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<!--- my goal(s) for this article: finish writing everything about Lomando, make a gallery on every part of it, polished writing, and adding notes explaining old updates or random facts. --->
<!--- my goal(s) for this article: finish writing everything about Lomando, make a gallery on every part of it, polished writing, and adding notes explaining old updates or random facts. --->
'''Lomando.com''', also known as '''Fancy Island''' (Japanese: ふぁんしーあいらんど), is an online horror-puzzle video game hosted on Geocities in Early 2011 made by Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, Yukihito, and fantasy person).  
{{Spoilers}}
{{ContentWarning}}
{{Infobox Website
|title = Lomando.com
|image = Lomando.png
|maker = Shisso-kanrinin (Mousoumanager, gentoo-nohito, Nohito, Yukihito, and fantasy person)
|type = Website
|registered in = Early 2011
|written in = Adobe Flash Player <small>(2011-2020)</small><br> HTML5 <small>(2020-present)</small>
|status = Active
}}
'''Lomando.com''', also known as '''Fancy Island''' (Japanese: ふぁんしーあいらんど), is an online horror-puzzle video game hosted on Geocities in Early 2011.  


The game, known as "Fancy Island" or "ふぁんしーあいらんど" in Japan, was developed by Nohito (also known as Fancy Island Manager). It was created using the Flash plugin and incorporated sound effects from On-Jin and music from H/MIX GALLERY. The inspiration for Flash development was drawn from a website called Jigokuhen, renowned for its Flash animations, while the game's concept originated from the developer's interest in the occult and horror radio wave sites. In 2019, the developer announced rewriting the game in HTML5 to adapt to the impending removal of the Flash plugin, which finished in February 2020.
The game, known as "Fancy Island" or "ふぁんしーあいらんど" in Japan, was developed by Nohito (also known as Fancy Island Manager or mosoumanager). It was created using the Flash plugin and incorporated sound effects from On-Jin and music from H/MIX GALLERY. The inspiration for Flash development was drawn from a website called Jigokuhen, renowned for its Flash animations, while the game's concept originated from the developer's interest in the occult and horror radio wave sites. In 2019, the developer announced rewriting the game in HTML5 to adapt to the impending removal of [[Adobe Flash Player]], which finished in February 2020.


A short expansion of the game called [[Deep Fancy Island]] was released on January 6th, 2023.
A short expansion of the game called [[Deep Fancy Island]] was released on January 6th, 2023.
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===Branching pages===
===Branching pages===
====Main.html====
====Main.html====
Upon accessing ''Main.html'' and clicking the entrance on the first page, the player will encounter [[Lomando.com#Minor characters|Ookamuro]]<ref>Ookamuro (大かむろ) means "large kamuro" from a translation.</ref>, a woman who stares ominously at them with glowing eyes. In the background, an eerie ambiance can be heard, slowly transitioning into what appears to be growling or moaning sounds. Positioned in the bottom left corner, there are five buttons that proceed the game's progression. If the player selects the fifth button, a ghostly blue-tinted woman (known as [[Lomando.com#Minor characters|Yukie]]) appears by crawling towards them accompanied by moaning or groaning audio. However, her action does not inflict harm; instead, she simply removes the fifth button. To continue with the [[game]], the player must press one of the remaining four buttons, each directing them to different webpages. The following buttons redirects to <code>Elizabeth.html</code>, <code>Chaos.html</code>, <code>Heven.html</code>, and <code>Eden.html</code>. ''Main.html'' has been updated multiple times throughout its years.<ref>Opening this page introduces the possibility of instant redirection to an alternate version containing [[Lomando#Cursed Doll|Cursed Doll]]. In this version, the redirects are reduced to four, eliminating one, and the dots are replaced by mirrors. Despite these alterations, the page still ultimately leads to the same content, excluding Yukie's [[jumpscare]].</ref><ref>The earliest version possessed a layout similar to the current main page but with a few differences. Presented in bright red, [[Lomando.com#Mitsumeru Onna|Mitsumeru Onna]] appeared instead of Ookamuro. Beneath her, repeating text displayed "ごめんなさい" (which translates from Japanese to English into "I'm sorry"), accompanied by four black squares rather than the current five white dots. These squares directed to <code>3arcsemaru.html</code>, <code>4arcninoma.html</code>, <code>5arcyajirushihidari.html</code>, and <code>6arcyajirushimigi.html</code>.</ref>
Upon accessing ''Main.html'' and clicking the entrance on the first page, the player will encounter [[Lomando.com#Minor characters|Ookamuro]]<ref>Ookamuro (大かむろ) means "large kamuro" from a translation.</ref>, a woman who stares ominously at them with glowing eyes. In the background, an eerie ambiance can be heard, slowly transitioning into what appears to be growling or moaning sounds. Positioned in the bottom left corner, there are five buttons that proceed the game's progression. If the player selects the fifth button, a ghostly blue-tinted woman (known as [[Lomando.com#Minor characters|Yukie]]) appears by crawling toward them accompanied by moaning or groaning audio. However, her action does not inflict harm; instead, she simply removes the fifth button. To continue with the [[game]], the player must press one of the remaining four buttons, each directing them to different web pages. The following buttons redirects to <code>Elizabeth.html</code>, <code>Chaos.html</code>, <code>Heven.html</code>, and <code>Eden.html</code>. ''Main.html'' has been updated multiple times throughout its years.<ref>Opening this page introduces the possibility of instant redirection to an alternate version containing [[Lomando#Cursed Doll|Cursed Doll]]. In this version, the redirects are reduced to four, eliminating one, and the dots are replaced by mirrors. Despite these alterations, the page still ultimately leads to the same content, excluding Yukie's [[jumpscare]].</ref><ref>The earliest version possessed a layout similar to the current main page but with a few differences. Presented in bright red, [[Lomando.com#Mitsumeru Onna|Mitsumeru Onna]] appeared instead of Ookamuro. Beneath her, repeating text displayed "ごめんなさい" (which translates from Japanese to English into "I'm sorry"), accompanied by four black squares rather than the current five white dots. These squares directed to <code>3arcsemaru.html</code>, <code>4arcninoma.html</code>, <code>5arcyajirushihidari.html</code>, and <code>6arcyajirushimigi.html</code>.</ref>


