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==Gameplay== | ==Gameplay== | ||
The game features the player assuming the role of Mickey Mouse as he navigates through a town-like environment. To prevent the sanity bar located at the top-left corner of the screen from decreasing, players must collect bowties while avoiding obstacles such as nooses and water that decrease sanity levels. The objective is to reach the goal and advance to the next level. As the sanity bar decreases, Mickey's expression and movements change. When the sanity decreases to around 80, Mickey becomes upset, moving slower with accompanying piano banging sounds. If the sanity decreases to about 50, Mickey's expression becomes a huge smile, and the background buildings wobble while static noises play. When the sanity reaches about 40, Mickey's face appears rotten and creepy, he starts moving faster, and the buildings in the background transform into creatures with multiple eyes and teeth. If the sanity reaches 20, Mickey becomes covered in blood, and dead bodies are scattered around the level. Upon the sanity reaching 0, the screen cuts to black, accompanied by the sound of a gunshot. A Mickey Mouse head with Russian text below it appears on the screen, with a red overlay on the Mickey head and the background. Suddenly, multiple images of a bloody, realistic 3D Mickey head with sharp teeth and a green wireframe Mickey head appear, accompanied by a slowed-down, loud, and distorted scream. The game then returns to the main menu. | |||
==Endings== | ==Endings== |
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