Luna Game: Difference between revisions

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Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays, the terrain is much more flat with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the 2nd game.  
Released on June 11th, 2011, it follows the same format with some slight differences. Aside from the forest setting and a catchy song that plays, the terrain is much more flat with small hills to jump on and no floating platforms. After running to the right for a certain amount of time, the background music starts to slow down followed by static sounds, cutting off the music. Simultaneously, the world starts to darken as the player approaches a huge pit on the ground like the one in the 2nd game.  


However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down in the gap. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold in which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.
However, there is no wall blocking the right side, allowing the player to jump over the hole and continue walking right. Unfortunately, the level loops and leads to the same pit again, forcing the player to fall down into the gap. Of interesting note, the player will notice that Luna disappears for a quick second after crossing a threshold in which the looping begins. This is a bug and only signifies that the player has been looped back to the same hole.


Whereas the 2nd game was a slow decent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the 1st game. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes and a close-up image of her is presented, closing the game after this.
Whereas the 2nd game was a slow decent with no ending jumpscare, this one ends abruptly with the same image of zalgofied Pinkie pie used from the 1st game. If the player were to fall down the hole for a second time after opening up the game again, the screen will flash with several images of zalgofied ponies. When the screen changes back to normal, it cuts back to Luna's dismembered corpse where she opens her eyes and a close-up image of her is presented, closing the game after this.
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As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight] and candy for Pinkie Pie. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect. However, as seen on the top left, there is a 50th item that must be collected which is a black and white version of Twilight's book. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music starts playing as the screen fades to black.
As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight] and candy for Pinkie Pie. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totaling up to 49 items that the player must collect. However, as seen on the top left, there is a 50th item that must be collected which is a black and white version of Twilight's book. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards solid ground in which it suddenly disappears. As Luna falls to her doom, some dramatic music starts playing as the screen fades to black.


The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns back to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, goes "''B... But... Why...?''" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkamena saying "This Isn't Over" which stops the game shortly after.
The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns back to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches up to Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her to which it gets aggravated and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "''B... But... Why...?''" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game opens again and displays a disturbing image of Pinkamena saying "This Isn't Over" which stops the game shortly after.


Like in the 3rd game, trying to reopen the game again is pointless since it now displays more text and only this text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 3 again.
Like in the 3rd game, trying to reopen the game again is pointless since it now displays more text and only this text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.
==Luna Game End (A.K.A Luna Game 5)==
==Luna Game End (A.K.A Luna Game 5)==
The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered as more of a "project" than all the others by Ceremi due to not only length, but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned as to why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final installment in the series of course).
The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered as more of a "project" than all the others by Ceremi due to not only length, but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned as to why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final installment in the series of course).