====Elizabeth.html====
====Elizabeth.html====
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:*The second link (<code>Tnihonematumusus.html</code>) showcases a [[YouTube]] [[video]] that firstly shows a static screen, before cutting to a scene in which a woman (known as [[Lomando.com#Borei|Borei]]) with empty black eyes and a wide mouth rushes towards the screen while emitting moans, accompanied by a knocking sound. Following this, text appears on a note, serving as a hint for <code>Akeru.html</code>. The video then transitions to static again before ending. The note reads: "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…". ("Hint for progress: Thoroughly examine the page ahead within the realm of the dolls. There might be clickable points...")
:*The second link (<code>Tnihonematumusus.html</code>) showcases a [[YouTube]] [[video]] that firstly shows a static screen, before cutting to a scene in which a woman (known as [[Lomando.com#Borei|Borei]]) with empty black eyes and a wide mouth rushes towards the screen while emitting moans, accompanied by a knocking sound. Following this, text appears on a note, serving as a hint for <code>Akeru.html</code>. The video then transitions to static again before ending. The note reads: "進む為の ヒントその壱 人形の間の 先のページを くまなく 調べて みてね 。 クリック できるポイントが あるかも…". ("Hint for progress: Thoroughly examine the page ahead within the realm of the dolls. There might be clickable points...")


''Uozokjonasawuagukob.html'' features a [[YouTube]] [[video]] showcasing a ghostly boy known as [[Yukan no Shonen]].<ref>Yukan no Shonen in English means "Yu tube boy", which explained his appearance in the form of [[YouTube]] videos.</ref> Below the video, an answer bar is provided, along with an English version of the content. The video begins with Yukan no Shonen introducing a Japanese variation of the ''[[wikipedia:Atelierdesu.html|Rock Paper Scissors]]'' game called ''Jan Ken Pon''. To progress, players are tasked with completing the game using the provided answer bar. The correct sequence of actions is as follows: scissors, rock, paper, rock, rock, scissors. Once the correct sequence is input and the door is clicked, players are directed to the <code>Atelierdesu.html</code> page.  
''Uozokjonasawuagukob.html'' features a [[YouTube]] [[video]] showcasing a ghostly boy known as [[Yukan no Shonen]].<ref>Yukan no Shonen in English means "Yu tube boy", which explains his appearance in the form of [[YouTube]] videos.</ref> Below the video, an answer bar is provided, along with an English version of the content. The video begins with Yukan no Shonen introducing a Japanese variation of the ''[[wikipedia:Atelierdesu.html|Rock Paper Scissors]]'' game called ''Jan Ken Pon''. To progress, players are tasked with completing the game using the provided answer bar. The correct sequence of actions is as follows: scissors, rock, paper, rock, rock, scissors. Once the correct sequence is input and the door is clicked, players are directed to the <code>Atelierdesu.html</code> page.  


''Atelierdesu.html'' leads the player to encounter a scene featuring a woman (named "[[Lomando.com#Minor characters|Tomato Onna]]")<ref>Tomato Onna (トマト女) in English means "tomato woman"</ref> in a grey room. The woman is seated in a chair while a door stands before her. On either side of this setup, white bars can be clicked by the player. Both sides showcase paintings of pink flowers and below one of the paintings lies either a shotgun or a hole resembling a shotgun's outline (which leaves players with no choice).<ref>The painting featuring the shotgun is chosen randomly upon each instance of the page loading.</ref> Once players acquire the shotgun and return to the grey room, a close-up of the woman's face appears accompanied by a loud scream. Choosing to shoot her results in blood splattering across the screen as her lifeless body falls out of view. Failing to take this action promptly or attempting to equip the shotgun leads to a game over. Clicking the door leads to a similar Theory.html. A 404 error page styled to resemble Chrome's emerges, before a visibly agitated woman wearing a surgical mask appears. She is characterized by wide, alarmed eyes (referred to as [[Lomando.com#Minor characters|404'san]] within the game). Her laughter plays alongside a beeping sound, prompting players to shoot her to advance. Afterward, a door appears, redirecting players to <code>Ima3yaruk62oc.html</code>.
''Atelierdesu.html'' leads the player to encounter a scene featuring a woman (named "[[Lomando.com#Minor characters|Tomato Onna]]")<ref>Tomato Onna (トマト女) in English means "tomato woman"</ref> in a grey room. The woman is seated in a chair while a door stands before her. On either side of this setup, white bars can be clicked by the player. Both sides showcase paintings of pink flowers and below one of the paintings lies either a shotgun or a hole resembling a shotgun's outline (which leaves players with no choice).<ref>The painting featuring the shotgun is chosen randomly upon each instance of the page loading.</ref> Once players acquire the shotgun and return to the gray room, a close-up of the woman's face appears accompanied by a loud scream. Choosing to shoot her results in blood splattering across the screen as her lifeless body falls out of view. Failing to take this action promptly or attempting to equip the shotgun leads to a game over. Clicking the door leads to a similar Theory.html. A 404 error page styled to resemble Google Chrome emerges before a visibly agitated woman wearing a surgical mask appears. She is characterized by wide, alarmed eyes (referred to as [[Lomando.com#Minor characters|404'san]] within the game). Her laughter plays alongside a beeping sound, prompting players to shoot her to advance. Afterward, a door appears, redirecting players to <code>Ima3yaruk62oc.html</code>.
=====Ima3yaruk62oc.html=====
=====Ima3yaruk62oc.html=====
''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using the arrow keys. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, [[Lomando.com#Minor characters|Yamiuchi Ji]] or [[Lomando.com#Eris|Eris]], may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves off and continue advancing. At the maze's end, a door appears, redirecting players to <code>Kaidan1.html</code>. In this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from the previous room, ''Atelierdesu.html''. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named ''Akai Sukato no Onnanoko''. By strategically clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to <code>7diackii2.html</code>.
''Ima3yaruk62oc.html'' guides players into a completely black room, allowing them to navigate using the arrow keys. In the bottom left corner, there's a map displaying the maze's layout, revealing that the room itself is a maze. There is a chance that two monsters, [[Lomando.com#Minor characters|Yamiuchi Ji]] or [[Lomando.com#Eris|Eris]], may (re)appear and attack the player. However, players can use the shotgun acquired from the previous page to defend themselves and continue advancing. At the maze's end, a door appears, redirecting players to <code>Kaidan1.html</code>. On this page, the player enters a dimly lit staircase. With each step downward, the chance arises for one of two apparitions to appear. These entities feature a woman with pale skin and long black hair, known as [[Lomando.com#Elusive|Elusive]], or ''Tomato Onna'' from the previous room, ''Atelierdesu.html''. Approaching the player, these two can be eliminated with a simple click using the player's shotgun. Alternatively, players might come across another ghostly presence named ''Akai Sukato no Onnanoko''. By strategically clicking away from her, especially near the screen's edges, she can be avoided. Opting to kill her, however, leads to a different outcome, propelling the player into an endless staircase. At the end, the player progresses to <code>7diackii2.html</code>.


