1,112
edits
No edit summary |
|||
Line 10: | Line 10: | ||
==History and origin== | ==History and origin== | ||
{{Main|Screamer Wiki:Throughout the Years}} | {{Main|Screamer Wiki:Throughout the Years}} | ||
The earliest examples of screamers were typically simple animated images or videos that appeared to be harmless, but then suddenly displayed a loud, frightening image or sound. These early screamers were often shared through email or posted on message boards, and quickly gained popularity due to their ability to startle and shock viewers. The early screamer videos and websites were often crude and simplistic. Over time, screamers evolved to become more elaborate and sophisticated, incorporating more advanced graphics, sound effects, and even interactive elements, thanks to [[Adobe Flash]]. While screamer videos and websites were initially created as pranks or jokes, some horror video games and films have since adopted the technique as a way to scare their audiences. The jump scare, which is a common element of horror media today, is essentially a modern take on the screamer. The earliest screamer to date was the 1970s anti-heroin campaign titled ''[[Monkey on Their Backs]]'', which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a short scream. The text "Why do you think they call it DOPE?" appears on screen. Another earliest example of a screamer | The earliest examples of screamers were typically simple animated images or videos that appeared to be harmless, but then suddenly displayed a loud, frightening image or sound. These early screamers were often shared through email or posted on message boards, and quickly gained popularity due to their ability to startle and shock viewers. The early screamer videos and websites were often crude and simplistic. Over time, screamers evolved to become more elaborate and sophisticated, incorporating more advanced graphics, sound effects, and even interactive elements, thanks to [[Adobe Flash]]. While screamer videos and websites were initially created as pranks or jokes, some horror video games and films have since adopted the technique as a way to scare their audiences. The jump scare, which is a common element of horror media today, is essentially a modern take on the screamer. The earliest screamer to date was the 1970s anti-heroin campaign titled ''[[Monkey on Their Backs]]'', which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a short scream. The text "Why do you think they call it DOPE?" appears on screen. Another earliest example of a screamer was a scareware program created by Patrick Evans, titled "[[NightMare|Nightmare]]" that, when executed, features a digital image of a skull facing right with its jaws open, covered in blood, and bearing a bullet wound. | ||
==In video games== | ==In video games== | ||
Line 23: | Line 23: | ||
Internet screamers is another term of "screamer" that defines various form of online media as a form of video, website or a program that are intended to scare the viewer. | Internet screamers is another term of "screamer" that defines various form of online media as a form of video, website or a program that are intended to scare the viewer. | ||
One of the most notable example of internet screamer was | One of the most notable example of internet screamer was acomputer game made with [[Adobe Flash]], [[The Maze]]. Created by [[Jeremy Winterrowd]] in 2003, this interactive media is disguised as a simple computer game in which players use their mouse to guide a blue square through a narrow path without touching the walls. As the player advances through the levels, the walls progressively become smaller, making it increasingly challenging to avoid hitting them. This design prompts players to bring their faces closer to the screen and concentrate on the game. At the third level, the walls become so thin that it becomes difficult to avoid touching them. At this point, regardless of whether the player succeeds or fails, an image of [[Regan MacNeil]], the possessed character portrayed by Linda Blair in the horror movie [[Wikipedia:The Exorcist|The Exorcist]] suddenly appears on the screen accompanied by an edited sound effect of her screaming playing twice. This jumpscare tactic is a hallmark of internet screamers. | ||
===What's Wrong With This Picture?=== | ===What's Wrong With This Picture?=== | ||
{{Main|What's Wrong With This Picture?}} | {{Main|What's Wrong With This Picture?}} |
edits