludes at 7 seconds, resulting in a close-up of her face as a [[screamer]]. | ||
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======Gate.html====== | ======Gate.html====== | ||
<code>Gate.html</code> consists of two grey doors with blinking eyes and a code pad. Players who have obtained the code from a fake gallery, <code>Gallery.html</code> (which is 4527), can unlock the door, revealing a clickable area leading to <code>Shingallery.html</code>. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV appears, redirecting users to <code>Ngayngujwai.html</code> upon clicking. Here, | <code>Gate.html</code> consists of two grey doors with blinking eyes and a code pad. Players who have obtained the code from a fake gallery, <code>Gallery.html</code> (which is 4527), can unlock the door, revealing a clickable area leading to <code>Shingallery.html</code>. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV appears, redirecting users to <code>Ngayngujwai.html</code> upon clicking. Here, Borei appears in a video, providing another note for the viewer, hinting not to shoot 'Akai Sukato no Onnanoko,' which appears relevant during <code>Kaiden.html</code>. | ||
Hovering over the door a third time prompts a | Hovering over the door a third time prompts a screamer from [[Abyss]], who appears silently. The door redirects to a piece of paper containing the color code for <code>Puzzledoor.html</code>. Players can click on the paper to zoom in, but clicking on it a second time prompts Abyss to appear along with a loud laugh, redirecting them back to the main page. | ||
======Totptbpuiouiss.html====== | ======Totptbpuiouiss.html====== | ||
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In <code>Totptbpuiouiss.html</code>, players encounter a page resembling <code>Oiaaeptoiympe.html</code>. The key difference is that the door redirects to <code>Pieyama.html</code> instead, although the same code can be used on both entrances. This clown page redirects to a different page, another PuchiPuchi challenge where players must click on the red PuchiPuchi's quickly before they start appearing. Successfully completing this challenge leads to another page, <code>Tn89alpnos6iop.html</code>. | In <code>Totptbpuiouiss.html</code>, players encounter a page resembling <code>Oiaaeptoiympe.html</code>. The key difference is that the door redirects to <code>Pieyama.html</code> instead, although the same code can be used on both entrances. This clown page redirects to a different page, another PuchiPuchi challenge where players must click on the red PuchiPuchi's quickly before they start appearing. Successfully completing this challenge leads to another page, <code>Tn89alpnos6iop.html</code>. | ||
In <code>Tn89alpnos6iop.html</code>, players confront a Jan Ken Pon fight with Mother Puchipuchi. During each turn, the player sustains a low amount of damage from the 'poison' present on the page. If the player and Mother Puchipuchi tie in the fight, [[Aikokun]] appears and inflicts 20 damage to both parties. Winning the fight reveals a door. Clicking it leads to a pitch-black room with a [[screamer]] from | In <code>Tn89alpnos6iop.html</code>, players confront a Jan Ken Pon fight with Mother Puchipuchi. During each turn, the player sustains a low amount of damage from the 'poison' present on the page. If the player and Mother Puchipuchi tie in the fight, [[Aikokun]] appears and inflicts 20 damage to both parties. Winning the fight reveals a door. Clicking it leads to a pitch-black room with a [[screamer]] from Yukie, followed by a note displaying half of the eye code used in <code>Hokora1.html</code>. | ||
===Heven.html=== | ===Heven.html=== | ||
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===Topd.html=== | ===Topd.html=== | ||
[[File:Topd ad.png|thumb|right|150px|An image of the fake advertisement only used in Topd.html.]] | [[File:Topd ad.png|thumb|right|150px|An image of the fake advertisement only used in Topd.html.]] | ||
''Topd.html'' serves as a post-mortem destination for players in the [[game]]. In contrast to the original main page, "Topd.html" lacks most interactable buttons and prominently features a static fake advertisement that remains still across refreshes. Any attempts at interaction beyond the advertisement prompt [[screamer]] sequences, including sudden appearances of | ''Topd.html'' serves as a post-mortem destination for players in the [[game]]. In contrast to the original main page, "Topd.html" lacks most interactable buttons and prominently features a static fake advertisement that remains still across refreshes. Any attempts at interaction beyond the advertisement prompt [[screamer]] sequences, including sudden appearances of Eris, [[Yamiuchi Ji]] crashing the screen, or [[Konnichiwa]] falling from the screen's top. These events immediately redirect players to [[Lomando.com#Main.html|Main.html]]. | ||
Interestingly, players have the option to click on the fake advertisement. Clicking it results in image shaking and punch sound effects. Repeated clicks progressively destroy the advertisement until it completely disappears. Behind the now-vanished advertisement, players encounter a pair of eyes, referred to as [[Adogosu]], peeking through an empty space, accompanied by unsettling laughter, before ultimately being redirected to Main.html. | Interestingly, players have the option to click on the fake advertisement. Clicking it results in image shaking and punch sound effects. Repeated clicks progressively destroy the advertisement until it completely disappears. Behind the now-vanished advertisement, players encounter a pair of eyes, referred to as [[Adogosu]], peeking through an empty space, accompanied by unsettling laughter, before ultimately being redirected to Main.html. | ||