The next page closely resembles <code>Kaiden1.html</code>. As players progress, they notice a cassette tape. When played, a voice begins to reveal a password required to unlock the next room's door: 'The password to unlock the next room door is 4, 1, 2-.' However, this narration is suddenly cut off by the abrupt appearance of [[Lomando.com#Minor characters|Pieyama Pie-Man Mk-2]]<ref>Pieyama Pie-Man Mk-2 is one of the clown characters known as "Pieyama" featured in the game.</ref>. Moving further to the left, players encounter a tutorial that explains how to comprehend the necessary text for the upcoming room, <code>Ujinoma.html</code>, which the player can now access.
The next page closely resembles <code>Kaiden1.html</code>. As players progress, they notice a cassette tape. When played, a voice begins to reveal a password required to unlock the next room's door: 'The password to unlock the next room door is 4, 1, 2-.' However, this narration is suddenly cut off by the abrupt appearance of [[Lomando.com#Minor characters|Pieyama Pie-Man Mk-2]]<ref>Pieyama Pie-Man Mk-2 is one of the clown characters known as "Pieyama" featured in the game.</ref>. Moving further to the left, players encounter a tutorial that explains how to comprehend the necessary text for the upcoming room, <code>Ujinoma.html</code>, which the player can now access.
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The next page continues the part from the previous one. Initially, it features an image of a shaking [[Lomando.com#Minor characters|Ichimatsuko]] against a black background. Clicking on it returns players to the stack of dolls from the previous page. This time, a scene plays out as two Ichimatsukos merge into a larger one, leading to a boss battle. During this encounter, players confront the enlarged Ichimatsuko, which moves along the edges of the screen. A heart icon appears, providing healing when hovered over, seemingly tracking the doll's movement. Players can inflict damage on Ichimatsuko by clicking. At various points during the game, Pieyama MK-2 makes appearances, preventing the player's progress. Clicking on it shatters it like glass, allowing players to continue. Failing to defeat Ichimatsuko in time leads to another slideshow of [[screamers]]. Alternatively, successfully defeating Ichimatsuko causes her to shatter and explodes. The game then transitions to a white screen, redirecting players to <code>Maamomj3upftsk.html</code>.
The next page continues the part from the previous one. Initially, it features an image of a shaking [[Lomando.com#Minor characters|Ichimatsuko]] against a black background. Clicking on it returns players to the stack of dolls from the previous page. This time, a scene plays out as two Ichimatsukos merge into a larger one, leading to a boss battle. During this encounter, players confront the enlarged Ichimatsuko, which moves along the edges of the screen. A heart icon appears, providing healing when hovered over, seemingly tracking the doll's movement. Players can inflict damage on Ichimatsuko by clicking. At various points during the game, Pieyama MK-2 makes appearances, preventing the player's progress. Clicking on it shatters it like glass, allowing players to continue. Failing to defeat Ichimatsuko in time leads to another slideshow of [[screamers]]. Alternatively, successfully defeating Ichimatsuko causes her to shatter and explodes. The game then transitions to a white screen, redirecting players to <code>Maamomj3upftsk.html</code>.


''Maamomj3upftsk.html'' features an underground cave where players have the choice to ride a coaster. Opting for the coaster begins gameplay, where players use a mounted machine gun on the minecart to shoot obstacles that appear in their path. These obstacles include a floating woman's head, an eye firing "beams" at the player, and obstacle boxes. Failing to shoot these obstacles results in a quarter half of their health, with more obstacles spawning as the player progresses. At the end, the coaster leads to Maamokeznefg.html, accessible via a click.
''Maamomj3upftsk.html'' features an underground cave where players have the choice to ride a coaster. Opting for the coaster begins gameplay, where players use a mounted machine gun on the minecart to shoot obstacles that appear in their path. These obstacles include a floating woman's head, an eye firing "beams" at the player, and obstacle boxes. Failing to shoot these obstacles results in a quarter-half of their health, with more obstacles spawning as the player progresses. At the end, the coaster leads to Maamokeznefg.html, accessible via a click.


