Luna Game: Difference between revisions

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After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sounds like muffled electrical sparks. Simultaneously, the sky and ground blocks randomly appear which gradually generates. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
After the music stops, Luna is now in a white void with only a single black line as the ground below the player. When walking to the right, she encounters the 8-bit limbo sprites from Luna Game 4 where, if touched, it leads to the ground below them to vanish coupled with some strange noises that sounds like muffled electrical sparks. Simultaneously, the sky and ground blocks randomly appear which gradually generates. After another few moments, a strange screech can be heard that causes the floor to disappear again, except this time the player falls and the blue sky turns into an empty, dark red sky.
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
[[File:Luna5.png|thumb|240px|'''Luna Game 5''']]
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world "Incoming Darkness" starts to play, and what appears to be a dark shadow starts eating up the screen to the left. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.
When the player hits the ground again, they are greeted by ground blocks with familiar line designs from Luna Game 4. Continuing to walk right will reveal a smaller cliff where jumping on it again will trigger the ground blocks to randomly start turning into the same 8-bit limbo blocks along with the second soundtrack in the 8-bit limbo world "Incoming Darkness" starting to play and what appears to be a dark shadow eating up the screen to the left like the one in Luna Game 4. If the player does not escape from the darkness, it will lead back to the next map. Yet, should the player manage to outrun it, several obstacles will appear to make it more difficult to run, thus leading to the same outcome if the player attempts to go to the end.


Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies. For some of the ponies, dialogue can appear which are typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies heads will change along with their original sprites. Fortunately, the player is now able to sprint, but it leads them to approach towards a shadowy Nightmare Moon. With Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat. From there, more static appears and the screen changes into black.
Once caught, the player is shown Luna lying back down on the ground from the first scene where she took a nap, implying that it was a nightmare of sorts. After a moment, she stands up and starts to see some shadow ponies. For some of the ponies, dialogue can appear which are typically vague such as "From Ashes to Shadows..." while others simply pace back and forth. After some static flashes, the text above the ponies heads will change along with their original sprites. Fortunately, the player is now able to sprint, but it leads them to approach towards a shadowy Nightmare Moon. With Luna moving closer to Nightmare Moon, another creepy song starts to play accompanied by a heartbeat. From there, more static appears and the screen changes into black.