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<code>Toushinfla.html</code> was a page that featured an image of the "creator" positioned atop a tall building, overlooking a street with passing cars. Clicking on the sidewalk resulted in the character jumping off and the page turns black. The page is supposed to connect with the plot of the story. | <code>Toushinfla.html</code> was a page that featured an image of the "creator" positioned atop a tall building, overlooking a street with passing cars. Clicking on the sidewalk resulted in the character jumping off and the page turns black. The page is supposed to connect with the plot of the story. | ||
===Extra content page=== | ===Extra content page=== | ||
[[File:Nekomata.png|thumb|right|The | [[File:Nekomata.png|thumb|right|The graffiti from Ujinoma.html.]] | ||
<code>Aerv5ci4hhi.html</code> serves as the official extra page and concluding element of the website. This page primarily serves as a repository for content that didn't make it into the final version of the game. Well, it does includes something several noteworthy: | <code>Aerv5ci4hhi.html</code> serves as the official extra page and concluding element of the website. This page primarily serves as a repository for content that didn't make it into the final version of the game. Well, it does includes something several noteworthy: | ||
*A cassette tape that reveals the complete message from the researcher. | *A cassette tape that reveals the complete message from the researcher. | ||
*Artwork related to ''[[Lomando.com#Ima3yaruk62oc.html|Ujinoma.html]]'', featuring subtle references to various in-game characters. | *Artwork related to ''[[Lomando.com#Ima3yaruk62oc.html|Ujinoma.html]]'', featuring subtle references to various in-game characters. | ||
*A newspaper from '' | *A newspaper from ''Chaos.html'' containing a news article describing the transformation of the amusement park "Fancy Island" into a haunted theme park inhabited by monstrous entities. | ||
*An image featuring Yukan no Shonen displaying a Hiragana code, hinting at a hidden encounter with [[Lomando.com#Nekomata encounter|Cursed Cat]]. | *An image featuring Yukan no Shonen displaying a Hiragana code, hinting at a hidden encounter with [[Lomando.com#Nekomata encounter|Cursed Cat]]. | ||
*A collection of images from the older version of <code>Tt3amn4obonu.html</code> and [[Lomando.com#Maamokeznefg.html|Maamokeznefg.html]]. | *A collection of images from the older version of <code>Tt3amn4obonu.html</code> and [[Lomando.com#Maamokeznefg.html|Maamokeznefg.html]]. | ||
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==Events== | ==Events== | ||
===New Year events=== | ===New Year events=== | ||
During New Year's festivities, players can engage with an [[animation]] featuring | During New Year's festivities, players can engage with an [[animation]] featuring Mimi dressed in a traditional ''[[wikipedia:yukata|yukata]]''. In this setting, Mimi offers to read the player's New Year's fortune in exchange for a donation. After selecting the donation box, Mimi shakes a cup, revealing two possible outcomes: one indicating good fortune and the other signifying bad luck. These fortune results (as well as Mimi's dialogue) include: | ||
*'''''吉''''' ("Blessing") - "''Nothing bad will happen.''" | *'''''吉''''' ("Blessing") - "''Nothing bad will happen.''" | ||
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*'''''大吉''''' ("Large Blessing") - "''It will be a great year!''" | *'''''大吉''''' ("Large Blessing") - "''It will be a great year!''" | ||
*'''''凶''''' ("Curse") - "Hmmm... "''You should be careful when you start something.''" | *'''''凶''''' ("Curse") - "Hmmm... "''You should be careful when you start something.''" | ||
*'''''大凶''''' ("Large Curse") - Mimi remains | *'''''大凶''''' ("Large Curse") - Mimi remains silent | ||
If the player receives good luck (white paper), there are no changes, and they can attempt the fortune again. However, in the case of bad luck (black paper), a slideshow of screamers will appear. In an alternate version of this event, if Yukatan is absent, Mimi will guide the user to drop a coin into the donation box upon encountering a white paper with unique letters. If the user tries this again and receives a black paper, the screen darkens, followed by a slideshow of screamers through <code>Fire.html</code>. | If the player receives good luck (white paper), there are no changes, and they can attempt the fortune again. However, in the case of bad luck (black paper), a slideshow of screamers will appear. In an alternate version of this event, if Yukatan is absent, Mimi will guide the user to drop a coin into the donation box upon encountering a white paper with unique letters. If the user tries this again and receives a black paper, the screen darkens, followed by a slideshow of screamers through <code>Fire.html</code>. |