=====Pieyama God bossfight=====
=====Pieyama God bossfight=====
After advancing from Maamomj3upftsk.html, it returns to the same room as ''Maamolqgep2sp.html''. The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist [[Lomando.com#Pieyama God|Pieyama God]]. Players need to defeat three floating dark purple eye (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword.  failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causing about 60 damage to the exposed weak point of the Pieyama God. After successfully defeating the Pieyama God, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they'll encounter a code or puzzle that ultimately unlocks the official ending of the game.
After advancing from Maamomj3upftsk.html, it returns to the same room as ''Maamolqgep2sp.html''. The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist [[Lomando.com#Pieyama God|Pieyama God]]. Players need to defeat three floating dark purple eye (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword.  failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causes about 60 damage to the exposed weak point of the Pieyama God. After successfully defeating the Pieyama God, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they'll encounter a code or puzzle that ultimately unlocks the official ending of the game.
====Second mask====
====Second mask====
A grey woman with wide mouth (named [[Lomando.com#Minor characters|Konkon-san]])<ref> "Konkon" (コンコン) is a Japanese onomatopoeia for knocking</ref> is shown banging at high speed on the player's screen, mouth open but with no scream. Unlike the other masks, the player is not redirected to a new page.
A grey woman with wide mouth (named [[Lomando.com#Minor characters|Konkon-san]])<ref> "Konkon" (コンコン) is a Japanese onomatopoeia for knocking</ref> is shown banging at high speed on the player's screen, mouth open but with no scream. Unlike the other masks, the player is not redirected to a new page.
====Utsuru.html (Third mask)====
====Utsuru.html (Third mask)====
The page displays a dimly lit room in a livestream format. A floating head named [[Lomando.com#Minor characters|Nui Kuchi]] appears in front of the camera, moving around in a circle. She is said to have appeared at 12:00 AM and vanishes after 5:00 AM. The in-game clock aligns with the time on the player's device.  
The page displays a dimly lit room in a livestream format. A floating head named [[Lomando.com#Minor characters|Nui Kuchi]] appears in front of the camera, moving around in a circle. She is said to have appeared at 12:00 AM and vanished after 5:00 AM. The in-game clock aligns with the time on the player's device.  
====Ydad.html (Fourth mask)====
====Ydad.html (Fourth mask)====
<code>Ydad.html</code> is a branching page that displays gray-colored "Babies" continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:
<code>Ydad.html</code> is a branching page that displays gray-colored "Babies" continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:
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<code>Pieyama.html</code> presents a small white dot and upon clicking it, a Chrome-styled window appears, featuring a red background and black text. Attempting to close this window by exiting triggers, makes the same Chrome tab reappear with different text. This cycle repeats four times, culminating in the sudden appearance of Pieyama Pie-Man, who appears along with the traditional Lomando scream.
<code>Pieyama.html</code> presents a small white dot and upon clicking it, a Chrome-styled window appears, featuring a red background and black text. Attempting to close this window by exiting triggers, makes the same Chrome tab reappear with different text. This cycle repeats four times, culminating in the sudden appearance of Pieyama Pie-Man, who appears along with the traditional Lomando scream.


The game then transitions into a Jan Ken Pon (rock-paper-scissors) fight with Pieyama Pie-Man. Both the player and Pieyama Pie-Man start with 100 HP and have access to three attacks, each inflicting 20 damage. Should both parties choose the same attack, a pair of eyes named Aikokun appears, dealing 20 damage to both Pieyama Pie-Man and the player. A victorious outcome for the player leads to the disappearance of Pieyama Pie-Man, unveiling a door behind him. Clicking this door triggers a screamer of Yukie, followed by a piece of paper displaying a code for use in Hokora1.html.
The game then transitions into a Jan Ken Pon (rock-paper-scissors) fight with Pieyama Pie-Man. Both the player and Pieyama Pie-Man start with 100 HP and have access to three attacks, each inflicting 20 damage. Should both parties choose the same attack, a pair of eyes named Aikokun appears, dealing 20 damage to both Pieyama Pie-Man and the player? A victorious outcome for the player leads to the disappearance of Pieyama Pie-Man, unveiling a door behind him. Clicking this door triggers a screamer from Yukie, followed by a piece of paper displaying a code for use in Hokora1.html.


====Curse.html (Sixth mask)====
====Curse.html (Sixth mask)====
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===Chaos.html===
===Chaos.html===
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes (named Mitsumeru-me). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes (named Mitsumeru-me). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmark. The web addresses consistently repeat the word "chaos."
====Heartbeat window====
====Heartbeat window====
This page presents a narrow hallway containing four hidden areas at the bottom, a door at the hallway's end, and four concealed panels (two on each wall). Clicking the door without solving the puzzles in the hidden areas results in a game over as the player gets sliced by a character named Nata Onna. To advance, players must solve the puzzles found on this page.
This page presents a narrow hallway containing four hidden areas at the bottom, a door at the hallway's end, and four concealed panels (two on each wall). Clicking the door without solving the puzzles in the hidden areas results in a game over as the player gets sliced by a character named Nata Onna. To advance, players must solve the puzzles found on this page.


Behind the two hidden panels on the left wall, there are a keypad and half of a map, while the panels on the right wall contain the other half of the map and a red button. Clicking the red button yields no effect if done before entering the code on the keypad. The map pieces reveal the order in which the player should click the bottom areas, each displaying gray feet with letters "D," "B," or "A," depending on the order of clicks. Following the map's order results in the sequence "DBDA." Inputting this code into the keypad causes the top part to light up and turn cyan. A cutscene plays as players view Nata Onna's corpse fall from spikes.
Behind the two hidden panels on the left wall, there is a keypad and half of a map, while the panels on the right wall contain the other half of the map and a red button. Clicking the red button yields no effect if done before entering the code on the keypad. The map pieces reveal the order in which the player should click the bottom areas, each displaying gray feet with letters "D," "B," or "A," depending on the order of clicks. Following the map's order results in the sequence "DBDA." Inputting this code into the keypad causes the top part to light up and turn cyan. A cutscene plays as players view Nata Onna's corpse fall from spikes.


