Mario3.exe: Difference between revisions
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|image = Mario3exe.png | |image = Mario3exe.png | ||
|imagecaption = Why would you put actual gore in a .exe game? | |imagecaption = Why would you put actual gore in a .exe game? | ||
|maker = | |maker = lalalupsi | ||
|type = [[.exe (Creepypasta)|.exe]] game | |type = [[.exe (Creepypasta)|.exe]] game | ||
|date = 2014 | |date = 2014 | ||
}} | }} | ||
'''Mario3.exe''' | '''Mario3.exe''' (styled '''3.exe''') was a [[creepypasta]]-style [[game]] developed by lalalupsi and released on GameJolt in 2014, modded from [[wikipedia:Super Mario Bros. 3|Super Mario Bros. 3]]. Notable less for its gore imagery than for triggering Nintendo copyright claims (mirroring the legal circumstances of what happened to that [[I HATE YOU.EXE]]). | ||
The game starts | The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface. | ||
The first level opens with thick black fog. Defeating enemies will sometimes trigger graphic images with [[The Maze]] scream. Defeating a Koopa triggers one of two images involving animal cruelty: | |||
* Internal organs being removed from a flayed bird. | |||
== | * A decapitated turtle head possibly from a roadkill or an animal slaughter. | ||
Goomba kills produce one of three images involving accidents: | |||
*An older white man with most of his head destroyed (from [[Discharges.org]]'s ''holywtf.swf''). | |||
*A crushed and malformed head from a blunt force trauma accident. | |||
*A woman with her left side of the face severely injured. | |||
The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of a [[Pazuzu]] jump-scare using the aforementioned scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on. | |||
The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown. | |||
==Links== | |||
<u>NOTE</u>: The following game contains [[Screamer|screamers]]! | |||
* archive.org/details/mario-3 | * archive.org/details/mario-3 | ||
* archive.org/details/mario_202403 | * archive.org/details/mario_202403 | ||
* '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM | * '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM | ||
<font color=yellow><u>NOTE</u>: The following images contain extremely [[graphic content]]!</font> | |||
* '''All images''': archive.org/details/mario3exe-gore-images/image%200.png | |||
{{Gamejolt}} | {{Gamejolt}} | ||
{{Comments}} | {{Comments}} | ||
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[[Category:GameJolt]] | [[Category:GameJolt]] | ||
[[Category:Mario]] | [[Category:Mario]] | ||
[[Category:The Maze scream]] | |||
[[Category:Turn up your volume]] |