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<code>Ydad.html</code> is a branching page that displays gray-colored "Babies" (also known as Cursed Baby) continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes: | <code>Ydad.html</code> is a branching page that displays gray-colored "Babies" (also known as Cursed Baby) continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes: | ||
*'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake [[YouTube]] [[video]] titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with | *'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake [[YouTube]] [[video]] titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with other buttons, leaving the sole option of clicking the YouTube play button. Upon doing so, a 20-second video of a train is displayed, featuring an appearance by [[J-ker]] after 3 seconds. Subsequently, J-ker attempts to break through the screen, successfully doing so as the video concludes at 7 seconds, resulting in a close-up of her face as a [[screamer]]. | ||
*'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black. | *'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black. | ||
*'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the [[game]]. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit. | *'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the [[game]]. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit. |
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