Proceeding through the door after this cutscene, players enter the next room, and her weapon named the "Nata" can be found on the floor. However, attempting further progression triggers the spike "machine" to kill the player. To solve the page completely, players must complete the puzzles and press the red button found in one of the panels. This deactivates the spike machine, allowing players to access the next room and click the door, redirecting them to Awamsohniptosour.html.
Proceeding through the door after this cutscene, players enter the next room, and her weapon named the "Nata" can be found on the floor. However, attempting further progression triggers the spike "machine" to kill the player. To solve the page completely, players must complete the puzzles and press the red button found in one of the panels. This deactivates the spike machine, allowing players to access the next room and click the door, redirecting them to Awamsohniptosour.html.
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The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis)
The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis)
====Bacteria====
====Bacteria====
The bacteria leads to a profile of a pale woman named Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several woman dressed in wardrobe shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die."
The bacteria leads to a profile of a pale woman named Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several women dressed in wardrobes shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die."


===Mitsumeru-me eyes===
===Mitsumeru-me eyes===
====Yukan no Shonen's puzzle, Mituqituqne.html, and redirection to Tobiras.html====
====Yukan no Shonen's puzzle, Mituqituqne.html, and redirection to Tobiras.html====
Clicking on the blue eye redirects to Eye.html. This page contains mysterious red text in multiple languages (Dutch, Japanese romaji, Finnish, and French) without translations. It includes Betties on the sides as descorations and a rapidly blinking red eye below the text. Clicking the eye takes the user to Nyanyanyanyahn.html, which features a YouTube video interface with fake buttons and a play icon resembling YouTube's. When attempting to play the video, Kuroageha flies through the video box, creating a hole. Clicking the hole leads to Iamonnenuohs.html, featuring a video with Yukan no Shonen instructing users to arrange ten hiragana characters into a sentence while he dances to the beat. Red hiragana symbols periodically appear with his head closely behind.
Clicking on the blue eye redirects to Eye.html. This page contains mysterious red text in multiple languages (Dutch, Japanese romaji, Finnish, and French) without translations. It includes Betties on the sides as decorations and a rapidly blinking red eye below the text. Clicking the eye takes the user to Nyanyanyanyahn.html, which features a YouTube video interface with fake buttons and a play icon resembling YouTube's. When attempting to play the video, Kuroageha flies through the video box, creating a hole. Clicking the hole leads to Iamonnenuohs.html, featuring a video with Yukan no Shonen instructing users to arrange ten hiragana characters into a sentence while he dances to the beat. Red hiragana symbols periodically appear with his head closely behind.


The puzzle progressively speeds up, displaying five hiragana characters consecutively and multiplying himself. Afterward, users must decipher a code with a hint on the page revealing four out of the ten hiragana characters. There's also an English edition button. To proceed, users should enter the hiragana characters "あなたのうしろにいる" (translating to "I'm behind you") in the bar below the video and click "answer." This answer reveals a door. Clicking the door triggers Dorodoro's jumpscare without causing player death, leading to another clickable door for progression to Onomureiminem.html. On this page, users will find thirteen rotating eyes in front of what appears to be barnacles, with a door in the center. Clicking on an eye pops it, but clicking the door before popping all the eyes results in a Futeki na Emi no Onna screamer. However, popping all the eyes reveals a hidden door. Clicking it redirects users to Mituqituqne.html.
The puzzle progressively speeds up, displaying five Hiragana characters consecutively and multiplying himself. Afterward, users must decipher a code with a hint on the page revealing four out of the ten hiragana characters. There's also an English edition button. To proceed, users should enter the hiragana character "あなたのうしろにいる" (translating to "I'm behind you") in the bar below the video and click "answer." This answer reveals a door. Clicking the door triggers Dorodoro's jumpscare without causing player death, leading to another clickable door for progression to Onomureiminem.html. On this page, users will find thirteen rotating eyes in front of what appears to be barnacles, with a door in the center. Clicking on an eye pops it, but clicking the door before popping all the eyes results in a Futeki na Emi no Onna screamer. However, popping all the eyes reveals a hidden door. Clicking it redirects users to Mituqituqne.html.


After successfully clearing the previous stage, the player finds themselves on a page resembling the previous one. This time, they encounter eight greenish deformed heads known as Puchipuchi on a gray background. To progress, the player must act swiftly and click on the Puchipuchis to make them explode. Every five seconds, a deep voice utters "助けて" ("Tasukete," meaning "Help" in English), and the Puchipuchis will respawn. The player must eliminate them promptly, as they continue to reappear every five seconds. Once all the Puchipuchis are successfully destroyed, a door appears. Clicking on this door leads to Priclu.html, where two distorted faces with long black hair, large teeth, and twisted noses, named Oshirois, set against a rainbow background, with a door between them. Clicking the door for the first time causes a head to fall down the screen silently (similar to that one scene in [[The House]]). A second click on the door directs the player to Tobiras.html.
After successfully clearing the previous stage, the player finds themselves on a page resembling the previous one. This time, they encounter eight greenish-deformed heads known as Puchipuchi on a gray background. To progress, the player must act swiftly and click on the Puchipuchis to make them explode. Every five seconds, a deep voice utters "助けて" ("Tasukete," meaning "Help" in English), and the Puchipuchis will respawn. The player must eliminate them promptly, as they continue to reappear every five seconds. Once all the Puchipuchis are successfully destroyed, a door appears. Clicking on this door leads to Priclu.html, where two distorted faces with long black hair, large teeth, and twisted noses, named Oshirois, are set against a rainbow background, with a door between them. Clicking the door for the first time causes a head to fall down the screen silently (similar to that one scene in [[The House]]). A second click on the door directs the player to Tobiras.html.


