Deep Fancy Island: Difference between revisions

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<code>Deepdoukutu.html</code> introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a ''Jizo'' statue. Clicking on it progresses to the next page <code>Deepdassyutu.html</code>. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.
<code>Deepdoukutu.html</code> introduces into a new underground setting. The player must click to traverse the cavern's end, encountering a ''Jizo'' statue. Clicking on it progresses to the next page <code>Deepdassyutu.html</code>. Amid this journey, a screamer depicting a mummified corpse, colloquially known as "Mummy man" may appear similar to the previous.


<code>Deepdassyutu.html</code> introduces a locked purple door secured by a keypad. The player navigates various sections using left and right arrows on their screen. These include a locked cabinet with three shapes below it, a painting featuring differently-colored heads and numbers, a sinkhole with a key underneath, and a desktop setup on a table with two chairs. The player has a 50% chance of encountering either [[Chaori]] or [[Half-melted woman]] during the sequence, resulting in a game over. To solve the puzzle, the player must:
<code>Deepdassyutu.html</code> introduces a locked purple door secured by a keypad. The player navigates various sections using left and right arrows on their screen. These include a locked cabinet with three shapes below it, a painting featuring differently-colored heads and numbers, a sinkhole with a key underneath, and a desktop setup on a table with two chairs. The player has a 50% chance of encountering either [https://lomando.fandom.com/wiki/Chaori Chaori] or [[Half-melted woman]] during the sequence, resulting in a game over. To solve the puzzle, the player must:


*Locate the desktop setup and click on the monitor, revealing a [[wikipedia:Windows NT|Windows NT]]-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."
*Locate the desktop setup and click on the monitor, revealing a [[wikipedia:Windows NT|Windows NT]]-styled operating system. This system leads to a webpage requiring a password, with a map hinting at a counter-clockwise path. The password is derived from the numbers associated with objects in the rooms, indicated by dark purple shading. The locked door shows a "7," the computer has a "1," the sinkhole represents a "0," and the dark circle signifies another "0."