In this section, the player will encounter a door set against a background featuring rapid images. The player's objective is to click on this door, which will transport them to Tokonoma.html, as the only way to progress in the game. However, clicking the door may trigger random events, including an image of Purapura with an extremely loud beeping noise, a GIF of Konkon-san pounding on a red background, and a part from the last diary on Nikki.html revealing Mandoreiku with a startling scream.
In this section, the player will encounter a door set against a background featuring rapid images. The player's objective is to click on this door, which will transport them to Tokonoma.html, as the only way to progress in the game. However, clicking the door may trigger random events, including an image of Purapura with an extremely loud beeping noise, a GIF of Konkon-san pounding on a red background, and apart from the last diary on Nikki.html revealing Mandoreiku with a startling scream.
====Tokonoma.html====
====Tokonoma.html====
Tokonoma.html is a page resembling a traditional Japanese bedroom, accessible from Tobiras.html. It has unique interactions based on lighting conditions:
Tokonoma.html is a page resembling a traditional Japanese bedroom, accessible from Tobiras.html. It has unique interactions based on lighting conditions:
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:*You'll find a scroll painting of Nihonningyou, which is clickable and leads to Totptbpuiouiss.html.
:*You'll find a scroll painting of Nihonningyou, which is clickable and leads to Totptbpuiouiss.html.
:The fusuma doors can only be clicked when the lights are off, and clicking them will open the doors, guiding them to Gate.html.
:The fusuma doors can only be clicked when the lights are off, and clicking them will open the doors, guiding them to Gate.html.
:*There's an additional feature in this mode: clicking the left light switch reveals Kubi kushi swinging and eerie laughter, which can be stop by clicking the switch again.
:*There's an additional feature in this mode: clicking the left light switch reveals Kubi kushi swinging and eerie laughter, which can be stopped by clicking the switch again.


In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a mild jumpscare from Abyss, who appears silently. Clicking the door afterward redirects to Tsrheiansguarlelery.html. It displays a piece of paper containing the color code for the door in Puzzledoor.html. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh.
In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a mild jumpscare from Abyss, who appears silently. Clicking the door afterward redirects to Tsrheiansguarlelery.html. It displays a piece of paper containing the color code for the door in Puzzledoor.html. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh.
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====Eden.html====
====Eden.html====
Eden.html presents a pitch-black room featuring two weathered doors and a note. Interacting with the note reveals the text "どっちを選んても行き着く先は一緒," translating to "The place you can reach from either door is the same." Clicking on the the right door leads to Edeuenatseurre.html, while selecting left door directs players to Ederkauizraatbsouu.html.
Eden.html presents a pitch-black room featuring two weathered doors and a note. Interacting with the note reveals the text "どっちを選んても行き着く先は一緒," translating to "The place you can reach from either door is the same." Clicking on the right door leads to Edeuenatseurre.html, while selecting the left door directs players to Ederkauizraatbsouu.html.


Ederkauizraatbsouu.html challenges players in yet another maze, where precise cursor movement is required to navigate a narrow gray path successfully. A single contact with the black maze walls causes the maze to vanish, leaving only the door visible. Clicking the door post-maze failure results in a screamer from Elusive. Attempting to cheat by clicking the door before the maze fully loads leads to a jumpscare by Eris. However, successfully completing the maze without cheating and clicking the door grants access to the next page Paradisky.html.
Ederkauizraatbsouu.html challenges players with yet another maze, where precise cursor movement is required to navigate a narrow gray path successfully. A single contact with the black maze walls causes the maze to vanish, leaving only the door visible. Clicking the door post-maze failure results in a screamer from Elusive. Attempting to cheat by clicking the door before the maze fully loads leads to a jumpscare by Eris. However, successfully completing the maze without cheating and clicking the door grants access to the next page Paradisky.html.


In Edeuenatseurre.html, players encounter eight treasure chests. Clicking on an incorrect chest prompts Psychedelic to jumpscare the player. If the player mistakenly selects the incorrect chests three times, it results in a game over. However, discovering the correct chest rewards the player with the Treasure Key, enabling access through a door to Paradisky.html.
In Edeuenatseurre.html, players encounter eight treasure chests. Clicking on an incorrect chest prompts Psychedelic to jump the player. If the player mistakenly selects the incorrect chests three times, it results in a game over. However, discovering the correct chest rewards the player with the Treasure Key, enabling access through a door to Paradisky.html.


Paradisky.html, the destination from both Ederkauizraatbsouu.html and Edeuenatseurre.html, presents players with two clickable doors, each leading to separate content within the page. The right door displays Doemon seated within a large cabinet or closet. After a brief second, Ima Socchi jumpscare the player with a loud laugh and redirects the player back to the main page. Selecting the left door reveals a close-up view, and further interaction redirects to a cabinet containing a piece of paper at the bottom. Clicking on the note reveals the text "2648" written in blood, which the player will need for Box.html
Paradisky.html, the destination from both Ederkauizraatbsouu.html and Edeuenatseurre.html, presents players with two clickable doors, each leading to separate content within the page. The right door displays Doemon seated within a large cabinet or closet. After a brief second, Ima Socchi jumpscare the player with a loud laugh and redirects the player back to the main page. Selecting the left door reveals a close-up view and further interaction redirects to a cabinet containing a piece of paper at the bottom. Clicking on the note reveals the text "2648" written in blood, which the player will need for Box.html


==Events==
==Events==
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*'''小吉''' ("Small Blessing") - "This year might be great!"
*'''小吉''' ("Small Blessing") - "This year might be great!"
*'''中吉''' ( "Medium Blessing")- "You will feel great this year!"
*'''中吉''' ( "Medium Blessing")- "You will feel great this year!"
*'''大吉''' ("Large Bleesing") - "It will be a great year!"
*'''大吉''' ("Large Blessing") - "It will be a great year!"
*'''凶''' ("Curse") - "Hmmm.. You should be careful when you start something."
*'''凶''' ("Curse") - "Hmmm.. You should be careful when you start something."
*'''大凶''' ("Large Curse") - Mimi remains ''silent''
*'''大凶''' ("Large Curse") - Mimi remains ''silent''
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If the player receives good luck (''white paper''), there are no changes, and they can attempt the fortune again. However, in the case of bad luck (''black paper''), a slideshow of screamers will appear. In an alternate version of this event, if Yukatan is absent, Mimi will guide the user to drop a coin into the donation box upon encountering a white paper with unique letters. If the user tries this again and receives a black paper, the screen darkens, followed by a slideshow of screamers through <code>Fire.html</code>.
If the player receives good luck (''white paper''), there are no changes, and they can attempt the fortune again. However, in the case of bad luck (''black paper''), a slideshow of screamers will appear. In an alternate version of this event, if Yukatan is absent, Mimi will guide the user to drop a coin into the donation box upon encountering a white paper with unique letters. If the user tries this again and receives a black paper, the screen darkens, followed by a slideshow of screamers through <code>Fire.html</code>.


<code>Oshowgatsu2015.html</code> and its more recent counterpart, <code>Oshowgatsu2016.html</code>, are previous versions of the current New Year's page explained above. The former version features Kimono Mimi inside a fortune booth set against a white background. This booth allows users to deposit a coin in exchange for a fortune, and acquiring the "Large Curse" fortune results in an immediate redirection to the Fire.html page. Beneath Mimi's booth, there are banners similar to the old main menu, accompanied by a red and white pattern along with golden <font color="yellow">'''ふぁんしーあいらんど'''</font> text, which, when clicked, redirects users to Main.html. Additional links include one titled "幻想空間 万華鏡" (roughly translating to "fantasy space kaleidoscope") leading to a third-party Rakuten advertisement, and another labeled "通常版トップページに戻す" at the page's bottom, providing a pathway for players to return to Index.html. Alternatively, ''Oshowgatsu2016.html'' represents a more newest-like change, building upon the foundation laid by its predecessor. In this version, Kimono Mimi is depicted slightly placed above a fortune box, equipped with a tool for dispensing fortunes upon receiving visitors' coins. As with the earlier version, encountering the "Large Curse" fortune triggers a redirection to the <code>Fire.html</code> page. The background of the page features a red and white pattern overlaid with three kadomatsu, traditional Japanese New Year decorations. Below Mimi's booth, a logo for "Fancy Island" provides a link to ''Main.html'', while another link directs players to ''Index.html''.
<code>Oshowgatsu2015.html</code> and its more recent counterpart, <code>Oshowgatsu2016.html</code>, are previous versions of the current New Year's page explained above. The former version features Kimono Mimi inside a fortune booth set against a white background. This booth allows users to deposit a coin in exchange for a fortune, and acquiring the "Large Curse" fortune results in an immediate redirection to the Fire.html page. Beneath Mimi's booth, there are banners similar to the old main menu, accompanied by a red and white pattern along with golden <font color="yellow">'''ふぁんしーあいらんど'''</font> text, which, when clicked, redirects users to Main.html. Additional links include one titled "幻想空間 万華鏡" (roughly translating to "fantasy space kaleidoscope") leading to a third-party Rakuten advertisement, and another labeled "通常版トップページに戻す" at the page's bottom, providing a pathway for players to return to Index.html. Alternatively, ''Oshowgatsu2016.html'' represents the newest-like change, building upon the foundation laid by its predecessor. In this version, Kimono Mimi is depicted slightly above a fortune box, equipped with a tool for dispensing fortunes upon receiving visitors' coins. As with the earlier version, encountering the "Large Curse" fortune triggers a redirection to the <code>Fire.html</code> page. The background of the page features a red and white pattern overlaid with three kadomatsu, traditional Japanese New Year decorations. Below Mimi's booth, a logo for "Fancy Island" provides a link to ''Main.html'', while another link directs players to ''Index.html''.
<gallery>
<gallery>
Oshowgatsu.png|The content of the newest version Oshowgatsu.
Oshowgatsu.png|The content of the newest version Oshowgatsu.
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A distinct version of Mimi, Kimono Mimi, operates a fortune booth on pages like [[Lomando.com#New Year event|Oshowgatsu.html]], offering unique fortunes. Mimi also appears in different forms, such as Santa Mimi during the Christmas season.{{cite}}Santa Mimi wears a Santa-themed outfit, while Kimono Mimi wears a pink kimono with a ponytail in Oshowgatsu pages.
A distinct version of Mimi, Kimono Mimi, operates a fortune booth on pages like [[Lomando.com#New Year event|Oshowgatsu.html]], offering unique fortunes. Mimi also appears in different forms, such as Santa Mimi during the Christmas season.{{cite}}Santa Mimi wears a Santa-themed outfit, while Kimono Mimi wears a pink kimono with a ponytail in Oshowgatsu pages.


In earlier versions, Mimi had brown eyes and a white collar without a bell. She carries different names, including ミミ (Mimi) and ネコミミイラスト (Nekomimi).{{cite}}Furthermore, she plays a role in [[Deep Fancy Island]] branding and appears in <code>Deepslotkai.html</code>.
In earlier versions, Mimi had brown eyes and a white collar without a bell. She carries different names, including ミミ (Mimi) and ネコミミイラスト (Nekomimi).{{cite}} Furthermore, she plays a role in [[Deep Fancy Island]] branding and appears in <code>Deepslotkai.html</code>.


===Yukan no Shonen===
===Yukan no Shonen===
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Yukan no Shonen, also known as "Yu tube boy" is a character featured in various [[YouTube]] [[videos]] where he takes on the role of a young Japanese boy in a dark navy blue [[wikipedia:jinbei|jinbei]] with distorted eyes.  
Yukan no Shonen, also known as "Yu tube boy" is a character featured in various [[YouTube]] [[videos]] where he takes on the role of a young Japanese boy in a dark navy blue [[wikipedia:jinbei|jinbei]] with distorted eyes.  


For instance, in Iamonnenuohs.html, he instructs viewers to type specific Hiragana characters while dancing and provides a response for correct input. Similarly, in <code>Ieamonnnegnuohs12.html</code>, players decode hidden codes within a fast-paced card game, and entering the correct sequence allows them to progress in the challenge.  In the past, he is featured in the old version of <code>Twinklegallery.html</code>, where he offered access to an extra page upon locating a phone and following specific steps. Additionally, within [[Deep Fancy Island]], he appears as pixel art in <code>Deepdotsboy.html</code>, providing players with codes and redirections to other areas.  
For instance, in Iamonnenuohs.html, he instructs viewers to type specific Hiragana characters while dancing and provides a response for correct input. Similarly, in <code>Ieamonnnegnuohs12.html</code>, players decode hidden codes within a fast-paced card game, and entering the correct sequence allows them to progress in the challenge.  In the past, he was featured in the old version of <code>Twinklegallery.html</code>, where he offered access to an extra page upon locating a phone and following specific steps. Additionally, within [[Deep Fancy Island]], he appears as pixel art in <code>Deepdotsboy.html</code>, providing players with codes and redirections to other areas.  


His Japanese name is mainly a pun meaning "YouTube Boy", which explains enough about his appearance.  
His Japanese name is mainly a pun meaning "YouTube Boy", which explains enough about his appearance.  
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Elusive is a female ghost characterized by long black hair, pale green-blue skin, and empty eye sockets. She made periodic appearances in the old versions of <code>Heven.html</code> and <code>Eden.html</code>, with a 1/2 chance of appearing every twelve frames, pursuing players with eerie sounds. In various other pages like <code>Ederkauizraatbsouu.html</code>, <code>Smpdoor.html</code>, and <code>Smpsss.html</code>, she would advance towards players as a consequence of certain actions. A monochrome version of her acted as an obstacle in <code>Kaidan1.html</code>, and she played a role in screamers during Santa's events in <code>Merryxmas.html</code>, <code>Seasonevent.html</code>, and <code>Xmaschallenge.html</code>. Her final appearances can be found in <code>Tgwailnlkellely.html</code> and Smpstrangespace.html</code>, and her image is featured in the gallery of the former <code>Twinklegallery.html</code>.
Elusive is a female ghost characterized by long black hair, pale green-blue skin, and empty eye sockets. She made periodic appearances in the old versions of <code>Heven.html</code> and <code>Eden.html</code>, with a 1/2 chance of appearing every twelve frames, pursuing players with eerie sounds. In various other pages like <code>Ederkauizraatbsouu.html</code>, <code>Smpdoor.html</code>, and <code>Smpsss.html</code>, she would advance towards players as a consequence of certain actions. A monochrome version of her acted as an obstacle in <code>Kaidan1.html</code>, and she played a role in screamers during Santa's events in <code>Merryxmas.html</code>, <code>Seasonevent.html</code>, and <code>Xmaschallenge.html</code>. Her final appearances can be found in <code>Tgwailnlkellely.html</code> and Smpstrangespace.html</code>, and her image is featured in the gallery of the former <code>Twinklegallery.html</code>.
===Eris===
===Eris===
Eris, sometimes mistakenly referred to as Ellis, is a character with distinctive features, "resembling" the Greek goddess of conflict.{{cite}}She first appears in <code>Topd.html</code>, where she can trigger a sudden scream on a black background, redirecting players to <code>Main.html</code> if they click anywhere except the top ad.
Eris, sometimes mistakenly referred to as Ellis is a character with distinctive features, "resembling" the Greek goddess of conflict.{{cite}}She first appears in <code>Topd.html</code>, where she can trigger a sudden scream on a black background, redirecting players to <code>Main.html</code> if they click anywhere except the top ad.


In <code>Ykoaaomgoanri.html</code>, she jump scares the player after a fixed duration, but players can make her vanish and reduce the countdown by clicking on her. She also plays a role in revealing the possessed version of Nekoshow in <code>Nsiduehfioqdpso.html</code> and appears in his video featured in <code>Wmnoeohkvsioetac.html</code>.
In <code>Ykoaaomgoanri.html</code>, she jump scares the player after a fixed duration, but players can make her vanish and reduce the countdown by clicking on her. She also plays a role in revealing the possessed version of Nekoshow in <code>Nsiduehfioqdpso.html</code> and appears in his video featured in <code>Wmnoeohkvsioetac.html</code>.
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===Kageboshi===
===Kageboshi===
Kageboshi, also known as 影法師, appears as a shadowy female figure. She firstly appears in Tokonoma.html, triggered by the player clicking the left switch. After three seconds, she points at the player and redirects them to <code>Fire.html</code>, a slideshow of screamers. In Ikiammadem.html, her giggle signals her appearance when players click toward the eye puzzle from Hokora1.html. Although players can't eliminate her, they can still interact by clicking. She points at the player and redirects them to a bathroom, <code>Otyejlnieobt.html</code>.
Kageboshi, also known as 影法師, appears as a shadowy female figure. She first appears in Tokonoma.html, triggered by the player clicking the left switch. After three seconds, she points at the player and redirects them to <code>Fire.html</code>, a slideshow of screamers. In Ikiammadem.html, her giggle signals her appearance when players click toward the eye puzzle from Hokora1.html. Although players can't eliminate her, they can still interact by clicking. She points at the player and redirects them to a bathroom, <code>Otyejlnieobt.html</code>.


Pdaieolyaam.html also sees her pointing when players approach the door, leading to the same string of screamers as <code>Tokonoma.html</code>, but with Abyss replaced by Pieyama Pie-Man. Her final appearance in the main game (excluding gallery pages) is in <code>Dpiaoeyla258am.html</code>, where she can be defeated. However, waiting triggers a cutscene where repeated clicking is necessary; failure leads to the screamers from <code>Pdaieolyaam.html</code>, while success results in her defeat.
Pdaieolyaam.html also sees her pointing when players approach the door, leading to the same string of screamers as <code>Tokonoma.html</code>, but with Abyss replaced by Pieyama Pie-Man. Her final appearance in the main game (excluding gallery pages) is in <code>Dpiaoeyla258am.html</code>, where she can be defeated. However, waiting triggers a cutscene where repeated clicking is necessary; failure leads to the screamers from <code>Pdaieolyaam.html</code>, while success results in her defeat.